By now it's common knowledge that some weapons have hidden bonuses for Crit Chance or Push Cost Reduction, but today I've learned that some weapons also have custom multipliers for block costs. Thanks to Vec0 for posting about Rapier's block cost bonus on Steam forums and to Sadero for finding where the block cost multipliers are stored in the game's source code. (These are Steam names, I don't know their Reddit names.)
So, each weapon has 2 different multipliers for block stamina costs: one for attacks that come from the front, and one for attacks that come from behind or from the sides. The frontal cone where blocking is cheaper is called "block arc" and the size of this arc is shown in-game for each weapon:
For most weapons, the block cost multiplier for attacks inside the arc is 0.5, while the multiplier for attacks outside the arc is 2. This is how these values look in the game's source code:
weapon_template.block_fatigue_point_multiplier = 0.5
weapon_template.outer_block_fatigue_point_multiplier = 2
This means that for most weapons, blocking an attack that comes from behind takes 4 times more stamina than blocking the same attack if it comes from the front.
However, some weapons have custom multipliers for block costs. And these are:
|Axe and Shield, Mace/Hammer and Shield, Sword and Shield, Rapier and Pistol||x0.25 block cost for attacks inside the arc|
|Sword and Dagger||x0.75 block cost for attacks inside the arc, x1.5 block cost for attacks outside the arc|
|1-handed Sword (Elf)||x1.5 block cost for attacks outside the arc|
|Dual Swords (Elf)||x1 block cost for attacks outside the arc|
|Dagger (Wizard)||x1 block cost for attacks inside the arc|
I've confirmed most of the above values by in-game testing.
Note that for the wizard dagger the block cost values are not specified in the settings file for the weapon (scriptssettingsequipment1h_dagger_wizard.lua), so I think it uses the default settings that are specified in scriptssettingsplayer_unit_status_settings.lua.
Also note that Block Cost Reduction bonuses on gear and talents seem to stack multiplicatively with the above multipliers. This means that, for example, if you use a rapier with a 30% Block Cost Reduction property and a necklace with 30% Block Cost Reduction property, your block cost multiplier for attacks inside the arc would be 0.25 * (1 – 0.3 – 0.3) = 0.1, and the multiplier for attacks outside the arc will be 2 * (1 – 0.3 – 0.3) = 0.8.
Please let me know if you think anything is wrong here, or if any important info is missing.
© Post "Some weapons possess hidden Block Cost multipliers" for game Warhammer: Vermintide.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.