Prefacing by saying I'm angry at just this whole ordeal.
I want to explain by saying that I personally have been working with these very models for the purpose of learning how to implement customisation options and how the best way of going about it would be without exhausting an inordinate amount of developer resources. While I certainly wouldn't expect everything that I've personally touched on to be implemented, I at least expected something. Blizzard have reworked a lot of these systems from the ground up to be able to implement these new options, and now they're going to be completely underutilised.
These sort of hair swap customisation options aren't hard to implement. Truly they aren't difficult to implement. I'd say at most it's 3 minutes to properly weight paint and anywhere between 1-5 minutes of tweaking the mesh to fit on the head (so there are no gaps between the scalp) as not all head shapes are the same on models.
I used to think that body shapes would be difficult but that's also absolutely not the case. The common excuse I've seen and thought would be that blizz would have to make those 3d armour collections reshaped for each body shape, each race, each gender, etc.
While that is true for the differing races, body shapes (if implemented correctly) can actually be controlled via scaling the animation bone itself. When this is done, the armour scales with it. In this example I display such with the blood elf female model.
but beyond that I began to "fine tune" into body shapes that have been asked for, such as the thicker troll body type
and a more vrykul-shaped kul tiran (what I like to call a vrykul tiran)
But aside from that, I also focused on a lot more of relatively simpler swaps, such as implementing eyebrow, moustache, beard, sideburn, and jewellery options on blood elves.
or swapping out the void tendrils with braids for void elves to give a more high elf feel.
I've expressed my thoughts on what would likely be more difficult to add – mechanical limbs / prosthetics, fully new animations like dances, more class-specific anims – and what would be easier to add – texture swaps, asset (hairstyles / jewellery) swaps, separating out baked in assets (scars / wrinkles / freckles on faces), and ticking on NPC-only textures (dark rangers in particular come to mind). There are even some things such as the Death Knight eye glows that are already controlled a backend "dynamic colour" system. Literally they can change the value to be green, purple, blue, or red, which would seemingly fit each Death Knight spec in the notable undead-death knight themed expansion.
But when the quote is literally:
We want to make sure that we put the time in, that we're very thoughtful about it, and that we release new customizations when its gonna be really good for the game, really good for the players, and that's still gonna happen in paralel with getting new content out too.
That's always our primary goal, making sure that you have new content to play, and we'll do those other things to enhance the game along the way, but it wouldn't make sense to make it when we don't have a good plan for it.
When the hell is adding something so simple as eye colours for death knight the "right time" to add it? new customisation doesn't need to be tied to an expansion launch, and it's absolutely unacceptable that Blizzard are simply going to roll with expansion launch releases for potentially at most 3-4 options on main races. This isn't even the beginning for allied races which have mostly been shafted due to being entirely separate from their base race counterparts and therefore have been given even more limited options.
I just don't see how there's any excuse for this other than willingly not implementing it and selling the expansion packs to make money. There was the stated fact that customisation would be an ongoing process throughout Shadowlands, and that allied races would be down the line.
What about Allied Race customizations?
Whenever possible, we’ll keep expanding on
,” Cannon said in an interview with Polygon. “We’re really, really happy with what we’ve achieved so far and super positive that the community is so positive about that.
Any plans for more Customizations?
Followed soon after in the Q&A with of course the quote that sparked it all.
I feel betrayed by Blizzard, and I feel as though many others have been let down. I only wanted to see the game be better, allowing people to create a diverse range of characters. Other game companies have implemented much more for much less in comparison, whereas Blizzard has literally set their own greed as a priority in this case. I just don't see why, if it was such a success, such a positive response from the playerbase, why not continue it? It is literally against what players want, by Blizzard's own word.
Source: Original link
© Post "Having given a large amount of feedback on player customisation to be told they’re not implementing more for Shadowlands has made me feel betrayed by Blizzard." for game World of Warcraft.
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