Warhammer: Vermintide

re-roll and loot system is too punishing.

ttfvs8xl 1024x576 - re-roll and loot system is too punishing.

I'm not good at English, so I will make this simple. I have 600ish hours in game. I have more than 50 duplicate trinkets/charms/necklaces with 0 red Bardin weapon.

Why am I ranting? Today I saw a Ranger Veteran that one shot stormvermin with his red crossbow on legend and decide to make the same build.

The breakpoints for crossbow to one hit kill a stormvermin on legend need at least 39.5 power vs armoured and power vs skaven from crossbow and charm.

I don't have a red crossbow. So, I have to re-roll my orange crossbow and regret wasting all my dusts for nothing.

Re-roll system in this game is too punishing. People keep saying that you don't need reds to make your build viable, but this is wrong. It's almost impossible to roll at least 19.5 power vs armoured and power vs akaven on my non-red crossbow.


I have so many duplicates red trinkets/charms/necklaces except the weapon i want.

Why the loot system is so terrible that I only get duplicate?

Why can't I salvage duplicate reds for red dust to craft whatever red i want? At least I make some progress even if I get a duplicate, not a slap in the face.

Why can't I re-roll just the numeric stat on my stuff?

I may not be a programmer but I think that the system for this is super easy to implement and there is no excuse for the system we have now.

I didn't play Vermintide 1 but from what I heard the crafting system in V1 is better? So why would Fat Shark do this?

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