This is another follow-up to a project
- Beta Charts
- Launch Charts
- Overture Charts
- TTK 0.5 Charts
- Lightning Strikes Part I Charts
- Lighting Strikes Part III Charts
This measures the time to kill of every gun in the BFV in frames (assuming 60Hz, one frame = 16.66ms), using 100,000 samples of 15 round bursts across a variety of ranges. If a gun does not have 15 rounds in the magazine, it assumes a burst length equal to magazine size.
If you just want to see what weapons to use, skip to the bottom.
How to read the charts, and other notes:
- The hitrater assumes perfect control of vertical recoil, aimed at center mass.
- Each picture has four charts are concatenated into one. The top two charts are for aimed down sights fire, and the bottom two are for hipfire.
- The left two charts measure the gun with full upgrades on the left side of the specialization tree (hipfire upgrades, rapid fire, etc.).
- The right two charts measure the gun with full upgrades on the right side of the specialization tree (ADS accuracy upgrades, etc.).
- FTK: Frames to kill. To get TTK (time to kill), just multiply numbers by 16.66. Represented in colors, designated on the right side.
: Expected frames to kill. A value factoring in average time to kill and the probability of the 15 round burst actually killing the target.
: Average frames to kill. A value that is the mean of all the instances where the gun actually killed.
- Frequency: The number of times a gun killed, out of 100,000 (100K).
- MMG (MG34, MG42) charts show zoomed bipod (ADS while bipoded) on the ADS charts, zoomed hipfire (hold RMB from the hip) on the hipfire charts. Unzoomed hipfire basically cannot kill at all, and is useless data.
- Bolded hyperlinks indicate changes (starting with Lighting Strikes, Pt.3).
- None of these stats truly apply to Firestorm, since 150hp + 150 armour throws gun balance out of the window.
For more gun statistics and discussions, go to the new Symthic forums:
Personal thoughts and opinions about BFV guns, based off the Trial By Fire update:
Most of my thoughts from my previous posts still stand.
- The M1907, and several submachine guns saw a buff to the "Polished Action" spec upgrade, and now have more consistent hipfire.
- The FG 42 received a small horizontal recoil buff, from 0.525 to 0.5. This does not change much, it makes it a bit more consistent past midrange, but doesn't push its ranged capabilities that much.
- There were no changes to ADS accuracy outside of the FG 42 buff, any differences seen between Lightning Strikes Pt.3 and Trial By Fire are solely due to a small sampling error.
- While the SARs received recoil changes, they do not affect performance as these changes only affect vertical recoil, which can be entirely accounted for.
- The SAR recoil changes pretty much did nothing. Initial vertical recoil was increased, recoil increase per shot was decreased (or removed, in the case of the 450 RPM SARs), and several recoil decrease values were tweaked to lengthen the recoil decrease. Honestly, most SARs still feel fine to me. Just pull down on the mouse a little harder. SARs are still the best guns in the game.
- I do not think any of these changes alter the meta, nor do they drastically alter anything. It's a nice QoL change if anything.
My recommended picks:
- MP34 LRRR for ranged use.
- Suomi RLLR for maximum 1v1 cancer.
MP28 RLLL for bigmag hipfireSuomi RRRR is the best bigmag SMG in the game. Use the Thompson RRRR for a faster reload and less recoil in exchange for less damage output. No versatility pick until the Lanchester RRRR/Patchett RRRR dropLanchester sucks, it's a bad MP 28. Patchett sucks too.
- FG42 LRRR for assault rifle use.
- Bren RRRR for ranged use.
- Lewis Gun LRRR for bigmag pubstomping.
- MG42 RLLR for dolphin diving on people.
- MG34 RRRR for 200m rubble camping, M1919 Browning RRRL to replace it when it drops.
- Chauchat RRRL when it drops to do everything.
Assault (almost every weapon is excellent):
- MAS-44 LLLL for all-around use
- Turner LLLR for destroying groups
- AG m/42 LLLR for shooting people in the face at all ranges
- 1907 RLLR for spraying people to 50m
- 1916 RLLR for supine prone camping in bushes
- M1A1 RLLL instead of non-1907 assault rifles
- 1906 LLLR for actually being useful as a scout
- Model 8 RLLR for aggressive play
- Krag LLLR if you're Stodeh
Source: Original link
© Post "Battlefield V Trial By Fire Frames-to-Kill (Time-to-Kill) Charts and Analysis" for game Battlefield 5.
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