Warhammer: Vermintide

TIL: Plague Monk attacks have 2x base damage than Savage on Legend, Stormfiend’s ‘Inconsistent’ Warpfire damage and Chaos Spawn Grab and Knockback Attack

chivalry medieval warfare screenshot 1 1024x576 - TIL: Plague Monk attacks have 2x base damage than Savage on Legend, Stormfiend's 'Inconsistent' Warpfire damage and Chaos Spawn Grab and Knockback Attack

Did some testing on Modded realm documenting each infantry, elite, and monster attack damage on Legend, stamina damage, block, quirks and learned some specific stuff on certain enemies. Firstly the Skaven and Chaos berserkers:

-Plague Monk standing attack does 37.5 base damage while Savage standing attack does 15 base damage (Both blockable and should stagger them)

-Plague Monk tracking attack combo first three rapid attacks does 50 damage each, followed by a 50 damage charge attack, then a 100 damage delayed charge attack! While Savage's 5-hit combo and both 6-hit combos deal 20 damage on each hits except for the last charged twin axe swing that deals 40 damage.

For the Stormfiend, the Warpfire attack which seemed inconsistent actually does 2 things, shoots a warpfire spray cloud and create a lingering warpfire trail. Getting hit by the cloudy spray is what causes the 72 total damage from 8 ticks DoT that chunks your health. It seemed inconsistent due to the cloudy spray sometimes being shot low into the ground, gradually rising up towards the end of the attack in some animations and in other animations shot more horizontally towards the player since the start. For the warpfire trail, a player have to stand inside it for around 1 second before the 9 damage DoT starts. Leaving the Warpfire trail immediately clears the DoT effect. Both can be avoided by simply side-strafing (Simply moving to the right or left, not even needing to dodge) unless you are point blank looking at the barrel of the Warpfire thrower where it is very likely to get hit directly by the spray cloud.

Finally, learned how to differentiate Chaos Spawn's Grab Attack and Knockback Attack. For the grab attack, it looked like the Chaos Spawn's left shoulder leans back, pauses and goes for the grab. For the knockback attack, the Chaos spawn swings its body in a circular motion and whips its tentacle in a more fluid motion. The Initial grab attack does 60 damage but can be blocked (Still get grabbed tho). Additionally, if a player is grabbed and no other player is attacking the Chaos Spawn it bites the disabled player and regens 3 times but if there are players that are near/ attacks it, the Chaos Spawn transitions into the Hulk smash flailing attack instead of the 3rd bite (maybe it is possible on the second bite but not sure).

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