So, while it has been clarified that the text was placeholder, that it will be changed, yadda yadda, I think we can all say that putting "Though shunned by the living, you tirelessly strive to protect them" on a description of the Forsaken was absolute cowpoop, it got me thinking.
Some of the biggest reaction to that post were
"Protect the living? Bitch since when lmao"
'Literally the opposite of why anyone is a Forsaken fan."
And I think they sum up the problem with Forsaken pretty well.
Ever since Vanilla, the Forsaken had quests about plaguing shit, or poisoning people, or killing puppies because it's funny, their very intros (both in vanilla and Cataclysm) amounts to "we're only using the Horde for our own agenda, and we don't care about them".
But basically, while the Forsaken quests and experience were fun for the player, it left nearly the entire horde theme to suffer as a result.
If the Horde is supposed to be the faction of honorable savages, of "we're not the monsters the world think we are, we are normal people too, we're not so different from the pretty races", if that is supposed to be their entire theme, then it raises the question of why the fuck would they ally with people who perform lobotomizations, horrifying experiments on people, make a plague specifically to kill everything and you're told it's part of what Sylvana has in store for Azeroth next, etc…
Then it really undermines the entire faction theme of the Horde, and it has undermined it ever since Vanilla.*
"Oh yes, we are noble savages, we can be good too… just ignore those guys maniacally laughing as they destroy the land and horrifically kill people "
And the problem is, people (a good deal of them at any rate) enjoy being the bad guy, they enjoy being Dark Vador, of playing the Empire in SWTOR.
Which is not a problem in theory, but when you're supposed to have your two factions be on an equal (or similar) moral footing, then it starts to get dicey.
You cannot play the villain in World of Warcraft, because you're not supposed to be the villain.
And what we saw yesterday (and what we saw when we thought Calia would 'lead' the Forsaken) was the colliding of those two ideologies, of "i want to be the noble savage who is still good despite being physically monstruous" and "look at all of these guys dying painfully lol".
The problem is that now you can't try to reconcile the Forsaken with the good guys, since they have too much of a history of being evil shits, but you also can't treat them like you would other evil factions (the Scourge, the Twilight cultists, the Old Gods, etc…) and simply have us destroy them and kill everyone, because people actually enjoy playing as them.
And it was a problem that was there since the game launched, and it is why the Forsaken should have never been playable, and been a villain faction.
*While there were quite a few 'we're lost and afraid and arthas might come back and everyone hates and we don't want to die again' quests in vanilla that showed not all forsaken were horrible monsters, and these quests had potential, they were overshadowed by the quests that were about being evil, and then the Cata revamp almost entirely removed them, leaving only the "Evi ls Cool" quests.
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© Post "I think this whole thing around the new Forsaken intro has made one thing abundantly clear: the Forsaken should have never been a playable race." for game World of Warcraft.
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