Destiny 2

7 things Bungie has yet to talk specifics (or show us!) before Beyond Light Launch

destiny2 7 - 7 things Bungie has yet to talk specifics (or show us!) before Beyond Light Launch

So over the last few months, we've been getting lots of info over how things will work for Beyond Light. However, there are a few things that Bungie has only given us vague information about and hasn't revealed too much.


For Season 11, it was revealed in this TWAB, what the World Loot Pool weapons were a few weeks before the season launched. It would be great to get an update on what the World Loot pool will look like in Beyond Light.


Back in the TWAB on 4/30/20, Bungie said the following :

XP and Season Rank gains are currently balanced around large contributions from Weekly Bounties. The intent here was to provide a large amount of progress for a small amount of focused play every week, but Weeklies fall down here because you lose out on big chunks of progress if you miss a week, and they are strained between too little progress for single-character players and too much repetitive work for triple-character players.

While the specifics are still under development, as early as Season 12 we want to make this better by replacing Weekly Bounties with a mechanism that provides players with a set of non-expiring and account-scoped objectives each week that grant lots of Season Rank progress (more than the Weeklies they replace). That way the return on effort is better, more consistent between players.

Bounties have found their way into the critical path of some Seasonal pursuits, becoming primary sources for Seasonal progress. Starting in Season 12, we plan to steer away from this model in general. Bounties should focus on being an optional way to optimize for more or faster core progressions, like XP or Powerful gear by way of Challenges.

When it comes to optimization, we recognize that there is a very blurry line between "optional" and "mandatory", and there's no perfect balance that works for everyone. But we think the balance is tilted too far towards feeling like you need to do bounties to unlock Seasonal content, so we're going to take this step to tilting back.

Our Seasonal free events are also currently heavily utilizing bounties in their design. We have seen the feedback around Guardian Games being the most recent source of frustration, with too much emphasis on completing bounties to participate in the event. We don’t plan on making any changes to the current event as it’s ending in a few weeks, but are already looking at plans to adjust the role bounties will play in future events.

We don't like that every play session starts with 10-15 minutes of loading up on bounties. We want to make it easier to grab bounties when you want to do them. To that end, we are looking at mechanisms like allowing bounties to be accessed directly from the Destination Map. These are a bit further out (think Season 13), but are on our roadmap.

We also don't like it when a bounty you’ve nearly completed in the middle of the previous day's play session expires right in the middle of today's session. While we still see expiration as a necessary mechanism to keep half-completed bounties from hanging around forever, we're going to relax some of the expiration times in Season 11 to give more time to close out yesterday's “19 out of 20 grenade kills.

Speaking of grenade kills, in general we're dialing in the time to complete bounty objectives to be more consistent. Unexpectedly time consuming objectives sneak in from time to time, and we generally want objectives in upcoming Seasons to be a bit less restrictive in terms of how you play.

This was back in April of this year. It would be great if we could get an update on this, and what to expect for these systems and how they will work in Beyond Light.



Bungie has teased the UI for a little bit now. They've announced a dark "Start Screen" in Beyond Light. They've shown the Ghost Update UI a couple times, and how it plays with the stasis subclass menus. Bungie also revealed the Triumph and Seals UI screen and how how gear icons will look in-game when it's "sunset". Bungie has even revealed the updated Director Map for Beyond Light – as well as the Crucible, Vanguard, and Gambit playlist director will look like. Bungie has even published the map of Europa on their site as well.

UI Things that we haven't seen:

  • Your Guardian gear screen
  • Materials Screen and Menu Options
  • Tower/Vendor UI changes
  • Bounties/Quests Screens
  • Clan Page
  • New in game lore books that were discussed in this TWAB.


Bungie sometimes might give us a teaser ahead of time of whatever the next Seasonal Artifact is, but they haven't talked about anything in regards to upcoming changes for Beyond Light. We don't even know what the next "Season" name is at this point.

Will we get some mod favorites returning for S12 and beyond, such as Tyrant's Surge, Hammer of the Warmind, Disrupting Blade, Passive Guard, Lightning Strikes Twice and Thundercoil. In S9 we had Antibarrier on Pulses, Scouts and Bows (also got Disruption), and Void Battery, Disruptor Strike and Molten Overload. In S8 (Undying)) brought Oppressive Darkness for the first time, Breach Refractor, Overload Grenades, as well as Arc Battery and Thundercoil.

We haven't heard a peep on how the Seasonal Artifact, in general, will change as a Core Mechanic in Destiny, especially on how it may combine with Stasis for truly experimental builds.


Bungie has stated the following in this TWAB back in May 2020.

We are making it easier for you to earn Bright Dust.

  • We will be moving away from character-specific ways to earn Bright Dust and more toward Account-specific paths.
  • This change is geared toward giving one-character players significantly more Bright Dust than they earn today.

We’re updating the Bright Engram to be more relevant than it is today.

  • The earned Bright Engram in the Season Pass will be updated to include various Year 3 Eververse items previously sold for Silver and Bright Dust. And going forward, that Bright Engram will update each Season to include Eververse items from 3+ seasons prior.

We will no longer be selling new Legendary Weapon Ornaments in Eververse

Beginning in Season 12, we will no longer be selling ships, ghost shells, sparrows, or armor ornaments in Eververse that are visually based on themes from Aspirational Activities.


We still don't have any announcements on how economy materials and changes will take place. What happens to materials from planets that are going into the DCV? Will changes be made to dismantling gear and the materials granted from it? Will Spider get an overhaul? What should we stock up on?


Much of the focus from September has largely been on Stasis on how that will work or be integrated. What changes or updates can we expect to the current subclasses?

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