CoD: Black Ops 4

Treyarch refusing to remove or rework things that never should’ve been in the game is going to make or break it.

black ops 4 3 - Treyarch refusing to remove or rework things that never should've been in the game is going to make or break it.

Call of Duty: WWII launched with a host of problems and extremely poor reception to the built-in division system. People were pissed, and they let Sledgehammer Games, the developer for WWII, know it – Similar to this subreddit.

As a response, Sledgehammer shook up their dev team, replacing their lead developer, Michael Condry. They then reworked the game from the ground up, completely re-doing the division system.

This was massively appreciated by the fanbase of WWII (You can check it out at r/WWII), and though lasting damage was done to the playerbase by the launch game's lack of quality, WWII went from one of the most uniformly disliked COD games in history to something that many many people still play and still gets updated (Multiple weapon batches are coming this month and the next).

Sledgehammer took steps in response to outcry. They reworked their game, shook up the development team, and did their best. They listened to their fanbase and fixed the game. So far, Treyarch has done nothing of the sort – No official talks on changes to a system no one likes, no communication on the subeddit (Sledgehammer games routinely used the Subreddit to communicate), and nothing has been done to remedy balance-ills or the MTX situation.

If Black Ops 4 is not fixed, in its current state, the game will die incredibly fast once IW's game comes out. Many people I know and see around the sub only play this game because it's the only thing that scratches the COD Itch – Myself included – And don't enjoy the game at its core. Many people find Blackout very fun, but once it isn't updated anymore and the Battle Royale trend ends, good luck finding 100 people to fill a game out.

Here are a list of things that, in their current state, should outright be removed from the game or reworked to have a different function. Whether or not these things are fixed are an important part of BO4's continued life.

Zero – A specialist that, because she existed, can steal all of your killstreaks or destroy them by pressing buttons in spawn is not balanced and can't be balanced. The EMP grenade is a welcome addition but someone who is barely playing the game or who has a 0.3 KD shouldn't be able to ruin my Sniper's Nest and my Drone Squadron by clicking a button.

The Strobelight Operator Mod – A Treyarch dev of some sort revealed that Tac Mask is being considered to actually perform against a Strobelight – It currently has no counters. In the vast majority of situations if a strobelight player is fighting you, you're gonna die and there's nothing you can do about it. This compromise is ridiculous. There shouldn't be an attachment in the game that outright breaks your controls. That is the stupidest idea I've ever seen in a COD game and I have been playing COD for a decade.

Read:  In Game Counters to VMP

As a quick side note, anyone telling you "I just learned to aim without aim assist, so I can counter it" is lying to you. They're making it up. A console controller's sticks are not precise enough for accurate gameplay. Without it, the best PS4 COD player on earth with a 12+ KD would immediately drop to having trouble breaking positive.

High Caliber II – There is no gun in this game's multiplayer, that has this attachment, that is balanced. Period. It is essentially Stopping Power, a broken perk from an age long past. An attachment that reduces your TTK to a degree which other guns just can't overcome is completely ridiculous and doesn't belong in this game.


An Auger with High Caliber II has such a minuscule TTK, it literally kills at around a third of the time any Rifle takes. You will lose fights with this gun even if you land multiple shots before the Auger user gets their gun up. The Daemon is similar, in which it has less than half the TTK of any other SMG or Assault Rifle, with a bonus of being laser accurate. The Rampart is also broken, reducing its TTK to being lower than any other AR or SMG. In a fair gunfight with any of these High Cal II weapons, you are going to lose unless the other player fucks up. Gunfight should be decided on who is more skilled, not by who screws up and can't use their broken attachment to win.

Timer based Specialist weapons and equipment – I touched on this before when talking about Zero, but it needs its own bullet point. Specialist abilities are not and cannot be balanced if they are earned based on a timer. Bad players who are not contributing anything shouldn't be able to single-handedly turn the tide of a close game by spamming a grenade launcher vaguely at Point B on Domination or a 3-39 Firebreak purifying the entire enemy team in hardpoint to win a close game.

This reduces the skill ceiling to a historic low in the entire series, with pretty much no game in COD history being this noob friendly. It makes incredible gameplay, ones that give you streaks, a thing of the past – I guarantee the amount of nuclear medals earned in this game is vastly lower than any other COD game simply based on the fact that anybody playing can get some of the most broken equipment in the entire game just by existing. Every good BO4 player knows the feeling of dying 1 off a gunship or a nuclear medal to an AI controlled dog called in by xXx_timmy_2004_xXx, or Armless_Johnny_2001 killing them because their teammate got shot with a tempest and crawled into them.

It's no fair, it's not fun, and it makes this game a brain-dead noobfest that directly encourages mediocre gameplay. It doesn't belong in the game.

Read:  We all are here because we love this game, but that won't last forever. We have Treyarch focused on MINOR problems because they are cheap and easy to fix but they must address the 2 MAJOR issues affecting gameplay: Servers and performance.

The Reserve System – The Reserves, as someone who has opened around 400~+ of them, are total rip-offs. I feel absolutely 0 incentive anymore to get reserves, which leads to me losing my incentive to play the game. I missed the Kap-40, Daemon, and Swat (One of those is currently ridiculously overpowered), and despite opening hundreds upon hundreds of crates, I still have not gotten any of them.

Out of all those crates I've gotten literally 1 thing worth glancing at, a mastercraft for the KN-57, a gun I don't even use. I haven't gotten any camos I like, no blackout characters whatsoever, no new weapons, no mastercrafts for any guns I use, and no decent cosmetics except for one for Torque I got… I don't play Torque.

Having crates only open 1 item, and that 1 item being non-dupe protected, with hundreds and hundreds and hundreds of worthless facepaints, stickers, and emblems, is absolutely absurd and a slap in the face to anyone playing this game. It's an absolute travesty.

And I wanted to say this, for certain people reading – You know who you are.

Ahem –


These are all things I'm sure the vast majority of the subreddit agree on, and the vast majority of people who understand this game agree on. Sledgehammer changed it, and overnight WW2 was seen as a far better game and has received a majorly expanded lifecycle for it. Treyarch needs to do the same. They need to listen.

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