This is a long post, and I've done a terrible job of being concise or well formatted. I'm so sorry.
You seem knowledgeable about the "hidden" mechanics of weapons and enemies in this game, I've a few questions. The information I reference and images I link are from the Armory and Bestiary mods from Vermintide 2's Steam Workshop.
Enemies have a mass(Legend Skavenslave, Mass highlighted red)
Weapons have a mass damage for cleaving through mass(Elf Longbow, Cleave Damage highlighted red)
The simple result of this is that, on a charged Elf Longbow shot, the arrow will pass through three skavenslaves, and stop in the corpse of a fourth. (slave rat mass is 2, 2 x 3 = 6, charged shot cleave damage is 7.07 and 7.07 – 6 = 1.07. 1.07 – 2 = -0.93 so the arrow does not cleave through the fourth slave rat)
So that's mass and cleave.
But what about Stagger Resistance and Mass Modifiers?(Legend Chaos Warrior)
Does stagger resist behave the exact same? I'm led to believe it does not, as heavy attacks from a Dwarf Hammer & Shield does 22.63 stagger damage. 22.63 – 13.25(Legend CW stagger resist) = 9.38. I had just hopped into Legend Empire in Flames for those two CWs at the gates of Ussingen. I couldn't tell how effective the charged Hammer & Shield Heavies were, because bots were wailing on the CWs as well and intermittently staggering it too, but I didn't stagger a lone Chaos Warrior on every single fully charged heavy attack which is all the evidence I think I need to know it isn't a flat subtraction system like Cleave minus Mass. Something else is interacting, there.
That someting is, seemingly, Mass Modifiers? Specific attacks from a weapon can have special properties, like the crit chance and bleed procs from Dual Daggers. These special properties can also be Linesman, Heavy Linesman, and Tank.
Various enemies have percentages listed in their stat page under the Mass Modifiers section. Linesman, Heavy Linesman, Tank are written above those percentages.(Legend Savage)
Mass modifiers… to put it simply,
I attack with Bardin's Hammer & Shield, Light Attack 1. It deals 5.66 Cleave Damage. A Legend Savage has 7.5 Mass, meaning Light Attack 1 does not cleave through. However, Light Attack 1 has a Tank property. Savages have a Tank Mass Modifier of 50%. 50% of 5.66 is 2.83, and 5.66 + 2.83 = 8.49. Light Attack 1 now cleaves through at least one Savage.
This is one conclusion I have made for how Mass Modifiers work.
My other conclusion is much stranger, and not the one I consider correct, which is that weapon attacks with a property matching the enemy mass modifier will increase the enemy's mass by the percentage of their mass modifier.
I have a final two-in-one theory, which is that mass modifiers either increase the enemy's mass only against weapon attacks without properties matching those modifiers, or increase the cleave damage of weapon attacks with properties matching the modifiers, OR do both, OR do one but not the other.
For example, the Rapier has no modifiers whatsoever. It also, strangely, has a very high cleave damage of 7.07 on everything but its heavy attacks, which do not cut but stab. 7.07 is higher than the cleave damage of Bardin's Hammer, Hammer & Shield, and Dual Hammers. All three share a Light Attack 1 & 2 cleave damage of 5.66, and all three share a Light Attack 1 & 2 special property of Tank. 5.66 would cleave through only 2 slave rats! However, slave rats, clan rats, fanatics, marauders, savages, maulers, ungors, and gors all have a mass modifier for all three mass categories of Linesman, Heavy Linesman, and Tank.
So, a slave rat has a 60% Linesman, 60% Heavy Linesman, and 75% Tank mass modifier. Surely not all of these apply to increasing the enemy mass against a weapon attack, that'd be ridiculous! I conclude it to be the highest percent modifier. This would (sort of) explain the 1000%(!!!) Tank modifier on Chaos Warrior, as it makes the most sense, but we'll get back to Chaos Warriors. To summarize, Rapier is not known to be an incredible horde clear/control weapon, and the hammer and dual hammers are. Yet hammers have worse cleave damage, so mass modifiers must either punish non-modifier weapons or benefit modifier weapons to explain the Tank modifier Hammers still managing to cleave well in spite of only 5.66 cleave damage.
So, Chaos Warrior's 1000%(!!!) modifier. If the mass modifier function is to increase mass against weapon attacks without matching properties, almost every attack would be stopped by thiccboi Chaos Warrior and not cleave.
I could only find Saltzpyre's/Kruber's Greatsword, which has Heavy Linesman(Chaos Warrior has Tank and Heavy Linesman modifiers) and cleave damage of 21.21 on Heavy Attack 1 & 2, just barely overcoming Chaos Warrior's 20 mass
If the mass modifier function is to increase the cleave damage of weapon attacks with matching properties or to decrease enemy mass against weapon attacks with matching properties(which functionally achieve the same purpose, no?)… I don't think it is that. With a 1000% bonus to cleave damage or (more nonsensically) reduction to enemy mass, basically anything with a Tank modifier would be able to cleave through multiple Chaos Warriors like butter.
I don't have any other theories for how mass modifiers could function. I think this is about all I have for any more questions and/or theories.
If you're reading this, it means you skipped to the end(good choice) or you actually went through all 5,863 characters and associated image links either because you found it all neat, had insight to give, or both. Thanks!
Source: Original link
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