If you haven't gotten the omnioculus as of yet for the hunter, then you are missing out big time in terms of what it can offer for both top, middle or bottom tree void. Currently With the omnioculus, if you combine it with Rat King and reload per kill with it you can gain a good chunk of charged melee energy back and thus have unlimited invisibility at your disposal but also get around a 50% damage reduction while invisible. This can be viable for a number of content where you and your team would like to survive very hectic situations or better off, mess around with a team of three to six who have the same loadout as you.
That's actually quite a scary thought the more I think about it.
Unfortunately, Bungies recent TWAB has mentioned that the Rat king and Omnioculus combo will be patched and thus put a end to a completely nutty build.
However, that doesn't mean the exotic as a whole becomes useless and I've found that the best way to make this up is to simply have Way of the Pathfinder and Elemental Well mods for a very nice team focused setup.
Subclass: Way of the Pathfinder
Primary: Rat King (Until it goes)
Secondary: Orewing Maul or Any Void With Wellspring or Demolitionist
Head – Ashes to Assets and Font of Wisdom mod.
Arm – Bolstering Detonation x2 and High Energy Fire mod
Chest – Concussive Dampener x2 and Elemental Ordnance mod
Leg – Absolution, Invigoration and Radiant Light mod
Cloak– Distribution, Bomber and Blast Radius mod
What Does it All do?
With the rat king included with the setup you can be become a team supporter by providing your team with unlimited invisibility, unlimited heart of the pack buff and can provide Elemental Wells for boosting there abilities further and if they have EW mods as well then they can greatly benefit from it.
Without the rat king it will still be the same but, you have more room of flexibility and you can still achieve the same level of melee regen even with out the exotic in mind, and all you need to do is heavily crutch on your grenades.
You see, from the subclass tree your offered two perks tat will strongly improve the build by a lot. Lockdown will increase your grenade duration for longer while combat provision will provide grenade energy from making allies invisible and melee energy from damaging them. All you really need to do is have a high Discipline stat say 60 to 70 and then have a weapon with the Demolitionist perk and just spam your grenades till the end of time and thus can have unlimited invisibility as well.
To play it safe for high end content having a high strength stat wouldn't hurt either as your getting a faster cooldown from them as well. If you have the radiant light mod then do by all means add it in and go from there but if not, have a wellspring weapon on hand or better off, don't. Either way the build will do you well for Dungeons solo or Nightfall's especially if you have a team who know what there doing but are also using team based abilities to keep everyone stacked.
This is why having elemental well mods are very powerful when you focus heavily in them. Of course, warmind cells and Charged With Light are still favourable but the synergy alone from the mods are interesting.
For more indepth look into the build, do check out the video below:
Source: Original link
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