Battlefield 5

[BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis

Battlefield 5 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
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This is another follow-up to a project
noctyrnesaga - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis/u/noctyrnesaga and I have been working on.

  • Beta Charts
  • Launch Charts
  • Overture Charts
  • TTK 0.5 Charts
  • Lightning Strikes Part I Charts
  • Lighting Strikes Part III Charts
  • Trial By Fire Part I Charts
  • Trial By Fire Part III Charts

This measures the time to kill of every gun in the BFV in frames (assuming 60Hz, one frame = 16.66ms), using 100,000 samples of 15 round bursts across a variety of ranges. If a gun does not have 15 rounds in the magazine, it assumes a burst length equal to magazine size.

If you just want to see what weapons to use, skip to the bottom.

How to read the charts, and other notes:

  • The hitrater assumes perfect control of vertical recoil, aimed at center mass.
  • Each picture has four charts are concatenated into one. The top two charts are for aimed down sights fire, and the bottom two are for hipfire.
  • The left two charts measure the gun with full upgrades on the left side of the specialization tree (hipfire upgrades, rapid fire, etc.).
  • The right two charts measure the gun with full upgrades on the right side of the specialization tree (ADS accuracy upgrades, etc.).
  • FTK: Frames to kill. To get TTK (time to kill), just multiply numbers by 16.66. Represented in colors, designated on the right side.
  • E: Expected frames to kill. A value factoring in average time to kill and the probability of the 15 round burst actually killing the target.
  • U: Average frames to kill. A value that is the mean of all the instances where the gun actually killed.
  • Frequency: The number of times a gun killed, out of 100,000 (100K).
  • MMG (MG34, MG42) charts show zoomed bipod (ADS while bipoded) on the ADS charts, zoomed hipfire (hold RMB from the hip) on the hipfire charts. Unzoomed hipfire basically cannot kill at all, and is useless data.
  • Bolded hyperlinks indicate changes (starting with Lighting Strikes, Pt.3).
  • None of these stats truly apply to Firestorm, since 150hp + 150 armour throws gun balance out of the window.

For more gun statistics and discussions, go to the new Symthic forums:

BFV Weapon Comparison Tool here

New Symthic Forums here

Charts:

Gun Beta Chart Launch Chart Overture Chart Lightning Strikes Chart Lightning Strikes Chart, Pt. III Trial By Fire Trial By Fire, Pt. III Trial By Fire, Pt. IV
AG m/42 N/A N/A Chart QE5sAE7 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
Autoloading 8 N/A Chart Chart Chart Chart Chart Chart Chart
Bren Chart Chart Chart Chart Chart Chart Chart Chart
Darne M1922 N/A N/A N/A Chart Chart Chart Chart Chart
Erma EMP Chart
Chart
NVxE8mL - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
FG 42 Chart
Chart
QM1ujhg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
QM1ujhg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
QM1ujhg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
J8JcOiI - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart
Gewehr 1-5 N/A Chart Chart Chart Chart Chart Chart Chart
Gewehr 43 Chart Chart Chart Chart Chart Chart Chart Chart
KE7 Chart Chart Chart Chart Chart Chart Chart Chart
Lewis Gun N/A Chart Chart Chart Chart Chart Chart Chart
LS/26 N/A N/A N/A N/A N/A N/A Chart Chart
M1A1 Carbine Chart Chart
Chart
ZWzA4Yg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
ZWzA4Yg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
M1907 N/A OmFFjMw - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart Chart
M1928A1 (Thompson) N/A
Chart
FigaqOR - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
MAS-44 N/A N/A N/A Chart Chart Chart Chart Chart
MG 34 N/A
Chart
cy5bck4 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
MG 42 N/A Chart Chart Chart Chart Chart Chart Chart
MP 28 N/A Chart Chart Chart Chart
Chart
HSYm50B - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart
Chart
MP 34 N/A Z0CEFjy - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart Chart
MP 40 Chart Chart Chart Chart Chart Chart Chart Chart
P08 Carbine N/A N/A N/A N/A N/A N/A N/A Chart
Ribeyrolles M1918 N/A N/A Chart Chart Chart Chart Chart Chart
RSC 1917 N/A Chart
Chart
HpY4uVG - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
HpY4uVG - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
Selbstlader 1906 N/A N/A soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
soeSkuN - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
Selbstlader 1916 N/A PssXLMw - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart Chart
Sten Chart Chart
Chart
jmycKXY - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart
Sturmgewehr 1-5 N/A Chart Chart Chart Chart Chart Chart Chart
StG-44
Chart
BPIGegg - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
dKz9KL0 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
Suomi Chart Chart Chart Chart Chart Chart Chart Chart
Turner SMLE Chart
Chart
VXOfrN4 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart
Chart
qnaDWFE - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
qnaDWFE - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
qnaDWFE - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Chart
Vickers K (VGO) N/A N/A uAnePmv - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart
ZH-29
Chart
f0XiLuD - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and AnalysisChart Chart Chart Chart Chart Chart Chart
ZK-383 N/A N/A N/A Chart Chart Chart Chart Chart

Personal thoughts and opinions about BFV guns, based off the update:

Загрузка...

Most of my thoughts from my previous posts still stand.

Firstly, the spread model was changed yet again, with a decrease in spread increase per shot and tweaks to various spread decrease values. New spread curves are visualized below:


Note: 'Patch' refers to the previous Trial By Fire patch, 'Latest' refers to this patch; I'm also aware that the M1907 also does not have 25 rounds

wzh673n57w031 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysis
Note: 'Patch' refers to the previous Trial By Fire patch

This patch introduces overall good changes, mostly notable another spread change that makes <=5 round bursts more accurate than ever, while splitting the difference in between launch spread not being very punishing of magdumps and the last patch perhaps punishing it too heavily. It notably has a lesser impact on low RoF magdumping than high RoF magdumping (see: Ribey magdumping got a much bigger buff than M1907 magdumping). This is reflected in the charts by a noticeable increase in consistency (bigger bars, more dark green) and a noticeable decrease in E values,
9b0c1a52d779d8e7a43fdfa3c1a8c4d0 - [BFV] Battlefield V Trial By Fire Pt.IV Frames-to-Kill (Time-to-Kill) Charts and Analysiswhich is visualized below. Note that this change only applies to Assault Rifles and Submachine Guns.

Thanks to /u/NoctyrneSaga, a comparison of current performance to last patch performance

No other changes were very significant. The Ported Barrel spec for the LS/26 got a miniscule nerf, as the weapon is very strong, alongside a rather large buff to ease of use in the recoil pattern.

Although it's not shown in charts, the DeLisle Carbine buff is very nice, increasing its OHSK range to match the Tromboncino's (50m) and increasing its 2BTK range from 30m to 50m. I still think the Tromboncino is better.

The P08 Carbine is actually a fairly usable pick, being able to out-DPS various SMGs in many scenarios, due to its perfect hirate at nearly all ranges and its incredible ease of use. Click away for what is essentially a bad Gewehr 1-5 with great hipfire.

My recommended picks:

A ever-fluctuating ranking list by me and /u/Prizyms will be
here (current WIP with the new update).

Medic:

  • MP34 XRRR for ranged use.
  • Suomi RLLR for maximum 1v1 cancer.
  • Suomi RRRR for a gun that's actually good at being an SMG.
  • The M28 Tromboncino is decently viable, and is in my opinion, the best bolt-action in the game. Bolt actions aren't very good weapons, so this isn't a particularly high bar.

Support:

  • FG42 LRRR or LS/26 RRRX for assault rifle use.
  • Bren RRRX for ranged use.
  • Lewis Gun LRRX for bigmag pubstomping.
  • MG42 RLLR for dolphin diving on people.
  • MG34 RRRR for 200m rubble camping.

Assault (almost every weapon is excellent):

  • MAS-44 LLLL for all-around use.
  • Turner LLLR for destroying groups.
  • AG m/42 LLLR for shooting people in the face at all ranges.
  • 1907 RLLR for spraying people to 50m.
  • 1916 RLLR for supine prone camping in bushes.
  • M1A1 RLLL instead of non-1907 assault rifles.

Scout:

  • Boys AT LLLR for sniping and actually being useful
  • P08 Carbine for playing up close and actually being useful
  • 1906 LLLR for actually being useful as a scout.
  • Model 8 RLLR for aggressive play.
  • Krag LLLR if you're Stodeh Play medic and use the Tromboncino if you're Stodeh.

Feel free to ask me, /u/Prizyms (or maybe /u/noctyrnesaga) about specialization tree and weapon balance or the charts. If anyone is interested, I could run an ever-fluctuating Google Doc linked in these posts with opinions on what's right and wrong with BFV gunplay. I think most issues are relatively minor, as gunplay is likely the most balanced thing about BFV, by a long shot. Outside of SARs being standout guns, BFV's weapon balance is very good for a Battlefield title.

P.S.: The universal 4BTK range for automatic weapons still needs to be increased from 10m to 15m, which solves most problems with SMG "weakness".

P.S.S.: A universal decrease in horizontal recoil for automatic weapons would still be nice, largely solving "OP SARs".

Source: Original link


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