World of Warships

LINE PROPOSAL: Pan-European Light Cruisers.

WorldOfWarships6 - LINE PROPOSAL: Pan-European Light Cruisers.
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This is probably going to piss off all the history nerds.

I've seen many proposals for a Pan-EU super-cruiser line, but I've never actually seen a proposal for a Pan-EU CL line that actually convinced me, so I've decided to fix that problem myself. Personally, I would like to see these cruisers be added into the game before the Pan-EU CAs, because I find fast, spammy CLs to have more varied, interesting and fun playstyles than just another super-cruiser or kiting cruiser lines with sub-15 second reloads, which is almost certainly what a Pan-EU CA line would be.

Each of the navies represented here could theoretically have their own tech tree lines, but I'm trying to use real ships whenever possible here, and 90% of the ships in those lines would either be paper or be complete fantasy. I don't have anything against paper ships, but I'd prefer if they were used over paper ships whenever possible. I'm sure there a lot of people in this community who would agree with that.

On The Topic of Gimmicks:

I want this to be just a line that plays it straight: no wacky gimmicks like a reload booster or anything. But seeing as WarGaming has gotten crazier and crazier with their gimmicks lately, I don't think we can have that.

The first gimmick that comes to mind is Radar starting from Tier VIII, where the line loses the torpedoes, which I guess fits in; the radar antennae on De Zeven Provincien makes up about 95% of it's superstructure, but the game is already so oversaturated with radar that really I don't think it would be a good idea. But then what else could be added to make the ship line stand out? Give it the Austin treatment? No. I want WarGaming to consider just adding a line with no particular gimmick every once in a while, and I think this line is a good candidate for that.


Line Overview:

Tier II: SMS Novara (1913)

Tier III: Spanish cruiser Navarra (1923)

Tier IV: HNLMS De Ruyter

Tier V: Spanish Cruiser Miguel de Cervantes

Tier VI: Greek Cruiser Elli II

Tier VII: HSwMS Tre Kronor

Tier VIII: Dutch Cruiser De Zeven Provincien

Tier IX: Plan F

Tier X: Dutch Cruiser Eendracht (Modernized)

The ships in this line will have either best-in-tier or at least above average firepower for their tiers. The AA capabilities will go through the roof starting at Tier VII. They will also have very good range for light cruisers, but in return will have poor concealment.


170px SMS Novara NH 87450 - LINE PROPOSAL: Pan-European Light Cruisers.
Tier II: SMS Novara

Entered Service: 1915

Survivability:

HP: 17900

Armor:

  • Belt: 60 mm.
  • Deck: 20 mm.
  • Turrets: 40 mm faces; 8 mm sides.
  • Conning Tower: 50 mm.
  • Nose: 6 mm.

The Novara is decently tanky for a Tier II cruiser. Now, I’m not sure if she has the same armored deck slopes that make other same-tier cruisers so hard to citadel, but if she doesn’t, it will bring her survivability down a bit.

Maneuverability:

  • Speed: 27 knots.
  • Rudder shift: 5.4 s.
  • Turning Circle: 450 m.

Again, about average maneuverability for a Tier II cruiser. Let’s move on.

Concealment:

  • By Sea: 8.5 km

Main Armament:

9 x 1 Škoda 10 cm K10

  • Rate of Fire: 10 shots/min.
  • Reload: 6 seconds.
  • 180 Degree Turn Time: 22.5 seconds.
  • Base Firing Range: 9.5 km.
  • Maximum HE shell damage: 1400
  • Fire Chance: 6%
  • HE Shell Penetration: 16 mm.
  • Maximum AP Shell Damage: 1700
  • Shell Velocity: 880 m/s.

The guns on Novara are the smallest in her tier, but fire the fastest, setting the player up for the higher tier Cruisers in terms of ROF.

Anti-Air:

1 × 7 cm (2.8 in) AA gun

1 × 47 mm (1.9 in) SFK L/44 gun

I don’t think a Tier II cruiser should ever be seeing CVs, but since fail-divs exist, the AA here should provide for a nice light show for the CV player to enjoy before dropping the ship.

Consumables:

Standard DCP

That’s it.

What? Did you expect DFAA?


Navarra HD BG - LINE PROPOSAL: Pan-European Light Cruisers.
Tier III: Spanish cruiser Navarra (1936)

Survivability:

  • Hull A: 20200
  • Hull B: 21800

Again, about average for a Tier III cruiser.

Armor:

  • Belt: 76 mm.
  • Upper Belt: 13 mm.
  • Deck: 16 mm.
  • Citadel Deck: 76 mm.
  • Turrets: nope.
  • Conning Tower: 152 mm.
  • Nose: 6 mm.

This is actually a pretty good armor scheme for a T3 CL. The cruiser basically has an icebreaker; the armor belt stretching all the way to the bow. A 6-inch conning tower seems pretty overkill for crew protection, but whatever.

Maneuverability:

  • Speed: 25 knots.
  • Rudder shift: 4.4 s.
  • Turning Circle: 410 m.

Don’t get me wrong, 25 knots is on the slower side of most cruisers at this tier, but the good turning circle, rudder shift, and the small size of maps at the Tier II-IV range make it not as big of a deal.

It’s also faster than Katori, for whatever that’s worth.

Concealment:

  • Detectability by Sea: 11.4 km.
  • Detectability by Air: 6.37 km.

The phallic-looking superstructure doesn’t do the Navarra very many favors in terms of concealment. It looks funny though.

Main Armament:

6 x 1 152 mm/50 Vickers Mk W

  • Rate of Fire: 6 shots/min.
  • Reload: 10 seconds.
  • 180 Degree Turn Time: 30 seconds.
  • Base Firing Range: 13.9 km.
  • Maximum HE shell damage: 2100
  • Fire Chance: 8%
  • HE Shell Penetration: 25 mm.
  • Maximum AP Shell Damage: 3000
  • Shell Velocity: 900 m/s.

Secondary Armament:

4 x 1 88 mm/42 SK C/30

  • Rate of Fire: 15 shots/min.
  • Reload: 4.0 s.
  • Maximum HE Shell Damage: 1000
  • Fire Chance: 4%
  • Range: 3.2 km.
  • Shell Velocity: 950 m/s.

What Navarra gives up in concealment it gains in firing range: the rangefinder is situated at the very top of the tall superstructure, putting the Navarra’s gun range at the very top of all Tier III cruisers.

Anti-Air:

4 x 1 88 mm/42 SK C/30

4 x 1 – 20 mm/70 Scotti-Isotta Fraschini M1939

  • Base DPS: 45/27
  • Range: 4.6/2.0 km.
  • Hit Probability: 90%
  • Number of Shell Explosions in a Salvo: 1
  • Damage By Shell Explosions: 1050

At least it has range?

Consumables:

Standard DCP


jSZ2U89 - LINE PROPOSAL: Pan-European Light Cruisers.Tier IV: HNLMS De Ruyter

Entered Service: 1936

Survivability:

Hull A: 21,600

Hull B: 24,400

Armor:

  • Belt: 50 mm.
  • Upper Belt: 16 mm.
  • Deck: 20 mm.
  • Citadel Deck: 30 mm.
  • Bulkheads: 30 mm.
  • Turrets: 100 mm Faces, 30 mm Sides.
  • Conning Tower: 30 mm.
  • Nose: 13 mm.

The De Ruyter is an incredibly squishy cruiser, which means she fits right in among the other Tier IV Cruisers. It is surprisingly enough a straight downgrade from the Tier III though.

Maneuverability:

  • Speed: 32 knots.
  • Rudder shift: 6.7 s.
  • Turning Circle: 580 m.

A huge upgrade from the Tier III in terms of speed.

Concealment:

  • Detectability by Sea: 13.1 km.
  • Detectability by Air: 5.3 km.

Just like the ship before, her tall main mast and towers really don’t do her much good in terms of concealment.

Main Armament:

3 x 2 150 mm/50 (5.9") Wilton-Fijenoord MK9

1 x 1 150 mm/50 Wilton-Fijenoord MK10

  • Rate of Fire: 6 shots/min.
  • Reload: 10 s.
  • 180 Degree Turn Time: 22.5 s.
  • Base Firing Range: 15.4 km.
  • Maximum HE Shell Damage: 2100
  • Fire Chance: 9%
  • HE Shell Penetration: 25 mm.
  • Maximum AP Shell Damage: 3000
  • Shell Velocity: 900 m/s.

One big advantage the De Ruyter has over most of its Tier IV contemporaries is the relatively normal armament layout with superfiring turrets; allowing her to bring all of her guns to bear on a target.

Just like the Navarra, the De Ruyter gives up concealment for range: 15.4 km; the highest in its tier, a recurring theme within this line.

Anti-Air:

5 x 2 Bofors 40 mm/60

4 x 2 12.7 mm/90 Browning

  • Base DPS: 112/39
  • Range: 3.5/1.5 km.
  • Hit Probability: 90%

Less range and no flak, but higher raw DPS. A good tradeoff. I think.

Consumables:

Standard DCP

4 x Fighters

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3 km.
  • Detection of Ships: 4 km.
  • Action Time: 100 s.
  • Reload: 120 s.

The addition of Fighter aircraft will provide for extra protection from CVs.



Tier V: Spanish Cruiser Miguel de Cervantes

Entered Service: 1930

Note: Miguel de Cervantes wasn’t the lead ship of her class, but I chose to her represent her class in the line because of her more conventional turret layout and her torpedo tube count which is more in line with the tech tree.

Survivability:

Hull A: 24900

Hull B: 28,000

Armor:

Exactly the same as the Emerald’s.

Maneuverability:

  • Speed: 33 knots.
  • Rudder shift: 7.6 s.
  • Turning Circle: 720 m.

Again, almost the exact same as Emerald’s, although Emerald has the improved acceleration dynamics.

Concealment:

  • Detectability by Sea: 11.6 km.
  • Detectability by Air: 4.8 km.

Main Armament:

4 x 2 152 mm/50 Vickers Mk 2

  • Rate of Fire: 7 shots/min.
  • Reload: 8.5 s.
  • 180 Degree Turn Time: 22.5 s.
  • Base Firing Range: 15.3 km.
  • Maximum HE Shell Damage: 2100
  • Fire Chance: 9%
  • HE Shell Penetration: 25 mm.
  • Maximum AP Shell Damage: 3200
  • Shell Velocity: 900 m/s.

Not only does she have more barrels than Emerald, she can also bring all of them to bear to fire because of her conventionally arranged superfiring turrets. She does, however, fire slightly slower than the Emerald.

Torpedo Armament:

2 x 3 533 mm TT.

  • Reload: 80 s.
  • Maximum Damage: 11967
  • Speed: 59 knots
  • Range: 7.0 km.

I can’t actually find any info on what torpedoes the Spanish used for these ships, so I just took them from Emerald.

Anti-Air:

8 x 2 – 37/83 SK C/30

5 x 4 – 20 mm/65 C/38

  • Base DPS: 49/112
  • Range: 3.5/2.0 km.
  • Hit Probability: 90%

The AA mounts on the Miguel are more numerous, and the short range aura is much more potent, but the German 37 mm gun is just such a poor AA mount that even though it has 6 more barrels the mid-range DPS drops by more than half.

Consumables:

Standard DCP

4 x Fighters

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3 km.
  • Detection of Ships: 4 km.
  • Action Time: 100 s.
  • Reload: 120 s.

3 x Repair Party

  • Action Time: 28 s.
  • HP per Second: +0.5%
  • Reload Time: 80 s.

Similar to the RN Cruisers, the Pan-EU cruisers will get a heal starting from Tier V.


Elli%2Bcruiser - LINE PROPOSAL: Pan-European Light Cruisers.
Tier VI: Greek Cruiser Elli II

Survivability:

Hull A: 25600 HP

Hull B: 29500 HP.

Armor:

Functionally the same as the Duca D’Aosta.

Concealment:

  • Detectability by Sea: 12.1 km.
  • Detectability by Air: 5.88 km.

Main Armament:

4 x 2 152 mm/53 OTO 1928

  • Rate of Fire: 7.5 shots/min.
  • Reload: 8 s.
  • 180 Degree Turn Time: 22.5 s.
  • Base Firing Range: 15.3 km.
  • Maximum HE Shell Damage: 2100
  • Fire Chance: 9%
  • Shell Weight: 44 kg.
  • HE Shell Penetration: 25 mm.
  • Maximum AP Shell Damage: 3200
  • Shell Velocity: 950 m/s.

0.5 seconds longer than Duca.

Torpedo Armament:

2 x 3 533 mm TT.

  • Reload: 71 s.
  • Maximum Damage: 11967
  • Speed: 62 knots
  • Range: 8.0 km.

Anti-Air:

3 x 2 100 mm /47 OTO 1928

4 x 2 37 mm/54 Breda 1932

4 x 2 13.2 mm/76 Breda 1931

  • Base DPS: 31.5/108.5/45.5
  • Range: 4.6/3.5/1.5 km.
  • Hit Probability: 90%

Consumables:

Standard DCP

4 x Fighters

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3 km.
  • Detection of Ships: 4 km.
  • Action Time: 100 s.
  • Reload: 120 s.

3 x Repair Party

  • Action Time: 28 s.
  • HP per Second: +0.5%
  • Reload Time: 80 s.

HMS Tre Kronor in 1954.jpg.275f42d2cd75c649506e74e7e40d1673 - LINE PROPOSAL: Pan-European Light Cruisers.
Tier VII: HSwMS Tre Kronor

Entered Service: 1947

Survivability:

Hull A: 26800

Hull B: 30700

Artificially massaged by a few thousand for balance’s sake.

Armor:

  • Belt: 70 mm.
  • Upper Belt: 16 mm.
  • Deck: 25 mm.
  • Citadel Deck: 30 mm.
  • Bulkheads: 30 mm.
  • Turrets: 127 mm Faces, 50 mm Sides.
  • Conning Tower: 25 mm.
  • Nose: 16 mm.

Tre Kronor’s armor is functionally the same as Smolensk’s armor while having around the same width (16m). You can see where that’s going. The Tre Kronor can basically sail flat broadside to any high-tier, high-pen BB, like the French (or Musashi), and receive only minimal overpen damage.

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Maneuverability:

  • Speed: 33 knots.
  • Rudder shift: 7.2 s.
  • Turning Circle: 660 m.

Concealment:

  • Detectability by Sea: 12.3 km.
  • Detectability by Air: 8.03 km.

Main Armament:

2 x 2, 1 x 3 Bofors 152 mm/53 Kanon m/42

  • Rate of Fire: 15 shots/min.
  • Reload: 4 s.
  • 180 Degree Turn Time: 21.9 s.
  • Base Firing Range: 16.7 km.
  • Maximum HE Shell Damage: 2200
  • Shell Weight: 46 kg.
  • Fire Chance: 11%
  • HE Shell Penetration: 25 mm.
  • Maximum AP Shell Damage: 3100
  • Shell Velocity: 900 m/s.

While Tre Kronor only has 7 guns, a pretty underwhelming number at a Tier where most CLs receive 12 – 15 barrels, she makes up for that with her insane reload of just 4 seconds. The Bofors 152 mm were fully automatic, giving the Tre Kronor exactly 231,000 HE DPM, almost unparalleled at her tier (1k less than Helena).

Torpedo Armament:

2 x 3 533 mm TT

  • Reload: 59 s.
  • Maximum Damage: 10700
  • Speed: 76 knots
  • Range: 10 km.

Swedish ship, Swedish meme torpedoes. You know how this works. Their extremely fast speed and reload, plus their long range gives her torpedoes much more utility than other cruisers at her tier, but the low alpha strike and tube count makes the Tre Kronor an extremely poor brawler. Also, this is the last ship in the line with torps, so enjoy them here while you can.

Anti-Air:

Here's where we run into some problems.

Pre-refit, the Tre Kronor had an already impressive array of over 20 40 mm Bofors in 10 twin mounts, which by itself would have given her one of the most impressive AA suites at her tier.

But post refit Tre Kronor has an AA suite of 21 Bofors 40 mm/56 and 6 40 mm/L70 mounts, which, going by the values WarGaming gives those mounts, translates to about 480 mid-rage DPS. That is better than most Tier X ships.

Oh yeah, and the 6 inch guns were DP.

Also, the superstructures on each hull will be different.

Hull A:

2 x 2, 1 x 3 Bofors 152 mm/53 Kanon m/42

10 x 2 40 mm Bofors L/60

7 x 1 20 mm/66 Oerlikon M36

  • Base DPS: 92.2/198.33/53.2
  • Range: 6.9/3.5/2.0 km.
  • Hit Probability: 90%

Hull B:

2 x 2, 1 x 3 Bofors 152 mm/53 Kanon m/42

21 x 40 mm Bofors 40mm/56 Bofors LvAkan M/36

6 x 1 40 mm Bofors L/70

  • Base DPS: 92.2/681
  • Range: 6.0/3.5 km.
  • Hit Probability: 90%
  • Number of Shell Explosions in a Salvo: 4
  • Damage by Shell Explosions: 1870

At least it doesn’t have a short-range aura. The low number of flak bursts generated also probably holds the AA capabilities back a bit. Still, I would expect the AA on this ship to be heavily neutered when WarGaming puts their hands on it. I've also nerfed the range of the 152 mm guns, since 6.9 km is a big jump from 4.6 km.

Unfortunately.

Also, a post-war cruiser at Tier VII might feel slightly out of place.

Consumables:

Standard DCP

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3 km.
  • Detection of Ships: 4 km.
  • Action Time: 100 s.
  • Reload: 120 s.

3 x Repair Party

  • Action Time: 28 s.
  • HP Per Second: + 0.5%
  • Reload Time: 80 s.

Well, at least it doesn’t have a fighter. Now THAT would have made the AA capabilities too OP /s.


1cb8b0d7d1fe5cc40139a2a9aa573af6 - LINE PROPOSAL: Pan-European Light Cruisers.
Tier VIII: Dutch Cruiser De Zeven Provincien

Entered Service: 1953

Survivability:

  • Hull A: 28900 HP
  • Hull B: 32700 HP

Armor:

  • Belt: 50-76mm
  • Upper Belt: 25 mm.
  • Citadel Deck: 20mm
  • Deck: 30mm
  • Turrets: 125 or 100mm faces, 50 mm sides.
  • Conning Tower: 125mm.
  • Nose Plating: 25mm

First of all, you could probably get away with running the AA survival upgrade on this cruiser. The turrets are basically indestructible.

Secondly, while the 75mm belt might seem terrible at first glance, it's actually not as bad as it seems. Why? Well, consider that the De Zeven Provinciën’s beam is 17.25m, similar to Smolensk’s hull (17.25 vs 16 m. beam), and the belt armor is only at most 5 mm thicker than the Smolensk. What this means is that the De Zeven Provinciën can simply show flat broadside to most BBs and some cruisers at medium to close range and force overpens. That being said though, the ship still doesn't have that much HP, so it is still best for the player to avoid getting shot in general, whether that be through island humping or through skillful use of rudder. This cruiser is also prone to overmatch, due to the poor vertical protection, and poor firing arcs forward. The citadel location is slightly above the waterline.

Maneuverability:

Speed: 32 knots.

Rudder shift: 6.7 s.

Turning Circle: 690 m.

It’s ok. Turning circle and rudder shift times are actually quite good, but the 32 knots of speed leaves something to be desired.

Concealment:

  • Detectability by Sea: 13.8 km.
  • Detectability by Air: 8.52 km.

This ship may be smaller than most cruisers in the game, but this ship’s superstructure is the definition of a 5head- it's massive, and the antennas and radar equipment tower high above the ship. With the concealment upgrade, CE, and a camo, the concealment drops to 10.8 km, while the concealment by air drops to 6.9 km.

Main Armament:

4 x 2 Bofors 152 mm/53 kanon m/42

  • Rate of Fire: 15 shots/min.
  • Reload: 4 seconds.
  • 180 Degree Turn Time: 18 seconds.
  • Base Firing Range: 17.3 km.
  • Maximum HE shell damage: 2200
  • Fire Chance: 11%
  • Shell Weight: 46 kg.
  • HE Shell Penetration: 30 mm.
  • Maximum AP Shell Damage: 3100
  • Shell Velocity: 900 m/s.

The DZP has exactly 264,00 HE DPM, the highest in her tier (20k more than Cleveland, the current highest.). The good range on the DZP can be owed to the advanced and modern fire control systems on it, and the height of the rangefinders, making up for the poor concealment.

The Bofors 152mm/53 fires an HE shell with a similar weight to USN HE shells (101 vs 104 Lbs), but with a faster shell velocity (812 vs 900 m/s). This means most players will find that they can land shells relatively comfortably out to 17 km with this ship, but the firing arcs will likely still allow the player to fire over islands. The firing angles to the front are fine, but are worse when kiting. The playstyle of the De Zeven Provinciën would most likely be of a mid-to-long range HE spammer because of its weak armor but great firepower, and lack of torpedoes; using it's great rudder shift and turning circle to bait and dodge shells.

Anti-Air:

4 x 2 Bofors 152 mm/53 kanon m/42

4 x 2 Bofors 57mm/60 M50

8 x 1 Bofors 40mm L/70

  • Base DPS: 106/628
  • Range: 6.9/4.0km.
  • Hit Probability: 90%
  • Number of Shell Explosions in a Salvo: 5
  • Damage by Shell Explosions: 1870

This AA suite runs into the same problem as Tre Kronor's AA suite: being much too powerful for her tier.

Consumables:

Standard DCP

3 x Repair Party

  • Action Time: 28 s.
  • HP Per Second: + 0.66%
  • Reload Time: 80 s.

Starting from the Tier VIII, all ships will get the improved heal found on Colbert and Austin.

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3.5 km.
  • Detection of Ships: 5 km.
  • Action Time: 100 s.
  • Reload: 120 s.

NL HaNA 4 - LINE PROPOSAL: Pan-European Light Cruisers.Tier IX: 1938 Plan F Kruiser (Kijkduin)

Here unfortunately, this line starts to use paper ships with a bit of fantasy added. The plans for this ship was real, but the amount of information on it are very limited

Survivability:

The amount the ship would’ve displaced is not mentioned in the plans, but we can speculate on it a bit: It would’ve had almost the exact same dimensions as the DZP, but with a different armament. So we can expect just a few-hundred ton difference between the two ships.

Hull A: 32800 HP

Hull B: 35700 HP

Armor:

No armor is listed in the plan, but we can assume it’s the same as the DZP’s armor scheme.

Maneuverability:

Speed: 33 knots.

Rudder shift: 6.9 s.

Turning Circle: 680 m.

Concealment:

  • Detectability by Sea: 13.9 km.
  • Detectability by Air: 8.52 km.

Main Armament:

3 x 3 Bofors 152 mm/53 kanon m/42

  • Rate of Fire: 15 shots/min.
  • Reload: 4 seconds.
  • 180 Degree Turn Time: 18 seconds.
  • Base Firing Range: 17.5 km.
  • Maximum HE shell damage: 2200
  • Fire Chance: 11%
  • HE Shell Penetration: 30 mm.
  • Maximum AP Shell Damage: 3100
  • Shell Velocity: 900 m/s.

You would think that one extra barrel won’t contribute much to the DPM, but with this rate of fire, it absolutely does. With 9 barrels firing away at 15 rounds per minute, the Kijkduin has a HE DPM of 292,000, completely unparalleled at the tier.

Anti-Air:

The AA suite is one of the only things listed on the plans. It calls for 14 x 40 mm Bofors mounts, most likely in twin mounts, and 8 x 12.7 mm machine guns. This would be a considerable downgrade from the previous Tier, but this is late-30s proposal, so had it been built the Dutch would likely have completely replaced this suite by the 50s. For now, I will just fill it in with the DZP’s suite, but if anyone more well versed in Dutch shipbuilding practices could suggest something better, I would love to hear it.

3 x 3 Bofors 152 mm/53 kanon m/42

4 x 2 Bofors 57mm/60 M50

8 x 1 Bofors 40mm L/70

  • Base DPS: 112.2/628
  • Range: 6.9/4.0km.
  • Hit Probability: 90%
  • Number of Shell Explosions in a Salvo: 6
  • Damage by Shell Explosions: 1870

Consumables:

Standard DCP

4 x Repair Party

  • Action Time: 28 s.
  • HP Per Second: + 0.66%
  • Reload Time: 80 s.

An extra charge.

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3.5 km.
  • Detection of Ships: 5 km.
  • Action Time: 100 s.
  • Reload: 120 s.


Tier X: Dutch Cruiser Eendracht

The original proposal for the Endrachts would have made for a good Tier VI, but I think a heavily modernized version of it can make for a great Tier X. I know the DZPs were literally modernized Eendrachts, but whatever. We can think of this ship as just an alternate DZP, if that makes history buffs feel any better about it. At least it's somewhat historical and not complete fantasy, unlike some other Tier X's WarGaming has put at the end of some lines. (looking at you, Republique)

If anyone knows of an actual CL design that's worthy of being TX, please put it in the comments. Using this design and putting Elli at Tier VI was kind of a compromise because I don't know of any napkin drawings or blueprints of suitable cruisers.

Survivability:

HP: 39200

The Eendrachts as proposed actually displaced less than the DZPs ended up displacing due to the large amount of modern radars, FCS, and electronics put on the DZP. BUT, a modernized Eendracht with those same systems probably would have displaced even more because of the extra barrels and thicker belt armor.

Armor:

  • Belt: 100 – 75 mm.
  • Upper Belt: 25 mm.
  • Citadel Deck: 25 mm.
  • Deck Slopes: 30 mm
  • Turrets: 100mm faces, 50 mm sides.
  • Conning Tower: 100 mm.
  • Nose Plating: 25mm

In theory a 100 mm belt should be better than DZP’s 76 mm belt, but in WoWs it isn’t. The extra thickness just means less of a chance for BBs to overpen your citadel, which is kind of a stupid concept, but I guess this is just an arcade game. The class did however, have a slight turtleback as designed, which might protect against some citadels.

Maneuverability:

  • Speed: 32 knots.
  • Rudder shift: 6.6 s.
  • Turning Circle: 660 m.

Concealment:

  • Detectability by Sea: 13.7 km.
  • Detectability by Air: 8.52 km.

Main Armament:

2 x 3, 2 x 2 Bofors 152 mm/53 kanon m/42

  • Rate of Fire: 15 shots/min.
  • Reload: 4 seconds.
  • 180 Degree Turn Time: 18 seconds.
  • Base Firing Range: 17.8 km.
  • Maximum HE shell damage: 2200
  • Fire Chance: 11%
  • HE Shell Penetration: 30 mm.
  • Maximum AP Shell Damage: 3100
  • Shell Velocity: 900 m/s.

With 10 6-inch barrels, the Eendracht has a HE DPM of exactly 330,000. Though that is 11k less than Worcester's DPM, she makes up for it with slightly better shell arcs and range.

Anti-Air:

2 x 3, 2 x 2 Bofors 152 mm/53 kanon m/42

4 x 2 Bofors 57mm/60 M50

8 x 1 Bofors 40mm L/70

  • Base DPS: 129.6/628
  • Range: 6.9/4.0km.
  • Hit Probability: 90%
  • Number of Shell Explosions in a Salvo: 6
  • Damage by Shell Explosions: 1870

Again, if any history buffs want to give me suggestions on how to make this different to the DZP, I’m all ears.

On torpedoes: yes, the original proposal for the Eendrachts did call for 2 x 3 Torpedoes, but a 1950s refit of them would almost certainly have taken them off the ship.

Consumables:

Standard DCP

4 x Repair Party

  • Action Time: 28 s.
  • HP Per Second: + 0.66%
  • Reload Time: 80 s.

3 x Hydroacoustic Search

  • Detection of Torpedoes: 3.5 km.
  • Detection of Ships: 5 km.
  • Action Time: 100 s.
  • Reload: 120 s.

Source: Original link


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