Destiny 2

GlassWay GrandMaster Walkthrough (In Depth)

destiny2 3 - GlassWay GrandMaster Walkthrough (In Depth)
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GlassWay GrandMaster Walkthrough (In Depth)

This is not the only way to complete the GrandMaster, but here's what I found to be simple for any fireteam. So let's start 🙂 Full Vid Breakdown


Nightfall Ordeal – GlassWay Modifiers

  • Arach-No – When defeated, Fallen Vandals spawn a web mine under feet
  • Champions: Overload – This mode contains Overload Champions, which cannot be stopped without an Overload mod.
  • Champions: Barrier – This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
  • Chaff – Radar is disabled.
  • GrandMaster Modifiers – Contest, Join In Progress Disabled, Champions:Mob, Locked Loadout, Match Game, Extra Shields.
  • Match Game – Enemy shields are highly resistant to all unmatched elemental damage.
  • Equipment Locked – You will not be able to change your equipment after this activity starts.
  • Extinguish – If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Limited Revives – Limited fireteam revives, Gain additional revives by defeating Champions (20 Max).
  • Champions: MOB – This mode contains additional Champions.
  • Belmon's Algorithm – Incoming Void and Aerial damage increased (don't jump lol)

Suggestions for Team Synergies

Team A: Main Goal, Orb chain for supers and resistance.

  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible
  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible

Team B: Main Goal, survivability in each room, orb chain. Finished first try with this one

  • Hunter (Way of the Pathfinder) + Assassin Cowl (video breakdown

    ) I'd recommend a Mobility/Discpline if possible
  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible

Team C: Main Goal, Same as B but with two Titans.

  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Hunter (Way of the Pathfinder) + Assassin Cowl (video breakdown (LINK_HERE)) I'd recommend a Mobility/Discipline build if possible

Team D: A very strong and aggressive team composition

  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible
  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible

Team E: Freezing Lovers

  • Warlock (Shadebinder)(Verity Brow or Eye of Another World) Duskfield Grenades, Whisper of Hedrons, Whisper of Durance, Whisper of Fissures, Whisper of Shards
  • Titan Void (Code of the Commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible

Team F: Same as Freezing Lovers but substitute Hunter

  • Hunter (Revenant)(Assassin Cowl) Whisper of Hedrons, Whisper of Durance
  • Titan Void (Code of the commander) + Ursa Furiosa (Exotic Gauntlets), High Intellect 100 if possible
  • Warlock Solar (Attunement of Grace) + Phoenix Protocol (Exotic Chest Piece), High Intellect 100 if possible

Now, there are plenty of team synergies that can work, especially with players who are experienced. It doesn't have to be any of these subclasses, these are just the combinations I found most effective.


Suggestions on Weapons

Exotics

  • Anarchy would be top priority for this (simple 2 shots on target then switch). I have a guide if needed on how to properly use Anarchy

  • Xenophage for long range and clearing out crowds of Fallen Vandals and Dregs (only one recommended honestly; 2 anarchy, 1 Xeno is what I normally recommend)

Legendaries

I would highly recommend having a synergy of someone covering each Champion mod (2 on Overload and 1 on Barrier). I would say there are more Overloads than Barriers – 12 Barriers, 18 Overloads

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  • Pulse rifles (Anti-Barrier Mod) Any slot
  • Scout Rifles (Overload Mod) Explosive Payload if possible
  • Sniper rifles (Vorpal and Major Spec highly recommended)
  • Grenade Launchers (Blinding Grenades)
  • Arc and Solar Shields

Abilities and Mods

  • Solar Grenades (Thermal Overload)> Artifact Unlock + Surge Eater (recharges your grenade whenever you or a fireteam disrupts a champion)
  • Spoils of War (Heavy ammo mod that spawns heavy for you and your fireteam by defeating a champion with a Finisher) – would be smart to use on Titan or Hunter, so Warlocks can use the grenade combo
  • Void Resistance and Concussive Dampener (chest Mod) X2
  • Concussive Dampener + Melee Resistance or Sniper Damage Resistance (if having issues with vandal snipers)
  • Warmind build (breakdown of mods

    ) or Charged With Light build (breakdown of mods

    ) possibly. I normally run a high energy fire build.
  • Dynamo if possible to squeeze into build (on helmets)

Tips for Strike

First Area

1 Overload Captain, 3 Marauders, 4 Vandal snipers, 8 Shanks

Second Area

You can use the ledge leading into it or the first rock, enemies will push you (Few Marauders, Dregs, 1 Overload Captain. If you push too far forward, Barrier Servitor will drop.

Third Area

Do not push up too much, use right side of room where the first rock is. Take care of 3 Vandal snipers, then focus on Captain Technocrat and Overload Captain. Once cleared then move up to work on next set of enemies, a few Dregs, Vandals and Barrier Servitor.

Fourth Areaa

I like to go to the left side of the room especially if you have an Ursa Titan on your team. Same thing as third area, do not push up. Clear Captain Technocrat, Vandal snipers, Shanks and Overload Captain, then move up for next set of enemies and Barrier Servitor.

Next Area

2 Dregs and Vandals

Fifth Area

Jumping area, proceed cautiously. Kill Dregs and then move up to get Vandal snipers to spawn (kill first) then go for Champions. Make sure to keep your head on a swivel for snipers – video shows example

Platform – Enemies will spawn at each percentage

  • 16% – 7 small Shanks, one heavy Shank (LEFT SIDE)
  • 26% – 7 small Shank, one heavy Shank (RIGHT SIDE)
  • 36% – 2 Vandal snipers, 7 Shanks (LEFT SIDE)
  • 56% – 2 Vandal snipers , 7 Shanks (RIGHT SIDE)
  • 76% – 4 exploding Shanks, 4 Shanks, 2 resilient Shanks (total for both sides)
  • 86% to completion – 4 exploding Shanks, 4 Shanks, 2 resilient Shanks (total for both sides)

When complete, kill small enemies in front and then work on Champion. In Video, I will describe a banner, once you pass it, Vandal snipers and Barrier Servitor come down. Try to get rid of heavy Shank and previous enemies before going pass the banner. 2 Vandal snipers spawn on top left and top right when you have passed the banner.

Boss Room breakdown

Pretty straightforward. I will go through the full sequence here:

  • Enter room, 2 Dregs on left and right and Overload Captain in mid. Use left area of room, try to not get aggressive or stand in same place for too long. MAKE SURE THERE IS A LOOKOUT GUARDIAN

  • Bosses spawn in. A few Hobgoblins and 2 Overload Minotaurs (one might go left, which is why having a lookout is very crucial). Always keep head on a swivel

  • Small Hydra boss will come to you (if you push or damage either boss), plus another two Overload Minotaurs will spawn in, so be ready to take them down.

  • Once Minotaurs and Bosses are pushed, 4 Barrier Hobgoblins will be spawn in. Use them to make heavy ammo if running Spoils of War mod.

  • Once Hobgoblins are down Bosses spawn back in, 2 Wyverns and a few Hobgoblins. Kill Wyverns as soon as possible. If you absolutely have to damage small Hydra boss, do it, just remember, doing so will spawn 2 more Wyverns in.

  • After Wyvern Phase, kill the small enemies and 4 Barrier Hobgoblin. It's smart to keep an aggro for the big boss on the far left side while two guardians work on the champions together. I was told if you kill the boss and don't kill the last barriers, you still obtain Platinum, I will test this theory out and give an update

When all Champions are down, go FOR THE KILL and Enjoy the DOUBLE LOOT X DOUBLE LOOT 🙂

GGs – Do not stress about the 30 minute timer, work as a group and believe in yourself. Patience

Source: Original link


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