|Orange||Sword and Dagger||"Ashenhall Stance"||(Second Wind, Scavenger, Swift Slaying
||Waywatcher||– 6 Keys|
|Orange||Axe||"Grobzankar Az"||(Off Balance, Regrowth
||Dwarf Ranger||– 6 Keys|
|Orange||Trinket||"Badge of Warding"||(While equipped, you will take 80% less damage from the warp bullets of Ratling Gunners.)||– 6 Keys|
|Kahzid Kro (DLC)||Easy||– (0/70 Team Protection: Specials) –||Increased Damage (2hr) + 1 Key|
|The White Rat||Nightmare||– (0/1 Mission Completion) –||30 Orange Gems + 1 Key|
|The Cursed Rune (DLC)||Easy||– (0/2 Tomes Collected) –||Increased Stagger (1hr)|
|Ram the Manparts||Normal||– (0/20 Bomb Kills) –||20 Green Gems|
|The Fall (DLC, Last Stand)||Veteran||– (0/7 Waves Defeated) –||15 Blue Gems|
|Well Watch||Nightmare||– (0/70 Team Protection: Specials) –||45 Orange Gems|
3/6 DLC, 1 keys behind DLC, 1 Last Stand, 0 Doubles
Sword and Dagger: Not terrible but not having healing makes this less appealing to me.
Axe: Not impressed by these either, none of the traits are gonna make the axe shine.
Badge of Warding: Not very useful usually.
Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.
And for you pc lads, use the Quality of Life mod.
© Post "[Vermintide1] Quests and Contracts (September 1, 2018)" for game Warhammer: Vermintide.
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