Abstract: Here I have completed a comprehensive, scientific study of the neck mobility capabilities of each NPC in Destiny 2 (based on their ability to track the player).
Methods: Gain attention of each NPC by standing in front of them and strafing a tiny bit left and right until their head starts tracking me. Move around to measure the maximum neck-turn-angle that the NPC tracks me.
Results: Of 25 NPCs, 8 had no player-tracking neck mobility. This included 2 AI NPCs, one of which has no head, and the other which is purely a head that cannot rotate. Additionally, 1 NPC seemed to ignore the player and focused on peering into the darkness in random directions. The remaining 17 NPCs did track the player, and had neck mobility ranging from approximately 15 degrees to 160 degrees (mean=86.2, stdev=40.1).
See Table below (screenshots in rightmost column).
|N/A||Elsie||0°||Head does not track player.|
|N/A||Variks||0°||Head does not track player.|
|N/A||Clovis||0°||Head does not track player.|
|N/A||Petra||0°||Head does not track player.|
|N/A||Holliday||0°||Holliday head is rotated, but does not track player.|
|N/A||Eris||0°||Peers randomly into the darkness.|
|N/A||Sweeper Bot||0°||Head does not track player.|
|5||Kadi 55-30||120°||Multiple axes of rotation, but cannot turn head upwards as far as others.|
|2 (tied)||Ikora||135°||Initial test score of 0 degrees revised due to input from |
u/ChipChamp. Current hypothesis is that server instance may impact neck mobility.
New Scan 1
|2 (tied)||Saladin||135°||Impressive neck mobility.||New Source 1 / |
|2 (tied)||Drifter||135°||Head has multiple axes of rotation.|
|1 – GRAND PRIZE||Tess||160°||Head tracks player completely to the left or right, and then almost vertically upwards on a separate axis.|
Note that due to a Reddit post-editor issue, some edits were lost. Table was recently redone, including merging of addendum table into main table.
Source: Original link
© Post "The Definitive, Scientific Rankings of NPC/Vendors (based on neck mobility)" for game Destiny 2.
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