World of Warships

Dead Eye and math – how much you can back away and still get a net benefit

WorldOfWarships3 - Dead Eye and math - how much you can back away and still get a net benefit
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I posted on the NA forums an analysis of the effective range increase you get from Dead Eye in terms of dispersion. Basically, at which range your BB would have to be without Dead Eye to have the same dispersion that she does with it at your current range? And the range benefit isn't equal among nations.

https://forum.worldofwarships.com/topic/233402-dead-eye-between-bb-dispersion-formulae-how-far-you-can-back-away-and-still-have-a-net-benefit/

Here's the summary of the result:

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  • Slava: 105 + R*5, the lowest growth with range of all BBs. Dead Eye means she's shooting as if she were 2.1 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 2.333 + R*0.111… km farther compared to with Dead Eye.
  • Shikishima: 84 + R*6.2, the second lowest growth with range of all BBs. Dead Eye means she's shooting as if she were 1.355 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 1.505 + R*0.111… km farther compared to with Dead Eye.
  • IJN: 84 + R*7.2, the lowest growth with range among the tech tree battleships. Dead Eye means they are shooting as if they were 1.167 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 1.296 + R*0.111… km farther compared to with Dead Eye.
  • Battlecruiser dispersion: 48 + R*8.4, like Thunderer and Georgia. Dead Eye means she's shooting as if she were 0.571 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 0.635 + R*0.111… km farther compared to with Dead Eye.
  • RM/MN: 66 + R*9.8, for the French and the Italians. Dead Eye means they're shooting as if they were 0.673 + R*0.1 km closer ; without Dead Eye, she's shooting as if she were 0.748 + R*0.111… km farther compared to with Dead Eye.
  • USN/RN/KM: 60 + R*10, the average dispersion formula of the game. Dead Eye means they're shooting as if they were 0.6 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 0.667 + R*0.111… km farther compared to with Dead Eye.
  • VMF: 35 + R*11.8, the worse formula for long range gunnery. Dead Eye means they're shooting as if they were 0.297 + R*0.1 km closer; without Dead Eye, she's shooting as if she were 0.330 + R*0.111… km farther compared to with Dead Eye.

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As such Slava and IJN BBs (Shikishima included) are the main beneficiaries due to the higher starting dispersion. As an example, at 20 km, the ships above are shooting with Dead Eye as if they were, without Dead Eye:

  • Slava: 4.1 km closer (15.9 km)
  • Shikishima: 3.355 km closer (16.645 km)
  • IJN BBs: 3.167 km closer (16.833 km)
  • Battlecruisers: 2.571 km closer (17.429 km)
  • RM/MN: 2.673 km closer (17.327 km)
  • USN/RN/KM: 2.6 km closer (17.4 km)
  • VMF: 2.297 km closer (17.703 km)

Similarly, at 15 km range, the benefit is as if you were:

  • Slava: 3.6 km closer (11.4 km)
  • Shikishima: 2.855 km closer (12.145 km)
  • IJN BBs: 2.667 km closer (12.333 km)
  • Battlecruisers: 2.071 km closer (12.929 km)
  • RM/MN: 2.173 km closer (12.827 km)
  • USN/RN/KM: 2.1 km closer (12.9 km)
  • VMF: 1.797 km closer (13.203 km)

Of course, the skill remains a net positive in dispersion as long as you don't fight further than what the formula states, compared to the range at which you usually fight without Dead Eye. So, if you used to fight at 20km and is now fighting at, say 23 km with Thunderer, you're going to see worse dispersion than if you didn't take the talent and remained fighting at 20 km. Meanwhile, a Yamato, Shikishima or Slava will still be at a net positive in the same scenario.

Hopefully, this math helps you evaluate how much you're benefitting from the skill, and how each ship fits into the Dead Eye meta.

Source: Original link


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