World of Warships

[Ship Proposal] HMS Manxman (M-70) as a Tier 7 premium DD

WorldOfWarships4 - [Ship Proposal] HMS Manxman (M-70) as a Tier 7 premium DD
Manxman Jervis
Tier 7 7
Hit Points 19,100 14,300
Tonnage 3,415 2,555
Engine horse power 72,000 40,000
Length 122.1 m 103.5 m
Beam 12.2 m 10.9 m
Draft (max) 4.65 m 4.34 m​

The Manxman is an
Tps0l4I - [Ship Proposal] HMS Manxman (M-70) as a Tier 7 premium DD
Abdiel-class cruiser minelayer, with Manxman being one of three out of the six ship class to survive the war. Now the ships main armament, size, and armor scheme is why I am proposing making it into a premium destroyer.


Armor Manxman Jervis
Plating 19 mm 16 mm
Turret 6 mm 6 mm
Deck 10 mm 10 mm​

Abdiel-class ships had no armor protection as they went full-bore on the speed aspect.


Manxman Jervis
Main Battery 102 mm/45 QF Mk XVI 3 x 2 pcs. 120 mm/45 CPXIX 3 х 2 pcs.
Rate of Fire 20 shots/min. 12 shots/min.
Reload Time 3 sec. 5 sec.
HE DPM (broadside) 168,000 122,400
AP DPM (broadside) 216,000 151,200
Rotation Speed 15 deg./sec. 10 deg./sec.
180 Degree Turn Time 12 sec. 18 sec.
Firing Range 10.37 km. 12.08 km.
Maximum Dispersion 92 m 97 m
HE Shell 102 mm HE 120 mm HE
Maximum HE Shell Damage 1,400 1,700
Chance of Fire on Target Caused by HE Shell 6 % 8 %
Initial HE Shell Velocity 811 m./s. 808 m./s.
HE Shell Weight 15.88 kg. 22.68 kg.
AP Shell 102 mm SAP 120 mm AP
Maximum AP Shell Damage 1,800 2,100
Initial AP Shell Velocity 811 m./s. 808 m./s.
AP Shell Weight 17.35 kg. 22.68 kg.​

The firing range on the QF Mk XVIs might need another 500 m of range if 10.37km is too uncomfortable.


Torpedoes

Manxman being a cruiser minelayer thus precluded it from carrying torpedoes.


AA Armament Manxman Jervis
20 mm Oerlikon Mk IV 4 х 1 pcs. 4 х 1 pcs.
20 mm Oerlikon Mk V 4 x 2 pcs. 2 x 2 pcs.
40 mm/39 Bofors Mk VII 1 х 4 pcs. 1 х 4 pcs.
102 mm/45 QF Mk XVI 3 х 2 pcs. n/a​
AA Defense: short-range Manxman Jervis
. . . Continuous Damage per Second within AA zone 189 126
. . . Hit Probability 88% 88%
. . . Action Zone 0.1 – 1.5 km. 0.1 – 1.5 km.​
Read:  Pre- and Post- CV Rework Stat Comparison
AA Defense: medium-range Manxman Jervis
. . . # of explosions in a salvo 1 1
. . . Damage per Second within a shells explosion radius 630 630
. . . Continuous Damage per Second within AA zone 34 34
. . . Hit Probability 93% 93%
. . . Action Zone 1.5 – 3.5 km. 1.5 – 3.5 km.​
AA Defense: long-range Manxman Jervis
. . . # of explosions in a salvo 3 n/a
. . . Damage per Second within a shells explosion radius 980 n/a
. . . Continuous Damage per Second within AA zone 81 n/a
. . . Hit Probability 100% n/a
. . . Action Zone 3.5 – 5.8 km. n/a​
AA Defense Manxman Jervis
AA sector reinforcement 50% 50%
Sector Reinforcement Time 5 sec 5 sec
Sector Reinforcement Shift Time 5 sec 5 sec​

Maneuverability Manxman Jervis
Maximum Speed 40-41 knots 36 knots
Turning Circle Radius 650 m. 590 m.
Rudder Shift Time 5.2 sec. 3.5 sec.​

Manxman might have gone faster than 41 knots but I can't find any concrete information on it.


Concealment Manxman Jervis
Surface Detectability Range x km. 7.2 km.
Air Detectability Range x km 3.69 km.​

Consumables Manxman Jervis
#1 Damage Control Party Damage Control Party
#2 Smoke Generator -or- Engine Boost Smoke Generator
#3 Repair Party Hydroacoustic Search​

HMS Manxman would play as a pretty decent British gunboat destroyer with a sizeable HP pool and a good amount of speed. The AA defense would also help to protect the ship.

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