World of Warships

Pan-American Destroyers: A more serious look at how they might be implemented.

WorldOfWarships4 - Pan-American Destroyers: A more serious look at how they might be implemented.
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I tried doing this line a few months back, and safe to say in that form some of these destroyers would probably have become some of the most broken ships in the game just purely based off of the DPM figures. So I've redone these to make them slightly more fun to play against. Not that they will be. Don't worry about it though, these ships will probably be added in as torpedo boats knowing how WeeGee works.

The national flavor of this line will be that they will be pure gunboats, with no BS gimmicks. That means no fast reloading short duration smokes, no defensive hydro, 30mm pen, or reload boosters (lmao imagine.) Just good old gunboats. The torpedoes on most of the ships for the most part just kind of exist. Most of them only have a single set of torpedo launchers, and have a relatively short range. They will also be slow, even compared to cruisers- the fastest ship in the line goes at 36 knots. (It’s not the Tier 10)

Consumable Loadouts:

  • Smoke Generator (3 charges) 20s action time, 60 second dispersion time. 150-160 second reload time. German smokes basically. Unless you guys want these things to have American smokes?
  • DFAA – Because fuck CVs.
  • Speed Boost – 8% boost, 120s action time, 120s reload. Just your standard DD speed boost. And they'll need it.

Let's get started:


Tier I: Paraguayan Gunboat
Humait%C3%A1 class gunboat%5D%20(Humait%C3%A1 class%20gunboat - Pan-American Destroyers: A more serious look at how they might be implemented.Paraguay

HP: 7200

Speed: 18 knots

Armament: 4×1 Ansaldo 4.7-inch (120 mm)

It's a tier one cruiser. Not much to say here.


Tier II: Pará-class destroyer

HP: 6000

Speed: 27 knots

Armament: 2 × 4 in (102 mm) guns

2×1 460mm Torpedo tubes

Reload: 32 seconds

Already getting a glimpse into how shit the torpedoes will be later on. I'm pretty sure this thing would lose to the tier one in a fight. Still though, nobody's going to play this thing for more than one game, so who cares?


Tier III Argentine Destroyer Catamarca

Dimensions: 285 feet long, 24 feet wide

Displaces 995 tons standard, 1357 tons full

Survivability:

  • Hull A: 7900 HP

  • Hull B: 9500 HP

Speed: 27 knots

Armament: 4×1 102mm/50 Bethlehem-Vickers guns

It has no AA. Have fun!

4×1 single 533mm Torpedo tubes


Tier IV Chilean Destroyer Almirante Lynch (Almirante Lynch-class Destroyer)

Almirante Lynch

Entered Service: 1911

Survivability:

  • Hull A: 9950.

  • Hull B: 11900.

Speed: 31 knots

Concealment: 6.3 km

Armament:

  • 6×1 4 in L/40 QF Mark VI, single mounting P Mk. XI

  • Firing Range: 10.3 km

  • Reload: 5 seconds

  • Maximum HE shell damage: 1500

  • Fire Chance: 6%

  • HE Armor penetration: 17mm

  • Shell Velocity: 664m/s

  • Torpedo Armament: 2×2 533mm Torpedo Tubes

  • Range: 6 km

  • Reload: 60s

  • Damage: about 11k

Anti Air:

  • 2 x 1 QF 2-pounder pom-pom Mk. II, single mounting HA Mk. II

  • Base DPS: 19

  • Range: 3.5 km


Tier V: Venezuelan Destroyer Almirante Clemente (Almirante Clemente-class Destroyer)

Almirante Clemete

Entered Service: 1956

A destroyer escort designed for Venezuela as a complement to their Nueva Esparta-class destroyers. The ship had a modest speed and torpedo armament, but was equipped with rapid-firing main guns and had a relatively powerful anti-air suite for her size.

Survivability:

  • A-Hull: 9200 HP

  • B-Hull: 10200 HP

Speed: 32 knots

Concealment: 6.4 km

CE will drop this down to about 5.8 km, making it one of the stealthier destroyers at her tier.

Armament:

  • 4 × QF 4 in (102 mm)/45 Mark XVI guns in 2 twin Mark XIX mountings

– Reload: 3.0 seconds

– 180 Degree Turn Time: 12 seconds

– Firing Range: 8.6km

– Maximum HE Shell Damage: 1500

– Fire Chance: 6%

– HE Shell Penetration: 17mm

– Shell Velocity: 811 m/s

At exactly 120k HE DPM, this destroyer outguns every single tier 5 destroyer. However, the short range of the guns and poor shell arcs would make engaging anything outside of destroyers challenging.

Anti-Air:

  • 4 × QF 4 in (102 mm)/45 Mark XVI

  • 2 x 2 40 mm/60 Bofors A/A cannons in 2 twin Mark 2 mounts

  • 8 × 2 20 mm/70 Oerlikon A/A cannons in 4 twin Mark 24 mounts

  • Base DPS: 28/32/92

  • Firing Range: 5.8 km/3.5km/2.0km

  • Number of Shell Explosions in a Salvo: 1

  • Damage by Shell Explosions: 1190

Pretty hefty for a tier 5 destroyer. Still won’t stop a Tier 4 CV though.

Torpedoes:

  • 1×3 21 in (533 mm) torpedoes

  • Range: 6 km

  • Speed: 60 knots

  • Maximum Damage: 10,600

  • Reload: 52 seconds

As far as torpedo armaments go, this is pretty anemic, even for a tier 5 destroyer. Safe to say, you probably won’t be devstriking anything with this loadout.

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 61s

  • Reload: 160s

3x Speed Boost

3x DFAA


Tier VI: Brazilian Destroyer Amazonas (Acre-class destroyer)

Amazonas

Entered Service: 1949

Designed and built in Brazil on the basis of a British H-Class destroyer. The ships received U.S made equipment, including powerful AA defenses owing to her 4 fast firing dual-purpose mounts.

Survivability:

  • Hull A: 10500 HP
  • Hull B: 12500 HP

Speed: 35.5 knots

Concealment: 6.9 km

Armament:

4×1 5"/38 DP gun

  • Reload: 3.3s

  • 180 Degree Turn Time: 12s

  • Firing Range: 9.0 km

  • Maximum HE Shell Damage: 1800

  • Fire Chance: 5%

  • HE Shell Penetration: 21mm

  • Shell Velocity: 792 m/s

Hull A: 2×3 21 in (533 mm) torpedoes

Hull B: 2×4 21 in (533 mm) torpedoes

  • Range: 6.0 km

  • Speed: 64 knots

  • Maximum Damage: 11733

  • Reload: 90s

A welcome increase in torpedo power. Don’t get used to it though, this, and the Tier 7 destroyer, will have the most amount of torpedo tubes that will be mounted in this line.

Anti-Air:

  • 1 × 2 40 mm guns

  • 4 × 1 20 mm guns

  • 4×1 5"/38 DP gun

  • Base DPS: 25/28.5/46

  • Range: 5.8km/3.5km/2.0km

  • Number of Shell Explosions in a Salvo: 2

  • Damage by Shell Explosions: 1120

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 61s

  • Reload: 160s

3x Speed Boost

3x DFAA

It’s a pretty standard Tier 6 destroyer. It would be competing against the Farragut for highest DPM, in which the Farragut actually beats it slightly, however, it has a much better concealment. And AA, for what it’s worth.


Tier VII: Brazilian Destroyer Marcílio Dias (Marcílio Dias-class destroyer)


Marcílio Dias

Entered Service: 1943

Based on the USN’s Mahan Class destroyers, the Marcílio Dias class destroyers shared similar characteristics, such as her rapid-firing main armament, and a similar torpedo broadside. However, these ships had a higher top speed, and slightly more AA firepower.

Survivability:

  • Hull A: 10200 HP
  • Hull B: 13500 HP

Speed: 36.5 knots

Concealment: 7.1 km

Armament:

  • 5×1 5"/38 DP gun

  • Reload: 3.3s

  • 180 Degree Turn Time: 12s

  • Firing Range: 9.5km

  • Maximum HE Shell Damage: 1800

  • Fire Chance: 5%

  • HE Shell Penetration: 21mm

  • Shell Velocity: 792 m/s

2×4 533mm (21 inch) torpedoes.

  • Range: 6.4 km

  • Speed: 64 knots

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  • Maximum Damage: 11733

  • Reload: 88s

Yep. Those are Farragut torpedoes. As a side note, these ships were only ever designed with this firepower, in reality, they were commissioned with one less 5 inch gun and one set of torpedoes. I guess this means it's technically a paper ship?

Anti-Air:

  • 1 × 2 40 mm guns

  • 4 × 1 20 mm guns

  • 5×1 5"/38 DP gun

  • Base DPS: 32/28.5/46

  • Range: 5.8km/3.5km/2.0km

  • Number of Shell Explosions in a Salvo: 2

  • Damage by Shell Explosions: 1190

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 65s

  • Reload: 160s

3x Speed Boost

3x DFAA


Tier VIII: Venezuelan Destroyer Nueva Esparta (Nueva Esparta-class destroyer)

Destructor Nueva Esparta - Pan-American Destroyers: A more serious look at how they might be implemented.


Nueva Esparta

Entered Service: 1953

A destroyer designed in Venezuela on the basis of the Battle class. The class traded torpedo firepower for an incredibly powerful anti-aircraft defense due to her numerous automatic AA guns mounts and an efficient dual-purpose artillery.

Survivability:

  • Hull A: 14100 HP
  • Hull B: 17200 HP

Speed: 34.5 knots

Armament:

3×2 QF 4.5 in (114 mm)/45 Mark V guns in 3 twin UD Mark VI mountings

  • Reload time: 3.5s

  • 180 Degree Turn Time: 9.0s

  • Firing Range: 10 km

  • Maximum HE Shell Damage: 1700

  • Fire Chance: 8%

  • HE Shell Penetration: 19mm

  • Shell Velocity: 746 m/s

1×3 533mm (21 inch) Mark IX Torpedo Tubes

  • Range: 8 km

  • Speed: 61 knots

  • Maximum Damage: 15433

  • Reload: 66s

These torpedoes have more range and do more damage than the previous destroyers, but sacrifice 5 tubes and a bit of speed. The Pan-American national flavor is starting to take effect here.

Anti Air:

  • 4×2 40 mm/60 Bofors A/A cannons in 4 twin STAAG Mk.II mounts

  • 4×2 40 mm/60 Bofors A/A cannons in 4 twin Mk.V mounts

  • 3×2 QF 4.5 in (114 mm)/45 Mark V guns

  • Base DPS: 67/107.2/98.4

  • Range: 5.8km/3.5km/3.5km

  • Number of Shell Explosions in a Salvo: 3

  • Damage by Shell Explosions: 1540

The reason why the torpedo power is so shit. Seriously, look at that AA. The long range AA is the exact same as Jutland’s, which is nothing special, but 16 40mm Bofors guns are nothing to scoff at. The AA bubble would consist of almost entirely mid-range AA, making it an incredibly potent AA platform.

Concealment: 7.64 km

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 68s

  • Reload: 160s

3x Speed Boost

3x DFAA

This is basically a pre-nerf Jutland with shittier torpedoes, better AA, and worse concealment. The turrets could rotate 360 degrees, and would be the only ship in this line to have that capability.


Tier IX: Chilean Destroyer Almirante Riveros (Almirante-class destroyer)

Technically Almirante Williams but whatever.

Entered Service: 1960 (Making it, I believe, the most modern ship in the game so far.)

Designed by Vickers for the Chilean Navy, the class was fitted with an extremely fast-firing, Vickers-designed 4 inch guns which served their dual-purpose in full, further contributing to the ship’s potent AA defenses.

HP:

Hull A: 15800 HP

Hull B: 18500 HP

Speed: 34.5 knots

Concealment: 8.1 km

Armament:

4×1 4"/62 (10.2 cm) Vickers Mark Q

  • Reload Time: 1.5(!!)s

  • 180 Degree Turn Time: 8.0s

  • Firing Range: 10.2 km

  • Maximum HE Shell Damage: 1500

  • Fire Chance: 6%

  • HE Shell Penetration: 20 mm (⅕ pen)

  • Shell Velocity: 900 m/s

1×5 21 in (533 mm) torpedo tubes

  • Range: 8 km

  • Speed: 61 knots

  • Maximum Damage: 15433

  • Reload: 96s

Anti Air:

  • 4×1 4"/62 (10.2 cm) Vickers Mark Q

  • 6×1 Bofors 40mm/70

  • Average DPS: 160/312

  • Range: 6.0km/3.5km

  • Number of Shell Explosions in a Salvo: 6

  • Damage by Shell Explosions: 1260

The values here would be almost identical to the Friesland, because of their almost identical Anti-Aircraft suites (same number of barrels, same number of 40mm/70 mounts). The AA would actually be slightly worse though, due to the flak clouds not dealing as much damage (Not that flak really matters).

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 73s

  • Reload: 160s

3x Speed Boost

3x DFAA

At exactly 240K HE DPM, the Almirante Riveros has the exact same DPM as the Harugumo. The shells, while having a good initial shell velocity of 900m/s, are quite light, being 4 inch shells. This would mean that the shells would lose a significant amount of speed at range.

I have also seen proposals for the Tier IX to be one of the Fletchers or Gearings sold to the Pan-American nations. If you're one of those people, I have a question for you:

  • Do we need more Fletcher clones in the game?

Tier X: Colombian Destroyer Veinte De Julio (Halland Class Destroyer)

Veinte De Julio

Entered Service: 1958

A modified Halland-class destroyer built in Sweden for the Chilean Navy. The ship traded a set of torpedo tubes and an AA mount in exchange for an extra 120mm turret.

HP: 19200

Speed: 32 knots

  • No, this is not an ahistorical nerf applied to the ship to make it less OP. This is the actual speed that the Colombian navy decided they wanted these ships to go at for whatever reason. At 32 knots, you are the slowest destroyer at Tier 10 by a significant margin, most cruisers can outrun you, hell, the fucking Iowas could run you down.

Concealment: 8.3m

Armament:

3×2 Bofors 120 mm guns

  • Reload time: 2.1 seconds

  • 180 Degree Turn Time: 7.2s

  • Firing Range: 10.4

  • Maximum HE shell damage: 1750

  • Fire chance: 8%

  • HE shell penetration: 20mm

1 x 4 533mm Torpedo Tubes

  • Range: 8km

  • Speed: 61 knots

  • Maximum Damage: 15433

  • Reload: 88s

Anti Air:

  • 4 × 1 Bofors 40 mm/70 AA guns

  • 6 × 2 Bofors 120 mm guns

  • Base DPS: 216/252.8

  • Range: 6km/3.5km

  • Number of Shell Explosions in a Salvo: 8

  • Damage by Shell Explosions: 1820

Consumables:

3x Smoke Screen

  • Action time: 20s

  • Dispersion Time: 77s

  • Reload: 160s

3x Speed Boost

3x DFAA

As the pinnacle of the Pan-American tech tree, Veinte De Julio embodies all of the concepts of the Pan-American tech tree. This ship has negligible torpedo power, no bullshit 30mm pen, no hydros, no fast-reloading smokes, no 20% speed boosts, no TRB, terrible concealment, overall no BS gimmicks. So what does this ship offer? She gets the most powerful main guns mounted on any DD, taking the place of Marceau as the destroyer with the highest DPM in the game. Without any modules or BFT, your guns already cross the 300k DPM threshold. With this DD, you are relying solely on the gun DPM to do work. You can’t chase anything, you can’t contest caps without hydro or radar, and you sure as hell can’t max-range HE spam with that range. This ship would rely on getting into good positions in order to be able ambush other DDs with your insane DPM and to make use of your short range.


Captain Skills

For the first 10 skill points, I would recommend taking the standard DD skills: PM – LS – SE – CE. Then, I woould recommend speccing into AFT with your next four points for 20% more range. With the next 3 points, its a tossup between SI and BFT. Do you want more dakka? Or do you want more utility? Finally, next two points into AR.

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