Note anything I'm talking about here is for the sake of PvE balancing – not necessarily Gambit or Crucible. Heavy Weapons have a completely different role/balancing when dealing with PvP environments, and therefore their ammo drops should obviously be balanced separately.
Don't get me wrong, I really like the idea of diversifying the purpose of Heavy Weapons – with some being strong for crowd control/ad clearing, some being good at clearing entrances/spawnpoints of enemies as soon as they spawn, some buffing DPS for other teammates, and others being useful for Single Target DPS – with some being better for sustained periods of DPS and others being more useful for quick bursts of it.
However, currently, no one is going to be incentivized to use their Heavy Slot for anything other than Single Target DPS and occasionally buffing their teammates' DPS. This isn't because there's necessarily anything specifically wrong with other types of Heavy Weapon (not saying that they don't need tweaking!), but rather because of the wildly inconsistent drop/spawn rate of Heavy Ammo.
Heavy Ammo in this game is ridiculously unpredictable and inconsistent. One minute, you have too much of it dropping to know what to do with it. Next minute, you kill every enemy in the Lost Sector and not a single one of the purple bricks drop. There has been zero transparency on how the spawning of Heavy Ammo works, and the most we can do about it is equip Heavy Ammo Finder and respective Heavy Weapon Reserves etc to try and store more Heavy Ammo or get more from each brick.
But this doesn't fix the initial problem with Heavy Ammo. People are just going to hoard it up until they have a boss to dump it on because they don't know if they'll get more or not if they use it on other enemies. This completely eliminates any hope of people diversifying the use of their Heavy slot. No one is going to waste their scarce DPS Weapon's ammo on anything other than a Boss, Champion etc, and no one is even going to bother with crowd control Heavies because they'll clear a room out and then wait half the game for another brick of ammo (or they could walk into the next room and every enemy could drop a brick, that's how unpredictable it is).
My proposed fix to this problem is to simply both A: Be more transparent about how Heavy Ammo drops work in the PvE Sandbox so that players can be more familiar with managing their Heavy Ammo, and B: Adjust the PvE spawn rates of Heavy Ammo to be both more consistent, as well as more or less frequent depending on the weapon type. Weapons with extremely high DPS could maintain the inconsistent, rare spawnrate of Heavy Ammo, while weapons more focused on Crowd Control could have more consistent, common drops of Heavy Ammo to balance them out.
This is just my suggestion, mostly as a response to the EoT nerf, as Bungie seem to think the reason that people won't diversify heavies is because of power creep, when the primary reason is just the inconsistency of heavies forcing most people to feel like they need to use the weapons with the highest numbers to make the most out of the rare ammo drops.
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© Post "Bungie, the primary reason no one is wanting to use Heavy Weapons for anything other than Boss DPS [in PvE] is because of the wildly inconsistent drop-rate of Heavy Ammo, even with finder mods." for game Destiny 2.
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