Hey, I hope this helps out. I will be going over each champion type, the ways to stun and patterns to look out for. I will also leave a detailed video link as well, with a timestamp for each champion. Full Vid –
Alright, let's start 🙂
OVERLOADS – Teleporting/Healing Champions (Vex Minotaurs, Fallen Captains)
Weapons – Scout Rifles, Auto Rifles, Divinity
For Scout Rifles, I highly recommend having Explosive Payload (+10% damage Headshot, 15% Body Shot) (very consistent splash damage which covers a great area) or Vorpal Weapon (15% damage against Bosses and Ultras which is what Champions fall under). Rapid Fire Frames Scouts (260 RPM) attached with Major Spec (7.8% damage) in mod slot. I personally do not recommend auto rifles, since overload round proc halfway through the magazine.
Kinetic Slot Scouts – Patron of Lost Causes, Nightwatch, The Guiding Sight, The Scholar, Transfiguration, Talons of the Eagle.
Energy Slot Scouts – Trustee, Royal Chase (rolls are not the greatest, but very usable)
Here is a clip showing for the curated Nightwatch that drops from the New Light Quest with Extended Mag/Overflow/Explosive Payload https://clips.twitch.tv/TangentialBoxyZebraThisIsSparta
Abilities – Solar/Stasis Grenades
Divinity – This weapon has built-in overload rounds and as soon it hits an overload champion, it will stun it. I always recommend to burst the shots instead of holding down the trigger, it will help reduce ammo consumption.
Tips on OVERLOAD – You should usually wait for the champion to teleport and then go in for the stun in the brief moment when it's not moving. While the champion is down, there will be a noticeable halo around its neck, you have that window to do damage. You can’t stun it again while it has that halo. Crucial part here – as long as you pace your overload rounds and stagger the champion, it will not teleport until you stun it again, the video has a great example of that. There are times when the champion may teleport once but would not heal right away.
Here is the vid part for Overload 1:10 in Video
BARRIER CHAMPIONS – Champions who shield up after taking about 20% and heal to max health if you do no disrupt them (Vex Hobgoblins, Fallen Servitors, Hive Knights, Cabal Colossus)
Weapons – Submachine Guns, Pulse Rifles, Eriana's Vow
For Grandmasters this season, there are definitely some strikes that you can get away with using a Submachine Gun (SMG) in, but pulse rifles and Eriana's Vow are going to be my top options. There are plenty of solid choices when it comes to pulse rifles. I highly recommend Disruption break (+50% damage) to kinetic damage for you and fireteam members, Vorpal Weapon (+15% damage to Bosses and Ultras – which is what champions fall under), Armor Piercing rounds (+5% damage to shields) and all 3 perks stack with Major Spec which is +7.8% damage.
Kinetic Slot Pulses – Sacred Provenance, Cold Denial, Hailing Confusion, If you're running a sword or legendary heavy, No time to Explain and Outbreak Prime may be a great option.
Energy Slot Pulses – Stars in Shadow, Jian 7 Rifle, Infinite Path 8, Last Perdition
Tips on BARRIER – When a barrier puts up their shield, if you are able to quickly hit the shield with anti barrier rounds, it should go down faster than normal. Make sure to go for the critical spot, it will take less shots to bring the barrier down.
Here is the vid part for Barrier – 17:34 in Video
UNSTOPPABLE CHAMPIONS – Very aggressive champions who charge at you and have a lot of health (Hive Ogres, Cabal Incendiors)
Weapons – Hand Cannons , Shotguns
Here are my thoughts for shotguns, I actually might come back and change this but shotguns should be a fun one against champions such as tractor, legend of accrius and etc. Normally you have to aim down sight until you see the "Unstoppable Shot" on your left side of the screen in order to stagger a champion: with the shotgun mod, the shot is always there, you don’t have to charge it. With the unstoppable shotgun mod from the season 12 artifact, it will cost 7 out of the 10 energy for your gauntlets, so it's not something I would recommend. With hand cannons, I will always prefer Explosive Payload (+10% to critical damage and 15% to body damage) because of how consistent they are. Another great option is Timed Payload (extra damage varies from 3%-12%) .
Abilities – Charged Void melees
Kinetic Slot Hand Cannons – True Prophecy, Old Fashioned, Crimil's Dagger, Seven Seraph, Steady Hand, Dire Promise – Exotics you might wanna try out = Hawkmoon , Thorn, Ace of Spades, Malfeasance
Energy Slot Hand Cannons – Ancient of Gospel, Nation of Beasts, Posterity, Ikelos HC, Jack Queen King = Exotic you might like – Sunshot
Tips on Unstoppable Champions – Unstoppable champions will have the same halo around their neck when stopped, it will stop for 5 seconds, then you won’t be able to stagger it for another 5 seconds when it stands up. Once the halo is gone, you are good to stagger again.
Here is the vid part for Unstoppable – 29:10 in Video
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