Destiny 2

Increase the amount of time D.A.R.C.I. takes to analyze a target, but make bullets fired towards an acquired Enemy aggressively curve towards their crit spot as if they were mini-Truth rockets. Additionally, rework the Target Acquired Perk to work around this effect.

destiny2 9 - Increase the amount of time D.A.R.C.I. takes to analyze a target, but make bullets fired towards an acquired Enemy aggressively curve towards their crit spot as if they were mini-Truth rockets. Additionally, rework the Target Acquired Perk to work around this effect.
Loading...

First, buff its base damage somewhat, and increase the magazine size to 6.

PLEASE Bungie, poor D.A.R.C.I. needs some help.

 

Then, have it work the following way:

 

Personal Assistant

Aim at an enemy to analyze it, locking on to them and causing bullets to aggressively seek out their visible weak spots. While locked on, critical information about the target is revealed.

Target Acquired

While Personal Assistant is active, precision damage is greatly increased against analyzed targets. This bonus is reduced when bullets have to alter their course to hit a target.

 

In summary:

  • Analyzing a target takes 1.25s. If you unscope and lose the lock-on, reacquiring the same target takes 0.5s instead.

  • When you lock on to a target, you gain the Locked On Buff and x100 Stacks of the Target Acquired Buff.

  • Locked On reveals critical information and causes Bullets to curve towards the target, while Target Acquired is a buff to D.A.R.C.I.'s Critical Damage against that target.

  • Allowing the target to leave line of sight for more than 0.75s or Unscoping removes both Buffs.

  • While Locked On, shots will do whatever it takes to hit their targets, so as long as you can see their Crit Spots. If you can see their head, IT WILL BE HIT.

  • As such, if a target leaves your sight for a split second, you won't have to worry about losing your aimlock, but firing while the target is behind cover won't make your bullets curve.

    Загрузка...

 

And finally, regarding the Target Acquired Perk and its Stacks:

 

  • Shooting at the target but missing their crit spot removes 10 Target Acquired Stacks per shot. Every consecutive "would-be bodyshot" increases the amount of stacks removed by 10.

  • Aiming completely off-target removes 30 Target Acquired Stacks per shot.

  • And last but not least, if you manually target and hit the target's Crit Spot, you restore 15 Target Acquired Stacks if any have been lost.

  • Losing stacks reduces the damage of subsequent shots. As such, if you aim completely off-target while holding 100 Stacks, you will deal max Damage for that shot, but will have reduced damage for subsequent bullets. The same logic applies when restoring stacks.

  • If you run out of Target Acquired Stacks, your bullets will still curve towards the Locked On target and deal D.A.R.C.I.'s unbuffed headshot damage, but you will be unable to restore any more Stacks unless you unscope and reacquire the target.

 

This way D.A.R.C.I gains a purpose:

It becomes the Heavy Sniper Rifle that can consistently hit headshots no matter the context of a given situation, but that also rewards skillful and accurate use.

I believe this is a much better way of handling D.A.R.C.I., and gives it an identity and function.

Source: Original link


Loading...
© Post "Increase the amount of time D.A.R.C.I. takes to analyze a target, but make bullets fired towards an acquired Enemy aggressively curve towards their crit spot as if they were mini-Truth rockets. Additionally, rework the Target Acquired Perk to work around this effect." for game Destiny 2.


Top 10 Most Anticipated Video Games of 2020

2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.

Top 15 NEW Games of 2020 [FIRST HALF]

2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *