Warhammer: Vermintide

Some weapons possess hidden Block Cost multipliers

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By now it's common knowledge that some weapons have hidden bonuses for Crit Chance or Push Cost Reduction, but today I've learned that some weapons also have custom multipliers for block costs. Thanks to Vec0 for posting about Rapier's block cost bonus on Steam forums and to Sadero for finding where the block cost multipliers are stored in the game's source code. (These are Steam names, I don't know their Reddit names.)

So, each weapon has 2 different multipliers for block stamina costs: one for attacks that come from the front, and one for attacks that come from behind or from the sides. The frontal cone where blocking is cheaper is called "block arc" and the size of this arc is shown in-game for each weapon:

The size of the block arc for each weapon is shown in-game

For most weapons, the block cost multiplier for attacks inside the arc is 0.5, while the multiplier for attacks outside the arc is 2. This is how these values look in the game's source code:

weapon_template.block_fatigue_point_multiplier = 0.5

weapon_template.outer_block_fatigue_point_multiplier = 2

This means that for most weapons, blocking an attack that comes from behind takes 4 times more stamina than blocking the same attack if it comes from the front.

However, some weapons have custom multipliers for block costs. And these are:

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Axe and Shield, Mace/Hammer and Shield, Sword and Shield, Rapier and Pistolx0.25 block cost for attacks inside the arc
Sword and Daggerx0.75 block cost for attacks inside the arc, x1.5 block cost for attacks outside the arc
1-handed Sword (Elf)x1.5 block cost for attacks outside the arc
Dual Swords (Elf)x1 block cost for attacks outside the arc
Dagger (Wizard)x1 block cost for attacks inside the arc

I've confirmed most of the above values by in-game testing.

Note that for the wizard dagger the block cost values are not specified in the settings file for the weapon (scriptssettingsequipment1h_dagger_wizard.lua), so I think it uses the default settings that are specified in scriptssettingsplayer_unit_status_settings.lua.

Also note that Block Cost Reduction bonuses on gear and talents seem to stack multiplicatively with the above multipliers. This means that, for example, if you use a rapier with a 30% Block Cost Reduction property and a necklace with 30% Block Cost Reduction property, your block cost multiplier for attacks inside the arc would be 0.25 * (1 – 0.3 – 0.3) = 0.1, and the multiplier for attacks outside the arc will be 2 * (1 – 0.3 – 0.3) = 0.8.

Please let me know if you think anything is wrong here, or if any important info is missing.


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