|Orange||Mace||Ashwrought Crusher||Perfect Balance, Swift Slaying
||Bright Wizard||6 Keys|
|Blue||Grudge-Raker||Morgrim Dammaz Thrund||Targeteer, Bloodlust||Dwarf Ranger||4 Keys|
|Green||Trinket||Engineer's Tools||When throwing a grenade there is a 20% chance that it won't be consumed||5 Keys|
|The Enemy Below||Easy||0/9 Damage Avoidance||Increased Stagger (1hr) + 1 Key|
|Reaching Out (DLC)||Nightmare||0/80 Team Protection: Specials||35 Orange Gems + 1 Key|
|The White Rat||Easy||0/3 Damage Avoidance||Increased Defense (2hr)|
|The Fungeons (DLC)||Normal||0/40 Bomb Kills||25 Green Gems|
|Waterfront||Hard||0/20 Bomb Kills||15 Blue Gems|
|Town Meeting (Last Stand)||Nightmare||0/20 Waves Defeated||45 Orange Gems|
2/6 DLC, 1 keys behind DLC, 1 Last Stand, 0 Doubles
Mace: Actually fair traits, but you probably want earthing rune on your melee.
Grudge-Raker: I think that even though you gain the range from targeteer, you lose the shotgun effect for close range hordes and if you want to snipe you could just take a handgun.
Engineer's Tools: Must combine this with Gunnery. Usually not worth the slot though.
Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.
And for you pc lads, use the Quality of Life mod.
© Post "[Vermintide1] Quests and Contracts (December 18, 2018)" for game Warhammer: Vermintide.
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