I don't believe that's a bad thing – please give me a chance to try to explain why.
Disclaimer: I like the TTK where it is right now, before the changes, but I'm also willing to experiment.
Let's pull apart what they said:
It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc.
They are acknowledging your feedback. They know how you, "the community" feel about it. They're not ignoring it, or pretending that it doesn't exist, or that you don't matter. In fact, the fact that they called it out indicates that they're listening and do care – they're giving your perspective a voice at the podium.
Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn – meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V.
The TL;DR is that the game data DICE has, that we do not have, does not agree with the community. I've seen a lot of the fast reactions to the TTK changes going the route of, "MAY be getting frustrated?!" and claiming that DICE is trying to rationalize a change they wanted to make anyway. Read it carefully! The statement that, "we see from our game data the wider player base is dying too fast" is not a question.
They aren't ignoring your feedback, they're disagreeing with you.
Willingness to disagree and accept conflict is part of any healthy relationship. In one sense, we the "deeply engaged community" are in a relationship with DICE, centered around a game that embodies an experience both "sides" really dig/enjoy/love/etc. There is a lot of common ground between the two groups, especially in that both DICE and the community want the game to succeed. But there will be differences of opinion, especially with any system as complex as a Battlefield title.
They made the game for us, but they also also made it for themselves. Disregarding all the stupidity that comes with living under the embrella of EA, DICE are clearly personally invested in the Battlefield concept. When it comes to game feel, modern audiences tend to feel they deserve to have their preferences met. If a developer bends to every demand, without even requiring that the community try it out and test a hypothesis, it will ultimately constrain their creativity. The hypothesis I'm referring to is this:
Players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield VЗагрузка...
They know "wider player base is dying too fast" (note: that's not you, community, the 85k people on this subreddit), but this is the part they're not sure about. They're concerned it's causing a majority of people to quit, instead of
. In fact, they're so concerned about that data they're willing to risk upsetting you to be sure. For the majority of the community, the quick kills are what keep you coming back. You want them to "fix the TTD, not the TTK!", but you're ignoring their plea that,
It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa.
I don't believe that this community is listening very well, and I'm disappointed that we're unwilling to experiment. Testing a game design change is not a bad thing – the willingness to do it is a terrific thing to see. As a developer myself, here's a short list of some reasons I'm excited about how things are going, even if I don't agree with the TTK changes:
- They're stating clearly what they believe to be true, and acknowledging what they're unsure of.
- Their release cadence has been bi-weekly/weekly, which is absolutely fantastic, because it suggests their architecture can handle frequent, regular tweaks (see the current state of Bungle's Destiny 2 PvP sandbox for the opposite end of this spectrum).
- They are taking advantage of that architecture to trial big changes, knowing that if it doesn't work they can go back.
- When "spotting on kill" was proven a detriment to the game, they removed it. This is a really good sign for the future.
But OP, I don't understand why we should be subjected to their experiment. It's ridiculous that they're making us "test" their game. Their should be a test playlist, not a "core" playlist for the way it used to be! I invite you to remember back to what they actually said:
We see from our game data that the wider player base is dying too fast…
I would submit to you that they can't really test their hypothesis without rolling it out to everyone. If they put it in a single playlist, a few people will try it, but it won't touch the everyday habits of the majority of the playerbase. They can't risk it.
Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.
They're not ignoring you. They're listening. They want you to try it, and they want to hear what you think. If you're as deeply engaged as they claim you are, give their changes a chance. If we try it, and it still doesn't work, then absolutely by all means, we'll all tell them how the changes make us feel. The relationship won't work if you're not willing to disagree, have the debate, and get to the bottom of things. In a sense, they're putting faith in your willingness to accept potential change – as strongly as I can, I would submit to you: That is a reasonable expectation.
edit: rip my inbox, i have a meeting now! argh!
© Post "DICE isn’t ignoring your feedback, they’re disagreeing with you. There’s a meaningful difference between the two." for game Battlefield 5.
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