So, after seeing the dispersion ellipse post here, I started digging and calculating how much of an effect deadeye has.

So, why is Deadeye such an OP skill? Let's do something the balans department definitely forgot: Math

I will be using a simplified version since the actual calculations of an area of ellipse are just constants*area of a rectangle. Constants are the same due to reductions in both dispersion types (Scaling the area), which means I only need to calculate the rectangular area (Which I multiply by the dispersion constant due to Dazzle (same multiplier, just +%) changing both vertical and horizontal dispersion.

Now, onto the math. (Note that high dispersion zone, high sigma ships will benefit somewhat more in my estimates due to the shells having a tendency to go towards the center more and the reduction in zone size thus being slightly more relevant to how close they stick)

**No Aiming Systems mod.1 vs. ASM1 + deadeye**. Here the calculations seem simple, right? 1:0.9 dispersion. Wrong. We have to square the numbers to get area (Why it works is explained above). So it's 1*1 : 0.9*0.9==1 : 0.81 Yes, a **19%** improvement. Already kind of broken, no?

**Well, now we move onto a second part of this calculation: Relative improvement when both ships have Aiming Systems**. Here, the calculation luckily remains relatively simple due to the modifiers being additive (As seen while you spec secondary ships). So, you get 0.93*0.93 : 0.83*0.83== 0.8649 : 0.6889== 1 : 0.796508……. **Over a 20% difference.**

**Oh wait, there's more. USN BBs. Arty plotting room 2.** 0.89*0.89 : 0.79*0.79== 0.7921 : 0.6241 ==1: 0.7879….. Yeees, now we're getting over **21% difference in the dispersion circles**

**Oh wait, Legendary Yamato….. 0.7396 : 0.5776 == 1: 0.78096….. Almost 22%**

**So, final comparisons in sizes of dispersion zones (spreadsheeted so the balans dept understands):**

/ | Without Deadeye | Deadeye |
---|---|---|

Standard | 1 | 0.81 |

Aiming systems mod. 1 | 0.8649 | 0.6889 |

Main battery plotting room mod. 2 | 0.7921 | 0.6241 |

Legendary Yamato | 0.7396 | 0.5776 |

(Look at the Yamato dispersion!)

To give you an idea how INSANE this is: Legendary mod Yamato base horizontal dispersion @ 26.6km is: 204.1296m Deadeye legendary mod? 159.4176m. A **SHIMAKAZE** is 129.5m long.

Compare any two with Deadeye and without to see why it is such a broken skill. This is while the minimal secondary dispersion area went up by **4*4=16 times** (This is using Mike Yankee Soisix for -5%, Secondary battery mod. 1 for -20% AND ManSec for -65/-35%) **netting you a 0.1 : 0.4 ratio, which can be looked at as a 1 : 4 ratio.**

Yeah, I want some of the stuff WG balans department is smoking.

Source: **Original link**

©Post "Deadeye explained and why it is so OP" for game World of Warships.

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