Battlefield 5

Dear DICE, if you revert the TTK you will get and deserve absolutely no credit for doing so. But it will be the first step you need to take in order to repair your relationship with the playerbase.

Battlefield 3 - Dear DICE, if you revert the TTK you will get and deserve absolutely no credit for doing so. But it will be the first step you need to take in order to repair your relationship with the playerbase.
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DICE,

I love Battlefield. I still fondly remember playing Battlefield 1942 on my family computer with my cousins and having the time of our young lives. I likewise fondly remember Battlefield: Vietnam where I had my first experiences with online gaming. I will never forget the knife fight I go into on the La Drag Valley map with another player. I ran at him with my knife out and as an honorable person he did likewise. It is honestly one of my favorite gaming memories and I was all of 14 years old.

I have uninstalled BFV and I won't be reinstalling it even if you revert the TTK. You might not care. But I do. The Pacific update was amazing and perhaps other content drops like the Eastern Front or Mediterranean will bring me back. But it won't if the TTK remains how it is.

My issues are beyond the present state of the TTK though. My main issue is with the way the development of this game has transpired going back to the original TTK change with 2.0. When you revert that change, you told us you would not be changing the TTK again. But you did. Even though you initially tried to tell us it wasn't a TTK nerf.

The moment the patch notes for 5.2 were released, the community was virtually unanimous in its displeasure. Myself included. Some choose to hold their opinion until they actually played the update. When 5.2 dropped it was absolutely horrendous. You patched the most glaring problems but it was still not what we wanted. Since then you have refused to listen in any meaningful way. So let me demonstrate how one of the flagship franchises of a AAA game studio should be developed in a nutshell:

1- Come up with an idea for a game, get game approved. (probably years in advance)

2- Begin development of the game. (ideally taking place for a year at the very least)

3- Alpha testing. (this is where you work on balancing and figuring out the game's meta)

4- Beta testing. (continue working on balancing and tweaks)

5- Open Beta. (continue with the aims of steps 3 and 4 while also receiving wider community feedback)

6- Release and immediate period after. (squash bugs, maybe some minor gameplay tweaks)

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7- Post Release. (continue to add content in the forms of maps, weapons, customization options etc.)

I know this is not how everyone does it and there's clearly a lot that goes into these steps, but you know what you shouldn't do? Fundamentally change the way GUNS work in a FIRST PERSON SHOOTER, almost a YEAR post release! What happened to finishing a damn game before you release it? At the very least figure it out in the first couple of months following release. Not only wasn't it finished, but you're still figuring out what your vision for the gunplay in, and I will say this again, A FIRST PERSON SHOOTER almost a year after you released it!

You should listen to your fans, the people who actually consume your product, rather than some spreadsheet with data that you clearly don't understand. I'm sure people do rage quit when they die, but you know what? Its an FPS, you're supposed to die. But you know what's more frustrating? Dying to OP vehicles that require almost no skill to use and playing on unbalanced maps with poorly balanced teams. But to me, the most frustrating thing that happens in this game isn't dying in itself, it's dying to the cheaters that have permeated this game since release.

DICE, you have destroyed any faith that I had in your ability to know what the hell you doing. If you revert the TTK you will get no credit for me for doing so. You don't get credit for fixing a problem you created twice. So no, I won't give you props if you revert and I won't reinstall. But it would get me to consider doing so in the future. It would get me to consider buying the next installment of a franchise that I love. But that's it.

To the DICE employees that read and comment on this sub, I know that you're just passing information to us. I know that you're more marketing people than anything. But the Mouth of Sauron didn't get credit for not being Sauron, and neither shall you.

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