World of Warships

ST, Luigi Sansonetti, Odin, Siliwangi

WorldOfWarships1 - ST, Luigi Sansonetti, Odin, Siliwangi
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Today we're ready to share details of the talents belonging to the Italian unique historical commander Luigi Sansonetti:

Upon attaining the "High Caliber" achievement, the reload time of the main caliber guns is decreased by 5%;

Upon destroying an enemy ship, the firing range of the main caliber guns is increased by 8%. This talent triggers once per battle;

Upon receiving 100 ribbons for hits with the main caliber guns, the duration of all consumables is increased by 10%. This talent triggers once per battle.

German battleship Odin, tier VIII

b87cteco4rr31 - ST, Luigi Sansonetti, Odin, Siliwangi


https://i.redd.it/b87cteco4rr31.jpg

Rather small caliber main batteries, relatively fast reload, torpedoes, and hydroacoustic search make Odin a decent fighter at close and medium ranges.

Hit points – 62700. Plating – 32 mm.

Main battery – 3×3 305 mm. Firing range – 19.1 km. Maximum HE shell damage – 3600. Chance to cause fire – 27%. HE initial velocity – 865 m/s. Maximum AP shell damage – 9400. AP initial velocity – 865 m/s. Reload time – 20.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 253 м. Sigma – 2.00.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.

Secondary Armament: 2×3 150.0 mm, 6×2 128.0 mm,range – 7.5 km.

AA defense: 6×2 128.0 mm, 4×2 20.0 mm, 6×4 20.0 mm, 8×2 55.0 mm.

AA defense short-range: continuous damage per second – 109, hit probability – 70 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second – 336, hit probability – 75 %, action zone 0.1-4.0 km;

AA defense long-range: continuous damage per second – 74, hit probability – 75 %, action zone 0.1-6.0 km;

Number of explosions in a salvo – 5, damage within an explosion – 1470, action zone 3.5 – 6.0 km.

Maximum speed – 30.0 kt. Turning circle radius – 790 m. Rudder shift time – 14.1 s. Surface detectability – 15.3 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 11.9 km.

Available consumables:

1 slot – Damage Control Party

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2 slot – Repair Party

3 slot – Fighter/Spotting Aircraft

4 slot – Hydroacoustic Search

Pan-Asian destroyer Siliwangi, tier VIII

ik2u3vxo4rr31 - ST, Luigi Sansonetti, Odin, Siliwangi


https://i.redd.it/ik2u3vxo4rr31.jpg

The Soviet 30-bis class destroyer "Volevoy" transferred to Indonesia has features of both a Soviet and Pan-Asian ship. Hydroacoustic search with a long range serves more as a defensive consumable due to relatively weak main battery artillery, therefore, the ship's main weapon are her deep-water torpedoes.

Hit points – 17200. Plating – 19 mm.

Main battery – 2×2 130 mm. Firing range – 12.5 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity – 870 m/s. Maximum AP shell damage – 2500. AP initial velocity – 870 m/s. Reload time – 5.0 s. 180 degree turn time – 18.6 s. Maximum dispersion – 109 м. Sigma – 2.00. Equipped with deep-water torpedoes that can not hit destroyers.

Torpedo tubes – 2×5 533 mm. Maximum damage – 17933. Range – 10.0 km. Speed – 61 kt. Reload time – 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 0.8 km.

AA defense: 1×2 85.0 mm, 4×2 37.0 mm.

AA defense mid-range: continuous damage per second – 106, hit probability – 100 %, action zone 0.1-3.5 km;

Maximum speed – 36.5 kt. Turning circle radius – 660 m. Rudder shift time – 4.0 s. Surface detectability – 7.6 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Smoke Generator (Duration time 30 s; smoke dispersion time 70 s; reload time 150 (100) s; charges 4 (5); radius 450 m);

3 slot – Hydroacoustic Search (Duration time 110 s; torpedo detection range 3.75 km; ship detection range 5.5 km; reload time 180 (120) s; charges 2(3))

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary and subject to change.

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