I decided some time ago that artillery really is toxic to the gaming experience and to stop playing this class. No, I don't think it's right to insult a person IRL because they play a built-in part of the game. Being blunt (and including myself here), I think some of the appeal was feeling like you can have a chance against better players, the seemingly untouchable unicums. The other part is that it really is less demanding than playing an actual tank. Does it take patience and even skill to be good at it? Everyone can get lucky with point and clicking, but to excel…yeah, it does take skill. It's necessary to understand not just the terrain but the flow of a battle. However, it's a different type of skill.
It's hard for arty players to appreciate just how draining and frustrating it is to be hounded all match, game after game by an unseen enemy playing by a different set of rules. At least, not without experiencing it personally (or at the least, watching the streams of above-average players). It's less of a noticeable problem as you move down the the XVM color scale (which coincidentally or not seems to be where most arty players are…and a disproportionate number having XVM versus other classes), but even then you can be affected by it when you find yourself in the wrong place at the wrong time. The wrong place being anywhere on the map and spotted. And the wrong time being when the purple player is dead so arty has to find someone else. It's plain and simply an unfair mechanic.
I hear arty players defend it and say to play "arty safe" by driving in unpredictable patterns, staying behind cover, or other such stuff. This is nonsense. I have ~9k games in arty. I'm not even great at arty, but I hit stuff that was unspotted. Splashed things behind cover. Shot through windows in buildings. Hit full-speed, zig-zagging scouts many, many times. Take the zig-zagging, for example: even if zig-zagging, there's still a general direction a vehicle will go. Why? Because drastic changes in course greatly reduce speed in all tanks (except the new wheeled vehicles). No speed = easier to hit. So it's a choice between changing course a lot at a very slow speed or going in an unpredictable but relatively straight line–that is often not that complicated to predict due to terrain constraints. Anyways, I think this topic has already been discussed and most won't change their opinion once it's set.
With this post I just wanted to say: I sold my arty. Screw the reward tanks. Furthermore, I decided to play light tanks with the specific intent of hunting arty. So screw my stats as well (which would be hard to fix anyways, but…). Time to start being part of the solution instead of the problem either directly or by inaction. It's not about loathing "cancer clickers" or any other such vitriol that is far more toxic than playing arty. It just seems like an appropriate thing to do. It's a challenge to be both a useful spotter and recognize an opening to get behind enemy lines and take 'em out despite base-camping TDs. It's super fun and rewarding when I've eliminated artillery early in the game–and I think that feeling is the whole point of the game. At least for me. And maybe you too. So, give it a try. Quit crying about arty and do something active (but fair and non-toxic like teamkilling) about it. Coming for ya, arty. <3
Oh, and about selling the arty:
Source: Original link
© Post "Arty Player – road to redemption" for game World of Tanks.
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