Battlefield 5

Battlefield V History: All 10 Archetypes (sub classes) from mid 2018 and their Perks: Carbines, Flamethrower Pistol, Fliegerfaust, Adrenaline Syrette, …

Battlefield 8 - Battlefield V History: All 10 Archetypes (sub classes) from mid 2018 and their Perks: Carbines, Flamethrower Pistol, Fliegerfaust, Adrenaline Syrette, ...

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Hi guys,

today I want to share with you some details about the "archetype" system that was mentioned as part of Battlefield V in May 2018 during the first presentation of the game. Please have a look at the following screenshot from last year showing an example if you don't know anything about it:

izh4eviltgm21 - Battlefield V History: All 10 Archetypes (sub classes) from mid 2018 and their Perks: Carbines, Flamethrower Pistol, Fliegerfaust, Adrenaline Syrette, ...


Archetype example for the Recon class

The following list and details were taken straight from the game files and show what DICE had in mind for the class system in Battlefield V till mid 2018. You would start with a base version of your class and then unlock additional archetypes by progressing your class rank (similar to the unlocking process of combat roles we have today – the replacement for of this system).


Assault

BASE: One weapon (unclear what they meant here)

Gadgets: none

LIGHT INFANTRY: Assault Rifles & Semi-Auto Rifles

"Assault the objective and don't abort when you run into resistance, thanks to your superior physique and the uncanny ability to find more ammo on dead enemies."

Gadgets: Grenade Rifle & Sticky Dynamite

ANTI TANK: No Primary Weapons, only Carbines, Machine Pistols

"Anti Tank does not have any primary weapons. Instead it have rocket launchers, find a tank and blow it up."

Gadgets: Panzerfaust, Panzerschreck, PIAT or Fliegerfaust, AT Shaped Charge or Sticky Dynamite

RIFLEMAN: Semi Auto Rifles, Pistols

"Rifleman have access to Semi Autos. It is specialized for mid range combat"

Gadgets: Adrenaline Syrette, Flamethrower Pistol


Medic

BASE: Semi Auto Rifles, Bandages

COMBAT MEDIC: SMGs, Pistols

"Offensive medic, Have access to SMGs, Fire grenade, health buff syrette and bandages"

Gadgets: Adrenaline Syrette, Bandages

FIELD MEDIC: SMGs

"A crucial squad member, the Field Medic can engage enemies with confidence, but thrives on healing and reviving teammates to keep them in the fight."

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Gadgets: Bandages & Grenade Rifle


Support

BASE: LMGs

Gadgets: Ammo Pouch

MACHINE GUNNER: MMGs

"Make it rain with this heavy support. Lay down suppressive fire to lead your squad behind enemy lines."

Gadgets: Ammo Crate & Flare Gun

ENGINEER: LMGs & Shotguns

"An excellent defender, the Support Engineer can lay down heavy fire as well as repair vehicles and quickly build Fortifications and heavy weapons."

Gadgets: Ammo Pouch & Anti-Tank Mines


Recon

BASE: Sniper Rifle (not really clear)

Gadgets: none

PARATROOPER: Suppressed SMGs

"This archetype is stealthy. It's using suppressed weapons and can throw knifes."

Gadgets: Garotte, Flare Gun

RECON: Self-Loading Rifles

"Mid Range recon. Great at spotting enemies and gather intelligence for it's teammates."

Gadgets: Spyglass, Tripwire Mine, Sniper Decoy or Flare Gun

SNIPER: Bolt Action Rifles & Self-Loading Rifles

"The Sniper is trained to engage with high precision from a distance, and is well versed in tracking enemy targets and relaying intel to teammates."

Gadgets: Spotting Scope & Betty Bomb

As you can see the Archetype system was pretty restrictive. Carbines and Machine Pistols were supposed to be stronger "sidearms" but not as strong as primary weapons – no wonder they couldn't fit them in after ditching the Archetypes.

There are a few additional perks mentioned (e.g. "garotte spotting" which reveals the location of an enemy squad if you kill someone with your garotte) but most of them is just general stuff like "more dynamite".

Can you imagine Battlefield V with this kind of system in place?

Source: Original link


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