Battlefield 5

Maybe quick deaths made players leave – but I think the endless bugs are a much more common reason

Battlefield 5 - Maybe quick deaths made players leave - but I think the endless bugs are a much more common reason

I've died SO many times trying to vault something, and then just… nope, not happening. Died getting stuck on random shit in the battlefield. Died because I gave myself away without getting a kill, because the hitblock box for random rocks is blocking all my shots. I've died because some on some maps, spawnkilling is perfectly possible. I've died because sometimes you literally just randomly catch fired. I've had bad games, because I haven't been able to join a single squad and I'm forced to run around alone. I've been frustrated because I die, in my perspective, practically instantly from what turns out to be a sidearm. I've been frustrated because it takes me 2 minutes to leave a game. Frustrated because I can't change assignments without leaving the match. Frustrated because the scoreboard/rewards screen bugs up and I'm not sure what I got or happened. Frustrated because the game takes ages to boot up. Frustrated because I don't get a say in what kind of maps I play on, so half the time I'm playing on maps that I dislike. I get bored because the game lacks atmosphere and doesn't feel like an actual WWII game, but could be practically any generic shooter. I don't get hooked on unlocking stuff, because most of the unlocks are pretty boring.

I honestly doubt that TTK is the biggest issue for new players. Even more, with the new TTK changes, I honestly don't feel a difference. If I hadn't read about it or seen stuff about it, and just played, I wouldn't have thought anything actually changed. With varying health, other people shooting, no health regen, etc., the 1-bullet difference (in some cases 2 for medics I guess) isn't something I notice. Realistically here, we're talking about a few hundred milliseconds in a firefights difference in most cases.

I seriously doubt that this result in any noticable difference in player dropoffs, but I'm pretty sure all the frustrating bugs DO result in player dropoffs.

Read:  DICE isn't ignoring your feedback, they're disagreeing with you. There's a meaningful difference between the two.

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