Battlefield 5

Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis

Battlefield 2 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
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This is another follow-up to a project
noctyrnesaga - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis/u/noctyrnesaga and I have been working on.

  • Beta Charts
  • Launch Charts
  • Overture Charts
  • TTK 0.5 Charts
  • Lightning Strikes Part I Charts
  • Lighting Strikes Part III Charts
  • Trial By Fire Part I Charts

This measures the time to kill of every gun in the BFV in frames (assuming 60Hz, one frame = 16.66ms), using 100,000 samples of 15 round bursts across a variety of ranges. If a gun does not have 15 rounds in the magazine, it assumes a burst length equal to magazine size.

If you just want to see what weapons to use, skip to the bottom.

How to read the charts, and other notes:

  • The hitrater assumes perfect control of vertical recoil, aimed at center mass.
  • Each picture has four charts are concatenated into one. The top two charts are for aimed down sights fire, and the bottom two are for hipfire.
  • The left two charts measure the gun with full upgrades on the left side of the specialization tree (hipfire upgrades, rapid fire, etc.).
  • The right two charts measure the gun with full upgrades on the right side of the specialization tree (ADS accuracy upgrades, etc.).
  • FTK: Frames to kill. To get TTK (time to kill), just multiply numbers by 16.66. Represented in colors, designated on the right side.
  • E: Expected frames to kill. A value factoring in average time to kill and the probability of the 15 round burst actually killing the target.
  • U: Average frames to kill. A value that is the mean of all the instances where the gun actually killed.
  • Frequency: The number of times a gun killed, out of 100,000 (100K).
  • MMG (MG34, MG42) charts show zoomed bipod (ADS while bipoded) on the ADS charts, zoomed hipfire (hold RMB from the hip) on the hipfire charts. Unzoomed hipfire basically cannot kill at all, and is useless data.
  • Bolded hyperlinks indicate changes (starting with Lighting Strikes, Pt.3).
  • None of these stats truly apply to Firestorm, since 150hp + 150 armour throws gun balance out of the window.

For more gun statistics and discussions, go to the new Symthic forums:

BFV Weapon Comparison Tool here

New Symthic Forums here

Charts:

Gun Beta Chart Launch Chart Overture Chart Lightning Strikes Chart Lightning Strikes Chart, Pt. III Trial By Fire Trial By Fire, Pt. III
AG m/42 N/A N/A Chart QE5sAE7 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart
Autoloading 8 N/A Chart Chart Chart Chart Chart Chart
Bren Chart Chart Chart Chart Chart Chart Chart
Darne M1922 N/A N/A N/A Chart Chart Chart Chart
Erma EMP Chart
Chart
NVxE8mL - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
FG 42 Chart
Chart
QM1ujhg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
QM1ujhg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
QM1ujhg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
J8JcOiI - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart
Gewehr 1-5 N/A Chart Chart Chart Chart Chart Chart
Gewehr 43 Chart Chart Chart Chart Chart Chart Chart
KE7 Chart Chart Chart Chart Chart Chart Chart
Lewis Gun N/A Chart Chart Chart Chart Chart Chart
LS/26 N/A N/A N/A N/A N/A N/A Chart
M1 Carbine Chart Chart
Chart
ZWzA4Yg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
M1907 N/A OmFFjMw - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
M1928A1 (Thompson) N/A
Chart
FigaqOR - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
MAS-44 N/A N/A N/A Chart Chart Chart Chart
MG 34 N/A
Chart
cy5bck4 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
MG 42 N/A Chart Chart Chart Chart Chart Chart
MP 28 N/A Chart Chart Chart Chart
Chart
HSYm50B - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart
MP 34 N/A Chart Chart Chart Chart Chart Chart
MP 40 Chart Chart Chart Chart Chart Chart Chart
Ribeyrolles M1918 N/A N/A Chart Chart Chart Chart Chart
RSC 1917 N/A Chart
Chart
HpY4uVG - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
Selbstlader 1916 N/A PssXLMw - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
Sten Chart Chart
Chart
jmycKXY - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart
Sturmgewehr 1-5 N/A Chart Chart Chart Chart Chart Chart
StG-44
Chart
BPIGegg - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
dKz9KL0 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
Suomi Chart Chart Chart Chart Chart Chart Chart
Turner SMLE Chart
Chart
VXOfrN4 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart
Chart
qnaDWFE - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
qnaDWFE - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
Vickers K (VGO) N/A N/A uAnePmv - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
ZH-29
Chart
f0XiLuD - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
ZK-383 N/A N/A N/A Chart Chart Chart Chart

Personal thoughts and opinions about BFV guns, based off the Trial By Fire update:

Загрузка...

Most of my thoughts from my previous posts still stand.

First, the elephant in the room, quoting from the patch notes:

SMGs and assault rifles: Changed the way dispersion increases while firing in ADS. The second, third, and sometimes fourth (for low rate of fire weapons) are now more predictable while later shots are less predictable. We also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective.

In this spread change, spread increase per shot was decreased, but spread decrease received an overhaul. Magdumping is decently less effective, and "max spread" for many guns was nearly doubled. You will experience this as a large increase in recoil as you magdump, as Battlefield V converts spread to recoil.


MP40: New spread model in red, old spread model in blue

3lsajqzpevv21 - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis
M1907: New spread model in red, old spread model in blue

Note: I am aware that neither the MP40 and M1907 have 30 rounds in a magazine, this is for the purpose of visualization alone.

Is this change good? Yes and no.

You can see this change reflected in the charts above, as a minor nerf to SMGs and ARs. However, these charts assume perfect aim and recoil control. I believe that in practice, these changes hurt overall weapon balance. SMGs and ARs are already relatively weak compared to SARs and LMGs, and I don't think this change is beneficial.

From the beginning, I was against Battlefield V's overall weapon mechanics being too rewarding of magdumping and careless use. However, many guns need high ease of use and "magdumpability" to compete. By requiring weapons like to MP40 to burst more, they lose out on crucial damage output, and already uncompetitive weapons become less competitive.

What would I change about this? Slightly increased spread exponent and coefficient, along with decreased horizontal recoil. Automatic weapons as a whole should be more powerful in comparison, and these changes do not benefit bursting enough in comparison to how much they hurt magdumping. At most, the first 3-4 bullets of your burst will have ~0.03 degrees less spread than before, while the rest of your burst/dump will be decently less accurate.

Secondly, the LS/26 performs more or less like the launch KE7. With the right spec tree path, you have a gun that performs halfway between the launch rapid fire KE7 and the launch accuracy max KE7. A lot of people complain that this gun is "bad" or "inaccurate", and they are just incorrect. The LS/26 has a moderately difficult recoil pattern, and I attribute any difficulty with the gun to that. This is a very good gun.

My recommended picks:

A ever-fluctuating ranking list by me and
Prizyms - Battlefield V Trial By Fire Pt.III Frames-to-Kill (Time-to-Kill) Charts and Analysis/u/Prizyms will be
here (current WIP with the new update).

Medic:

  • MP34 XRRR for ranged use.
  • Suomi RLLR for maximum 1v1 cancer.
  • Suomi RRRR for a gun that's actually good at being an SMG.
  • The M28 Tromboncino is decently viable, and is in my opinion, the best bolt-action in the game. Bolt actions aren't very good weapons, so this isn't a particularly high bar.

Support:

  • FG42 LRRR or LS/26 RRRX for assault rifle use.
  • Bren RRRX for ranged use.
  • Lewis Gun LRRX for bigmag pubstomping.
  • MG42 RLLR for dolphin diving on people.
  • MG34 RRRR for 200m rubble camping.

Assault (almost every weapon is excellent):

  • MAS-44 LLLL for all-around use.
  • Turner LLLR for destroying groups.
  • AG m/42 LLLR for shooting people in the face at all ranges.
  • 1907 RLLR for spraying people to 50m.
  • 1916 RLLR for supine prone camping in bushes.
  • M1A1 RLLL instead of non-1907 assault rifles.

Scout:

  • 1906 LLLR for actually being useful as a scout.
  • Model 8 RLLR for aggressive play.
  • Krag LLLR if you're Stodeh Play medic and use the Tromboncino if you're Stodeh.

Feel free to ask me, /u/Prizyms (or maybe /u/noctyrnesaga) about specialization tree and weapon balance or the charts.

Source: Original link


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