Warhammer: Vermintide

[Vermintide1] Quests and Contracts (September 3, 2018)

chivalry medieval warfare screenshot 09 ps4 us 26oct15 1024x576 - [Vermintide1] Quests and Contracts (September 3, 2018)


Color Type Name Traits Hero Keys
Orange Gudge-Raker "Rorkaz" (Ammunition Holder, Extra Capacity, Scavenger) Dwarf Ranger – 6 Keys
Orange Sword "Leaftongue Blade" (Devastating Blow, Swift Slaying , Bloodlust) Waywatcher – 6 Keys
Orange Sword "Leaftongue Blade" (Off Balance, Swift Slaying , Killing Blow ) Waywatcher – 6 Keys


Map Difficulty Mission Reward
Kahzid Kro (DLC) Easy – (0/3 Chests Opened) – Increased Damage (2hr) + 1 Key
Supply and Demand Nightmare – (0/6 Damage Avoidance) – 30 Orange Gems + 1 Key
Waterfront Easy – (0/70 Team Protection: Specials) – Increased Stamina (1hr)
The Cursed Rune (DLC) Normal – (0/8 Chests Opened) – 25 Green Gems
Supply and Demand Hard – (0/3 Tomes Collected) – 30 Blue Gems
Kahzid Kro (DLC) Nightmare – (0/3 Chests Opened) – 25 Orange Gems

3/6 DLC, 1 keys behind DLC, 0 Last Stand, 2 Doubles


Gudge-Raker: An ammo build. Actually kinda useful since the GR has a fairly small ammo pool. Not the best possible traits but interesting enough to give a try. Extra capacity is probably the most important here because 4 shots lets you mow down patrols or switch and shoot into hordes without having to reload as much.

Sword: A nice rounded set of good traits. Stamina/push + attack speed + healing is almost always good regardless of the weapon, especially when its bloodlust and dev blow.

Sword: A double on the quests? Well this one has KB, which is great for higher difficulties where stormies are tough to kill but the other traits do not complement it well. Id say the first one is better.

Please click on the link on each weapon for trait recommendations and other nice tips. Heres the full discussion. Check out the older threads for more opinions.

And for you pc lads, use the Quality of Life mod.

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