|Blue||Repeater Pistol||"Holy Fervour Repeater"||(Scavenger, Knockback)||Witch Hunter||– 4 Keys|
|Orange||Trinket||"Charm of the Hedge Wizard"||(When using Medical Supplies/Healing Draughts on yourself, allies within 15 metres will be healed for 20% of their missing health)||– 9 Keys|
|Blue||Handgun||"Duruk Thrund"||(Hail of Doom, Haste)||Dwarf Ranger||– 4 Keys|
|Well Watch||Easy||– (0/3 Chests Opened) –||Increased Defense (2hr) + 1 Key|
|Town Meeting (Last Stand)||Champion||– (0/20 Waves Defeated) –||45 Orange Gems + 1 Key|
|The Enemy Below||Easy||– (0/40 Bomb Kills) –||Increased Stagger (1hr)|
|Reaching Out (DLC)||Normal||– (0/1 Mission Completion) –||20 Green Gems|
|Smugglers Run||Hard||– (0/20 Bomb Kills) –||20 Blue Gems|
|The Cursed Rune (DLC)||Nightmare||– (0/1 Rat Ogres Slain) –||20 Orange Gems|
2/6 DLC, 0 keys behind DLC, 1 Last Stand, 0 Double
Repeater pistol is Salty's weakest ranged weapon and neither of these traits help it much at all.
I never play handgun on the dwarf. I use to run it on Kruber before I got fed up with the accuracy. Crossbow outperforms by alot. Hail of doom isnt needed cause its already high damage and haste doesnt affect reload so its probably worthless on handgun.
Get the Charm if you dont have it. Everyone should have it and use it often in pubs because it means you can get the guy with 2 books off wounds with health pots. And since you are usually within range of your teammates, ALL healing is upto 60% more.
Please click on the link on each weapon to reach the amazing centralized weapon discussion from this sub. Most weapons have good trait recommendations and other nice tips, much more knowledgeable than little old me.
© Post "[Vermintide1] Quests and Contracts (August 10, 2018)" for game Warhammer: Vermintide.
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