World of Warships

Torpedo Reload Discrepancies For Fletcher and Chung Mu

WorldOfWarships5 - Torpedo Reload Discrepancies For Fletcher and Chung Mu

ShipTorpedo Tubes LayoutTorpedoReload (base)Damage
Tashkent3 x 353-36 mod. 269s15,100
Z-462 x 4G7 Wolfsbarsch90s14,400
Chung Mu2 x 5Mk16 mod. 1 (DW)106s19,033
Fletcher2 x 5Mk16 mod. 1106s19,033
Yuugumo2 x 4Type93 mod. 3114s23,766
Jutland2 x 5533 mm Mk IX120s15,533
Udaloi3 x 553-49M129s14,600
Kitakaze1 x 6Type93 mod. 3171s23,766

(The table uses the top torpedo upgrade, or the torpedo most commonly used in the case of the IJN DDs. The table only considers tech-tree DDs)

The thing I’ve noticed with the Fletcher (and Chung Mu by extension, since Chung Mu is basically a Fletcher-class, and is almost identical to Fletcher in the game save for a couple of stat differences and deepwater variant of the torps) is that they defy WG’s standard of torpedo reload. As one goes up the tech tree, it can be seen that there is a correlation between torpedo layout and torpedo reload i.e. the more torpedoes a launcher has, the longer the reload is. This trend is noticeable starting Tier 6, where DDs with three torps per launcher has a shorter cooldown (ex. Fubuki, 3×3 torp layout, 76s base cooldown) compared to DDs with five torps per launcher(ex. Icarus, 2×5 torp layout, 120s cooldown). The observed baseline for torpedo reload is that three torps per launcher has 76s cooldown, four torps per launcher has 90s cooldown, and 5 torps per launcher has 120s cooldown, with variations in cooldown depending on tier. This trend continues to be followed until Tier 10, with some exceptions. Fletcher’s and Chung Mu’s Mk16 mod1 torps reload too fast at 106s, considering both have five torpedoes per launcher setup.

The reason why I picked these DDs is that their torpedoes are “too good”. Fletcher and Chung Mu are DD platforms that has good speed, good rudder shift and turning cicles, and armed with the famous USN DD guns that has fast reload and rotation that are lethal anti-DD weapons. Both DDs also have utilities in the form of DFAA for Fletcher and Radar for Chung Mu, making them incredibly rounded DDs that will sometimes overshadow the Japanese DDs in the “torpedoboat” role, since they output more damage in a single salvo at 190,330 dmg from 10 torpedoes than the 190, 128 dmg from 8 torpedoes than the Yuugumo (Yuugumo could mount TRB and double its output, but TRB will cooldown after Yuugumo launches around two salvoes, giving the faster-reloading Fletcher and Chung Mu an edge in outputting torpedoes). There is actually one more DD that has a discrepancy, and that is Ognevoi with 2×5 torpedo layout that deals 15,100dmg and reloads at 92s, which is even faster than the Fletcher and Chung Mu. But this is balanced due to the fact that unlike all the other Russian DDs that emphasize on guns and speed, Ognevoi has few guns (only 2×2 layout compared to the 3×2 or 4×2 layout of the other Russian DDs) and slower speed (only 37knots compared to the usual base 40knot speed of the Russian DDs). In exchange, Ognevoi has the faster torpedo reload along with better stealth (7.74km base stealth compared to the usual 9km stealth of the other Russian tech-tree DDs).

Read:  various QoL improvements

Considering that the American DDs (along with the Russian and Japanese DDs) are the first DD lines in the game, these values could have been the result of balancing between these three DD lines with regards to torps. But with the introduction of newer DD lines, and the line splits for the Japanese and Russian DD lines, WG has been adhering to its “torpedo reload standard”. As a result, Fletcher and Chung Mu torpedo reload sticks out like sore thumb.

So how do we bring these DDs in line with the “torpedo reload standard”? This is my idea:

  • Change Fletcher’s and Chung Mu’s base torpedo reload from 106s to 116 seconds (or 112s at most). The baseline for five-torps-per-launcher reload is 120 seconds starting Tier 6 with Icarus. Since Fletcher and Chung Mu mounts submarine torpedoes, cutting a few seconds off the baseline reload is considered. Also, the new reload is only a plus-minus 2 seconds difference to the Japanese mainline DD Yuugumo’s torpedo reload, giving the Japanese the edge in torpedoboating more while still making a torpedo-focused build viable.

What are your thoughts on this?

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