|Blue||Gudge-Raker||"Morgrim Dammaz Thrund"||(Scavenger, Ammunition Holder)||Dwarf Ranger||– 4 Keys|
|Orange||Hagbane Swift Bow||"Thornstorm Hagbane"||(Scavenger, Knockback, Hail of Doom)||Waywatcher||– 6 Keys|
|Green||Trinket||"Scavenger's Cylindrical Box"||While equipped, there is a 4.0% chance that any consumable item you pick up will be duplicated.||– 5 Keys|
|Castle Drachenfels (DLC)||Easy||– (0/40 Bomb Kills) –||Increaded Damage (2hr) + 1 Key|
|The Wizards Tower||Nightmare||– (0/40 Bomb Kills) –||20 Orange Gems + 1 Key|
|The White Rat||Easy||– (0/70 Team Protection: Specials) –||Increaded Damage (2hr)|
|Summoner's Peak (DLC)||Normal||– (0/7 Chests Opened) –||30 Green Gems|
|Wheat and Chaff||Hard||– (0/1 Rat Ogres Slain) –||20 Blue Gems|
|Town Meeting (Last Stand)||Champion||– (0/20 Waves Defeated) –||45 Orange Gems|
2/6 DLC, 1 keys behind DLC, 1 Last Stand, 0 Doubles
Grudge-Raker: extra capacity is better than ammunition holder. Id say these traits are functional though.
Hagbane: knockback and hail of doom and basically worthless. Id reroll this one.
Cylinder Box: Dont waste keys on this. The orange version is ok, but I still prefer trinkets with more dependable proc chance.
Please click on the link on each weapon to reach the amazing centralized weapon discussion from this sub. Most weapons have good trait recommendations and other nice tips, much more knowledgeable than little old me.
© Post "[Vermintide1] Quests and Contracts (August 14, 2018)" for game Warhammer: Vermintide.
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