World of Warcraft

8.1 Broke a vital RP Addon. Help us get it fixed!

wow7 - 8.1 Broke a vital RP Addon. Help us get it fixed!

(note, I am NOT the addon author. this post is copied from the post on the general wow forums)

Last night I learned that Patch 8.1 blocked some addon functionality that roleplayers were using to facilitate cross-faction RP events, which has ruined a lot of fantastic roleplay potential in Battle for Azeroth. ?

I’m the developer of Cross RP, an addon that translates your chat across factions, strictlymeant for roleplaying. It has numerous conditions in which it intentionally doesn’t operate to preserve the Warcraft experience for normal players.

It disables itself in Battlegrounds and arenas.

It disables itself on non-RP realms.

It intentionally doesn’t automatically “connect,” meaning that you will never see cross-faction chat without your consent.

You need to be in the same community with people you are roleplaying with, meaning that this is meant for groups of friends, or at the very least, like-minded people.

Sounds like a pain in the butt to use, right? Well it kind of is, but it’s way better than what people were struggling with before, such as Battlenet whispers or connecting raid groups through two relay bots. It’s all made possible through the new communities API that Battle for Azeroth added, which is essentially a godsend to roleplayers who like to do cross-faction stuff.

Unfortunately, with Patch 8.1, all addons are now blocked from reading or processing any data from community chat channels, breaking Cross RP (and our sweet hopes and dreams). The way Cross RP worked was simple: it just relayed your chat text (/say, /emote etc) over a community channel so your friends on the other faction could translate. I’m not aware of any other popular addons that use the community channels like this to transfer “data,” so this change does feel a bit targeted at Cross RP. ?

During development, I was VERY careful in regard to not abusing the community channels. As a result, my protocol is super optimized, and each active user only sends around 5-8 bytes per second on average in a very crowded (100+ players), roleplaying event.

On top of this, this isn’t a super popular addon – it probably has well under 5000 active users (with a much smaller fraction actually using it per night) and only impacts roleplayers, so I’m kind of wondering why this change was made.

I want to believe that Blizzard is supportive for cross-faction stories and people roleplaying them out, especially during this expansion, and my guess is that this is an unfortunate side effect from a change simply intended to discourage addons as a whole from abusing the community channels (while my addon is well behaved, others’ might not be) – like maybe they don’t want the possibility of people making malicious software that can scan through your guild chat history for private information.


That being said, there’s no other way currently to have this sort of mass-scale cross-faction RP fun.

Here’s a picture of the Tournament of Ages 2018, a massive cross-faction roleplaying event that heavily used Cross RP: https://imgur (dot) com/ZRKplYG

And here’s the finale from “Drums of War,” another massive, fantastic cross-faction event (the first to test my addon on a huge scale) that took place on Argent Dawn EU during the pre-patch, a prime example of the warcraft potential that cross-faction RP has: https://reddit (dot) comwow/comments/95l87e/the_final_staredown_drums_of_war_campaign_finale/

Here’s also an old forum post if you want to read more of my opinions on the matter (especially why cross-faction chat is important for roleplaying): 21

To Blizzard: With Battle for Azeroth, for the first time since the launch of WoW, players have been able to do cross-faction roleplay on a large scale via an addon, but that functionality is now blocked. Some of the roleplay community feels a bit discouraged by this change, especially because they feel like they don’t have a say on the matter (due to being only a small fraction of WoW’s millions of players). We’d love to hear your opinions, why the change was made, as well as any possible solutions (like, addon channels added to the Communities API would be terrific) to bring back this cross-faction RP dream. ?

Also, if you’re wondering why we can’t just “make a Battlenet group and roleplay in it,” it’s because it’s too primitive. Firstly, there aren’t character names in Battlenet groups. Secondly, Cross RP also boasted the powerful feature of transferring roleplay profiles (such as how your character looked, what their actual name is, etc.). Thirdly, if you have a hundred players in one spot, you’re not going to be able to read anything in the endless chat scroll.

I feel like there’s been a lot of negativity on the forums lately, so I’d like to apologize if this post seems like yet another complaint. As a roleplayer, and I think I speak for a lot of us with this note, I want to say that World of Warcraft has been an incredible lore-rich environment to play in, and it’s kept me very entertained for the past few years in spite of any “content droughts” or “class problems.” ?

Thanks for reading and feel free to discuss anything.

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