What is Decay?
Decay is the poison/disease element. It is supposed to be the alternative to Solar. My goal in creating the new element, Decay, is to add more Darkness elements to try to balance out the current roster. Since the next expansion is The Witch Queen, I thought that the next element should be a green, poison based element that would be similar to the Hive without directly being Hive magic.
Since there is already a DoT subclass, Solar, I had to find a way to make it different, so that it added something new to the game rather than just reskinning Solar. I decided on making the damage start weak and ramp up to be stronger than Solar like how when a poison/disease first enters an organism, the organism does not immediately notice they are poisoned/infected until it is too late and the poison/disease has already done irreversible damage.
Each grenade was picked to fit each of the classes. A mine/trap grenade for Hunters, a sticky grenade for Titans, and an AoE grenade for Warlocks.
Intro to the Subclasses
With Stasis, Bungie showed that a new element should have three parts to it that each subclass could exemplify. I continued this idea and gave Decay three parts to it: Spread, Corrupt, Steal. Each part symbolized the stages of disease: spread, infection, & death.
- The Warlock subclass, Plaguebearer, can be summarized as, “Plague Doctor,” and is all about the spread of Decay.
- The Titan subclass, Corrupter, can be summarized as, “Patient Zero,” and is all about worsening the corruption on enemies.
- The Hunter subclass, Soulstealer, can be summarized as, “The Grim Reaper,” and is about empowering the Hunter after collecting the enemies souls after they die while corrupted, similarly to Thorn.
With these parts, I wanted to try something, that to my knowledge, hasn’t been done before: Intrinsic Subclass Perks. At first this just sounds like normal subclass perks, but hear me out. Intrinsic subclass perks are perks that are always active when using a subclass no matter what aspect, fragment, or exotic you are running. Each Decay subclass will only get a single intrinsic perk, but these perks are what make the subclasses exemplify their parts of Decay.
- The Warlock perk makes corrupted enemies spread corruption to nearby enemies when they die.
- The Titan perk allows the Titan to apply multiple stacks of corruption rather than just one.
- The Hunter perk spawns souls on the bodies of enemies that die while corrupted and collecting these souls boosts movement speed and heals the Hunter.
Plaguebearer embodies the concept of “spreading.”
Super: Plague Censer: Forge a corrupted censer and spread disease among your enemies.
:Press toswing the Plague Censer. Rapidly swinging the Plague Censer results in an infinite right/left chain (similar to Spectral Blades) which applies corruption on impact. :Hold to spin the Plague Censer. While spun up, a cloud of Decay gas forms around the player.
while spinning the Plague Censer to jump and slam it onto the ground, which deals massive damage and creates a large wave of Decay gas that corrupts all caught in its radius.
while spinning the Plague Censer to throw it, which explodes into a corrupting cloud of Decay gas on impact.
Melee: Censer Slam: Summon and slam the Plague Censer onto the ground to create a small wave of Decay gas that deals knockback damage and corrupts all caught in its radius.
Intrinsic: Eliminating corrupted enemies releases a wave of Decay gas that corrupts all caught in its radius.
Soulstealer embodies the concept of “stealing.”
Super: Soul Scythe: Form a corrupted scythe and unseam your enemies from their souls.
:Press toswing the Soul Scythe. It can be swung in a three attack combo (similar to Arc Staff) that ends with a spin attack that creates a cloud of Decay gas. Hits apply corruption. :Hold to charge up an over the head, delayed slam that applies corruption, deals precision damage, and deals massive impact damage, but very little splash damage.
Melee: Chain Knife: Throw a corrupted knife and pull enemies towards you on contact.
Intrinsic: Eliminating corrupted enemies creates a soul that when collected: heals and boosts movement speed.
Corrupter embodies the concept of “corrupting.”
Super: Infected Fury: Unleash a rapid, concentrated barrage of corrupted, bladed fists upon your foes.
:When Infected Fury is activated, you are slowed down considerably (but not completely to avoid frustration in case your target moves) and you are immune to knockback effects. Then you bring up your fists, each with blades protruding from them, and start rapidly punching in front of you with each punch applying corruption.
- Damage would be a little bit less than Celestial Nighthawk since you have to get close to your target, but you don't deal precision damage.
while active to deactivate Infected Fury and save Super energy.
Melee: Infectious Jabs: Strike your opponent with two quick punches that apply corruption.
Intrinsic: Corruption can stack up to three times with each subsequent stack extending the timer.
If you made it this far, thank you so much for reading it all, sorry of the long post. Please let me know your thoughts on this concept.
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