Destiny 2

Exodus Crash Grandmaster Walkthrough (In Depth) : Season of the Hunt

destiny2 10 - Exodus Crash Grandmaster Walkthrough (In Depth) : Season of the Hunt
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This is not the only way to complete the grandmaster, but here's what I found to be simple for any fireteam. So let's start 🙂 Full Vid Breakdown

Nightfall Ordeal – Exodus Crash Modifiers

– Arach-No – When defeated, Fallen Vandals spawn a web mine under feet

– Champions – Overload , This mode contains Overload Champions, which cannot be stopped without an Overload mod.

– Champions – Barrier, This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.

– Chaff – Radar is disabled.

– GrandMaster Modifiers – Contest, Join In Progress Disabled, Champions:Mob, Locked Loadout, Match Game, Extra Shields.

– Match Game – Enemy shields are highly resistant to all unmatched elemental damage.

– Equipment Locked – You will not be able to change your equipment after this activity starts.

– Extinguish – If your fireteam falls in a Restricted Zone, everyone is returned to orbit.

– Limited Revives – Limited fireteam revives, Gain additional revives by defeating Champions (20 Max).

– Champions: MOB – This mode contains additional Champions.

– Thaviks's Implant – Incoming Arc and Environmental damage increased.

Suggestions for Team Synergies

Team A: Main Goal, Orb chain for supers and resistance

 Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible 

Team B: Same Goal as A

 Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible Titan Void (Code of the commander) + Ursa Furiosa(Exotic Gauntlets) , High Intellect 100 if possible Warlock Solar (Attunement of Grace) + Phoenix Protocol(Exotic Chest Piece) , High Intellect 100 if possible 

Team C: It Might be a little tricky but if you have a great tether hunter, should be very doable

 Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets) , High Intellect 100 if possible Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible Hunter Void (Way of the Trapper) + Orpheus Rig (Exotic Boots), High Intellect 100 if possible 

Team D: Aggressive Titan Party

 Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible 

Now, there are plenty of team synergies that can work, especially with players who are experienced, so it doesn't have to be any of these subclasses.

Suggestions on Weapons

Exotic Weapons

  • Anarchy: would be top priority for this (simple; 2 shots on target, then switch). I have a guide if needed on how to properly use anarchy
  • Xenophage: For long range and clearing out crowds of fallen vandals and dregs. (Only one recommended honestly) (2 Anarchy, 1 xeno is what I normally recommend)

Legendary Weapons

  • I would highly have a synergy of someone covering each champion mod (2 on overload and 1 on Barrier), I would say there are more Overload than Barriers – 4 Barriers, 13 Overloads
  • Pulse rifles( Anti-Barrier Mod) Any slot
  • Scout Rifles (Overload Mod) Explosive Payload if possible
  • Sniper rifles ( Vorpal and Major Spec highly recommended)
  • Grenade Launchers (Blinding Grenades)

Abilities and Mods

  • Solar Grenades (Thermal Overload)> Artifact Unlock + Surge Eater (recharges your grenade whenever you or a fireteam disrupts a champion
  • Spoils of War (Heavy ammo mod that spawns heavy for you and your fireteam by defeating a champion with a finisher) would be smart to use on titan or hunter, so warlocks can use the grenade combo
  • Arc Resist (chest Mod) X2
  • Concussive Dampener + Melee Resistance or Sniper Damage Resistance (if having issues with vandal snipers)
  • Warmind build (breakdown of mods here) or Charged with light build (breakdown of mods here) Possibly. I normally run a high energy fire build.
  • Dynamo if possible to squeeze into build (on helmets)

Tips for strike

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First Area

  • Play distance, get rid of snipers before pushing forward, watch out for mines, they one shot sometimes on direct impact.
  • After First 5 Arc Pulses completed, take snipers out early if possible, there will be a Dreg on Pike aggressively coming at you, be ready to take out. Leave at least one Arc Pulse up, clear ads first, just like in the video, you can spawn trap the next set of ads in the front with Anarchy. Once Anarchy is placed, go through the last pulse.
  • Main priority is to take care of small ads before going after champions. With incoming arc damage being so lethal, you have to make sure ads are taken care of. Once cleared, you can focus on champion as group (try to make this a habit for Grandmasters).

Second Area

  • Make sure to get rid of tripmines on wall before moving forward Middle Room, As you enter , there are usually 3 Marauders charging you. If done quick, you can setup and take them up out.

Sequence of ads when you step on and off plate after scanning:

10% ads start spawning

  • explosive shanks
  • 2 wretches
  • 2 dregs
  • 2 overload captains

50%

  • 2 wretches
  • 2 dregs
  • explosive shanks
  • 2 barrier servitors (left and right)

Note: While standing in well, you can damage the shanks attached to servitors after first servitor

  • ads
  • 3 overload captains

60%

  • explosive shanks
  • 1 heavy shank
  • 1 overload captain
  • also about 10 vandals?

80-100%

  • explosive shanks
  • 1 overload captain
  • 2 heavy shank
  • 10 vandals

Note: if done quickly, you won't see the second phase of ads

Exodus Black Area:

You have time to grab 5 more Arc pulses. If you die here, you can respawn. It will not show any of your points but you will lose one for each revival. Smart to have a Titan go grab them, since they can use their Ursas, and Xenophage one-shots the pikes.

Glade of Echoes Area:

Normally, Go to the left to be safe and watch out for the Minotaur. Kill small Vex and Fallen snipers across if necessary. Titan can be aggressive with their super, or go to the entrance as if you are going into the strike. Have Titan block and work on tank together.

Once back in room before boss, use a Radiance Well by rock on the left in dark room. Clear ads and then focus on Overload champion. Maybe try to get a Heavy Ammo finisher there. Play it safe if you do not have a lot of revives.

Go up the ramps, but be careful as there are wretches and mines. Once halfway, more wretches and 2 major Vandal snipers spawn in. Try to get rid of Vandals as quickly as possible since they can kill you in 1 shot due to arc burn.

Now fall down to boss room. Position team on left side of room


, leave one Shank alive until all supers are ready, then start.

Whole goal here is to chain supers and have cover/safety most of the fight, stick Anarchy shots on boss, then work on ads. If you need to, you can always leave an enemy up before the next wave, so you can build up super.

Very IMPORTANT – LAST PHASE , MARAUDERS WILL DROP SPAMMING SHOTGUNS, HAVE TITAN SUPER READY TO BLOCK BECAUSE THAT CAN CAUSE WIPES. ONCE AGAIN PLEASE REFER TO VIDEO FOR VISUAL BREAKDOWN . LAST BUT NOT LEAST, HAVE FUN AND LET ME KNOW HOW IT GOES 🙂

Source: Original link


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