-Player-base-dividing season passes. Friendly reminder, Activision, that it’s 2019.
-Maps geared strictly toward CWL and competitive play (small, three-lanes, etc.). Would it really be so bad to have maps that are large, diverse, and that don’t cater to every weapon class? The Modern Warfare trilogy didn’t think so.
-Specialists. They’re essentially just scorestreaks on a cool-down, awarded simply for existing in the match long enough.
-Again, Specialists are really f—cking bad. Just want to make sure that’s clear.
-Map atmosphere. Remember when bushes and cover items used to exist in CoD universes? Pepperidge Farm remembers.
-Lying about the game’s season and plans for content. You can leave that bullsh—t at the door.
-Stale multiplayer game modes. The majority of the lineup has existed for well over a decade, and it wouldn’t hurt to put a lot of those game modes on the chopping block in favor of 100% brand new modes, even if for only a few years.
-Third game mode variety. Every single CoD release doesn’t need to have a Zombies mode! It wouldn’t hurt to revisit Spec Ops, or, hear me out, come up with something new.
-* Cough * campaign * cough.*
-Overall game support. The gaming industry has become much more competitive, Activision. It’s not 2007 anymore.
-Unequal support between sections of the game (sorry, Zombies people. Activision knows they can’t make that much money off of you, so you’re an afterthought—but I haven’t forgotten you).
-No prestige incentives. Like, maybe throw me a nice weapon camouflage or an outfit? Anything?
-Micro-transactions, and, in particular, offering new, unique weapons for purchase. Really? Competitive multiplayer shooter, and we can buy an advantage?
-League Play and leaderboards not standard at launch.
-Power Ranger and glowing skeleton outfits. Once upon a time, Call of Duty didn’t look like crayon barf.
-Headglitching. That hasn’t been in CoD for nearly two decades or anything.
-Hit registration. Some developers are guiltier than others.
-A lack of Party Games.
-Game instability long after launch.
-Poor weapon balancing that, like instabilities and bugs, exists long after launch.
-Emotes, “tags” and other useless garbage. It wouldn’t be the worst thing in the world to utilize the D-Pad for something more useful.
-And, lastly, annual releases. Maybe a personal opinion and maybe not, but annual CoD titles clearly don’t give these games long enough to mature before they’re released, and I’d embrace long-term support for CoD titles. They become irrelevant far too fast.
Now, do you think anyone’ll see this?
Source: Original link
© Post "I decided to throw everything out on the table. No more mega-threads regarding one issue. This is everything that’s wrong with Black Ops 4, and modern Call of Duties as a whole." for game CoD: Black Ops 4.
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