World of Warships

So Wargaming, you’ve worked for months (if not more than a year) on a/the IFHE-rework, and then you expect from us to nail everything in a mere 3.5 days (4.5 for NA), because that’s how short the free captain respec lasts.

WorldOfWarships1 - So Wargaming, you've worked for months (if not more than a year) on a/the IFHE-rework, and then you expect from us to nail everything in a mere 3.5 days (4.5 for NA), because that's how short the free captain respec lasts.
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Seriously… That's the 2020 definition of "we strive to make the game more user-friendly experience"?

First the IFHE-skill gets reworked (that's a good thing, it needed some attention), and as a side-effect it also changes plating thicknesses, overmatch, pen, bounces/shatters/… and thus changes how ships interact with eachother (both in the same class as in between classes), sometimes with minute differences, other times the impacts are rather huge.

I assume (and I surely hope) that this whole IFHE-rework was the process of months of thoughtful and careful progress on concepts, tests, revisions, even more tests, more revisions,… to come up with the rework we get to face today. I at least hope so, and I hope it wasn't worked out on the back of a napkin during a lunch-break in the mess. The players were offered a lengthy explanation and a sizeable table with what changes, what now bounces and what now penetrates,… a mere day in advance. And it's quite a lot of information to grasp, process and apply to our own fleets.

So months of work from your side to come up with a pretty hefty change in gameplay that directly affects at least 2 entire classes of ships (DD's & Cruisers), or roughly half the ships in the game, as well as glances EVERY ship involved (15" BB overmatch for instance at T8+)… With as main purpose to redefine the usage of the IFHE-skill and to diversify commander-builds, but as a side-effect dragging the entire ship-ship interaction with it. And this means it is coming with a tremendous amount of new information and new rules that negate months, if not years, of training and honed skills players have mastered during the initial IFHE-era. And something that very likely means that a lot of commanders need to be reset and retrained to fully encompass the new changes and (re)find their new forte…

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And then you just say:

"Yeah, you've got 3.5 days to sort it all out, to find out what commander-skill works the best for what ship, what ship benefits from IFHE and which one doesn't anymore. The respec ends on Monday-morning before breakfast. And you have to opt-in for it by finding a button in an article we've only posted once. If you have 100+ ships to review and (re)work out, you'd better get cracking right away!"

I'm thoroughly impressed though, but not for the right reasons though. First by rolling out a major gameplay change paired with the introduction of yet another new branch of ships. Secondly by not offering an automatic and server-wide free commander skill reset for all players, and thirdly by placing a ridiculous short and unnecessary window during which players have the chance to test builds, commander-skills and ship-on-ship interaction without any resource-penalty. Don't play in these 3 days: tough luck, spend the dough to pay for your lack of commitment or IRL plans. You allow yourself all the time in the world to come up with a solution for the IFHE-issue, and then you place an arbitrary and artificial time-limit on it for the community to work things out for themselves…. sjeeeees.

EDIT: I still think that just adjusting the fire-chance of the IFHE-skill so both IFHE and non-IFHE churned out the same average damage was enough of a rework. Allowed the choice between DoT-damage or more alpha-damage. But no, it had to be hopelessly complicated and change entire ships.
EDIT2: Not to mention to roll out this substantial change in the middle of a Ranked-season. Then again, given how fast WG churns out seasons, it was kind of impossible not to roll this out in the middle of something.

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