|Blue||Trinket||Senior Engineer's Tools||When throwing a grenade there is a 25% chance that it won't be consumed||7 Keys|
|Orange||Sword and Dagger||Ashenhall Stance||Off Balance, Swift Slaying ||Waywatcher||6 Keys|
|Red||Mace||Scrinster's Folly||Second Wind, Heroic Killing Blow ||Bright Wizard||10 Keys|
|Garden of Morr||Cataclysm||0/1 Mission Completion||60 Orange Gems + 2 Keys|
|Black Powder||Easy||0/15 Chests Opened||Increased Stagger (1hr) + 1 Key|
|Waterfront||Nightmare||0/20 Bomb Kills||15 Orange Gems + 1 Key|
|Chain of Fire (DLC)||Easy||0/1 Grimores Found||Increased Defense (2hr)|
|Wheat and Chaff||Normal||0/7 Chests Opened||25 Green Gems|
|The Fall (DLC, Last Stand)||Veteran||0/7 Waves Defeated||15 Blue Gems|
|Well Watch||Nightmare||0/1 Rat Ogres Slain||30 Orange Gems|
2/7 DLC, 0 keys behind DLC, 1 Last Stand, 0 Doubles
Senior Engineer's Tools: Combine with Gunnery. Or don't.
Sword and Dagger: KB really helps with horde clearing, if for some reason you want to use this weapon this is pretty decent just short of the red.
Mace: alt traits: bloodlust, earthing rune, dev blow. Still reccomend the alts. I havent used the mace much at all, but if its like the 1h hammer it can handle hordes pretty well and has ok single target dps. The sword is a bit more versatile with slightly higher speed and damage.
Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.
And for you pc lads, use the Quality of Life mod.
© Post "[Vermintide1] Quests and Contracts (October 21, 2018) [Red Mace]" for game Warhammer: Vermintide.
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