Warhammer: Vermintide

[Vermintide1] Quests and Contracts (August 23, 2018)

chivalry medieval warfare 01 1024x576 - [Vermintide1] Quests and Contracts (August 23, 2018)


BlueSwift Bow"Wildwood Hunting Bow"(Berserking, Ammunition Holder)Waywatcher– 4 Keys
OrangeHandgun"Garaz Thrund"(Scavenger, Hail of Doom, Bloodlust)Dwarf Ranger– 6 Keys
OrangeFlame Sword"Flamestrike Sword"(Saftey in Numbers, Perfect Balance, Earthing Rune )Bright Wizard– 6 Keys


The Cursed Rune (DLC)Easy– (0/1 Grimores Found) –Increaded Damage (2hr) + 1 Key
Black PowderNightmare– (0/1 Rat Ogres Slain) –20 Orange Gems + 1 Key
Summoner's Peak (DLC)Easy– (0/7 Chests Opened) –Increaded Damage (2hr)
Well WatchNormal– (0/70 Team Protection: Specials) –45 Green Gems
Reaching Out (DLC)Hard– (0/1 Grimores Found) –30 Blue Gems
Garden of MorrNightmare– (0/10 Damage Avoidance) –35 Orange Gems

3/6 DLC, 1 keys behind DLC, 0 Last Stand, 0 Doubles


Swift Bow: Pretty decent, you wont run out of ammo unless you really spam it.

Handgun: Again I would reroll for mastercrafted reload speed to bring it a little closer to the crossbow.

Flame Sword: You'd want earthing charged cause the cleave on the charged attack hits a lot of rats. Also this weapon can roll bloodlust + berserking, neat if only it wasnt sienna's weakest melee.

Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.

And for you pc lads, use the Quality of Life mod.

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