Destiny 2

A Comprehensive Guide to Auto Rifles, Range, Perks and Uasage for PvP. Part – 1, High Impact Frame.

destiny2 2 - A Comprehensive Guide to Auto Rifles, Range, Perks and Uasage for PvP. Part - 1, High Impact Frame.
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General notes on AR range.

  • +5 to Range adds around 1m to damage dropoff
  • +1 to Zoom (via scope) adds around 1.6m to 1.8m to damage dropoff
  • RangeFinder adds arround 2m to damage dropoff

Notes

Base is 6 Resilence that is 192 Health. M denotes Max Resilience.


High Impact Frame – 360 RPM

Optimal TTK – 0.83s, 5 crit 1 body ( 6 crit M ).

Body TTK – 1.33s ( 1.5s M), 9 body (10 body M).

Range Variation26m – 41m ( potential range 46m ), Test Results Below.

These heavy hitting, long range ARs, which can compete with HandCannons, but with Stellar Rolls can even compete* against Pulses.

Since these are slow firing weapons, perks like Dynamic Sway Reduction, Zen Moment, Tap the Trigger aren't as useful on this as they are on faster Archetypes like 600s or 720s.

for Stats, go for Range over anything else, as 5 range gives you 1m distance, which is pretty good. They are very slow firing, so Stability shouldn't be an issue, Also you these ARs are useless at close range, as slow RoF and punishing Body Shot TTK.

* Important Note: I know that 46m range sounds too good to be true and it kind of is, as only
1518042134 - A Comprehensive Guide to Auto Rifles, Range, Perks and Uasage for PvP. Part - 1, High Impact Frame.

Halfdan-D capable of reaching it, rest of them are limited to 37m Max. And you are reaching those Scout / Pulse ranges at 24 zoom, at which point you are using a DMR not a AR, Recoil gets extremly jarring, tracking things is a pain, flinch is horrible and have tunnel vision….and that's on M&K.

Source: Exotic Engram, Forsaken.

Difficulty to Accuire: Mediore.

Catalyst: Yes.

TTK: 0.63s to 1.00s, it's weird.

Range: Basically Infinite, but this is a weird one, more information below.

Cerberus + 1 is four ARs in one, it fires a Central Round and 3 rounds surrounding it, the surrounding rounds rotate Clockwise. Weapon does more damage the further you are drom your target.

At 6m damage is 25 crit and 16 per body, which increase as the distance from the target increases, until 20m where damage is 30 crit and 19 body. which stays forever. this is balanced be scatter rounds have a spread, so you are landing more rounds up close than on range.

The Weapon has erratic recoil, but because of low RoF and conistency of the Central Rounds you can get kills from long ranges. if you are landing only Crits you can reach a ttk of 1.00s on basically any range and if you manage to land 2 scatter shots you ttk drops to 0.83 on any range. That is good.

Catalyst of this weapon basically turns it to a Primary Auto Shotgun, which 2 burst everything in CQC.

Source: Exotic Engram, Base Game.

Difficulty to Accuire: Mediore.

Range: 22m.

Catalyst: Yes

Damage: 20 Crit 15 Body.

TTK: 1.20s Optimal (10 Crits), 1.57s body (13 Body) at Max RoF its 0.60s Optimal and 0.80s body.

This is the only MiniGun in destiny, it has 150 round mag, its not really competitve, but this thing can do suppressive fire like one other. its fun to use and can shred, but doesn't stand much of chance in Sniper and Fusion meta.

Source: Exotic Engram, Base Game.

Difficulty to Accuire: Mediore.

Range: 26m.

Catalyst: Yes.

Suros is a great weapon, in its SpinningUp or its adaptive form, but as a High Impact AR it is really bad, it has very limited range compared to other ARs in 360 Archetype, Though the ability to hipfire at 600RPM and chance of heal on kills does make it a bit more usable, but not by much.

  • Legendaries
    • Halfdan-D
      • Source: Banshee – 44 the Gunsmith, Forsaken.
      • Difficulty to Accuire: Hard
      • Range: 27m – 46m(potential)
      • Halfdan-D is the Best 360 AR. it is the only one capable of rolling with scopes, therefore the only one capable of reaching upto 46m*, with 100 Range, RangeFinder and +6 Zoom Scope.it has 82 base range so you really only need 1 range perk to max that range out, so on this weapon it okay and even helpful going for Handling or stablility perks. There are also very few garbage perks.
      • S-tier Perks: Scopes -> SC Holo, SD Thermal. Mag -> Accurized Rounds*,* Steady Rounds, Tactical Mag, Flared Magwell. First Perk -> QuickDraw, UnderPressure, Tap the Trigger, Second Perk -> KillClip, RangeFinder, MovingTarget. Masterwork -> Stability, Handling.
      • A-tier Perks: Scopes -> LD Watchdog, LB Assault, LC Range. Mag -> AppendedMag, Extended Mag. First Perk -> Outlaw, SnapShot and Dynamic Sway Reduction, Second Perk -> Rampage, High Impact Reserves . Masterwork -> Range / Reload
      • Trash and B-tier Perks: Scopes -> GA Post, GB Iron. Mag -> Drop Mag, AlloyMag. First Perk -> Autoloading Holster. Second Perk -> Pulse Monitor, GraveRobber.
      • Max Range Roll: LC Range + SteadyRounds + Tap The Trigger + RangeFinder + Range MW, this will reach 46m and will be usable
      • Recommeded Roll: SC Holo, SD Thermal + Accurized Rounds, Steady Rounds + QuickDraw + KillClip + Stability MW, Range MW

  • Pluperfect
    • Source: Season Pass, Season 8.
    • Difficulty to Accuire: Impossible (as per now)
    • Range: 27m – 36m
    • Pluperfect is the Worst of the High Impact ARs. It has the worst base Range of 75, worst Stability and worst Handling, Though it does have the best Bounce Intensity. So it need Range Perks in order to be good at the intended ranges. also this weapon has a lot of Trash perks, so getting a good roll can be hard.
    • S-tier Perks: Barrel -> Extended Barrel, Hammer Forged, Full Bore. Mag -> HighCals, Ricochet Rounds, Armor Piercing and Light Mag. First Perk -> RangeFinder, Second Perk -> KillClip, Rampage. Masterwork -> Range.
    • A-tier Perks: Barrel -> Small Bore, Corkscrew. Mag -> Extended Mag. First Perk -> Slideways, ZenMoment. Second Perk -> High Impact Reserves, Dynamic Sway Reduction. Masterwork -> Stability
    • B-tier Perks: Barrel -> Chambered, Polygonal, Fluted. Mag -> Alloy Mag, Flared Magwell. First Perk -> UnderDog, OutLaw. Second Perk -> Threat Detector, Masterwork -> Handling
    • Trash-tier Perks: Barrel -> Arrowhead, First Perk -> Autoloading Holster. Second Perk -> Mulligan, Masterwork -> Reload
    • Recommeded Roll: Hammer Forged + Ricochet Rounds + RangeFinder + KillClip + Range MW

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  • Age-Old Bond
    • Source: Last Wish, Forsaken.
    • Difficulty to Accuire: Very Hard
    • Range: 30m – 33m
    • Age-Old Bond is the Most Conisitent of High Impact ARs. Its Also the ONLY Energy High Impact AR. Very high Base Range, High Aim Assistance and descent Handling and Stability makes it very very consistent to use and the range variation is of just 3m, so basically any roll you get is going to be good. it needs only one Range Perk, so you can spec Stablity and Handling
    • S-tier Perks: Barrel -> Extended Barrel, Hammer Forged, Small Bore. Mag -> HighCals, Ricochet Rounds, Light Mag. First Perk -> ZenMoment, Tap The Trigger. Second Perk -> KillClip. Masterwork -> Range, Stability
    • A-tier Perks: Barrel -> Corkscrew, Full Bore, Polygonal. Mag -> Armor Piercing, Extended Mag. First Perk -> Dynamic Sway Reduction, Second Perk -> High Impact Reserves, Dragonfly. Masterwork -> Handling, Reload
    • B-tier Perks: Barrel -> Arrowhead, Chambered, Fluted. Mag -> Alloy Mag. First Perk -> TripleTap, Second Perk -> Amibitious Assassin
    • Recommeded Roll: Small Bore + Ricochet Rounds + Tap The Trigger + KillClip + Range MW

  • Gahlran's Right Hand

    • Source: Crown of Sorrows, Season of Oppulence.
    • Difficulty to Accuire: Very Hard
    • Range: 30m – 36m
    • Gahlran's Right Hand can be the most lethal of the ARs and can provide some unique playstyles. Very high Base Range so it needs only one Range Perk, so you can spec Stablity and Handling.
    • S-tier Perks: Barrel -> Extended Barrel, Hammer Forged, Small Bore.** Mag -> HighCals, Ricochet Rounds. First Perk -> Eye Of The Storm, Tap The Trigger. Second Perk -> Multi Kill Clip, Demolitionist, RangeFinder. Masterwork -> Range, Stability
    • A-tier Perks: Barrel -> Corkscrew, Full Bore, Polygonal. Mag -> Armor Piercing, Light Mag. First Perk -> ZenMoment, UnderPressure. Second Perk -> High Impact Reserves. Masterwork -> Handling, Reload
    • B-tier Perks: Barrel -> Arrowhead, Chambered, Fluted. Mag -> Alloy Mag, Extended Mag. First Perk -> Dynamic Sway Reduction, Outlaw, Second Perk -> UnderDog, Amibitious Assassin
    • Recommeded Roll: Small Bore + Ricochet Rounds + Tap The Trigger + Demolitionist + Range MW
  • Test Results of My Rolls, Margin of error +/- 1m

WeaponRangeFinderRangeZoomDrop off Distance
Halfdan-DN851627m
Halfdan-DN941632m
Halfdan-DN942040m
Halfdan-DN1002041m
Age-Old BondN881631m
Age-Old BondN951632m
Age-Old BondN1001633m
PluperfectY751631m
PluperfectY801632m
PluperfectY851633m
Gahlran's Right HandY961636m

I am in process of testing other Archetype most of the tested data is in the public draft here

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