(Note: This post is more of a warning to anyone who is thinking of making an Energy Converter build, I still think the mod is fairly good, it's just not as nearly as powerful as the description would initially lead you to believe.)
Currently from the prismatic recaster, the final mod you get from leveling up is "Energy Converter."
Energy Converter has this in-game description: "While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. The more stacks you have, the more energy you gain, up to a maximum of 50% of your Super energy."
Most if not all players would look at this and think that what the mod does is straight up grant you 50% of your super energy if you use your grenade while at 5 stacks of Charged with Light. (5 stacks is the maximum you can get with additional mods.) This would equate to about 10% per stack.
This sounds pretty insane. Even with the 10 discipline penalty it is very easy to make a build with high enough discipline and enough Charged with Light stack generation to fairly consistently be at 4-5 stacks whenever your grenade comes off cooldown, meaning you could fully generate, or almost fully generate, your super with just two grenade tosses.
However, this is not the case. The following is how the mod actually works. Explaining this will require breaking down the in-game description into two parts.
Firstly: "While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light."
What this actually means is that using your grenade will generate a different amount of super energy that is in no way associated with the "50%" number mentioned in the second part of the description. The amount of super energy you actually get with 5 stacks of Charged with Light is about 40%.
Now this would still be pretty great, but let's get into what the second part of the description means: "The more stacks you have, the more energy you gain, up to 50% of your Super energy."
What this means is that Energy Converter will NOT generate any amount of super above the threshold of 50%. For example, if you throw your grenade while you have 5 Charged with Light stacks with more than 50% of your super already generated, the mod does nothing. Your Charged with Light stacks are not consumed, and your grenade is thrown as normal. However, if, for example, you have 40% of your super generated, and use your grenade, you will NOT get 40% of your super as I said above. Instead, you will just get 10% of your super which will get you to the 50% threshold, but ALL of your Charged with Light stacks will be consumed regardless, meaning you end up wasting a huge amount of super energy.
Another thing, if you are in a currently active roaming super, go below 50% on the timer, and use your grenade (Or shield toss in the case of sentinels), your Charged with Light stacks will be consumed but will NOT grant you any sort of super energy. (Your currently active super will not be extended; you will not get the bonus super energy when the super is over.)
Again, this post is more of a warning to anyone who was thinking of making an end-game build around this mod and investing a bunch of upgrade materials into new armour.
I do think that Bungie should probably update the description of the mod to more accurately describe what it does, as I have seen a fair amount of confusion around this mod's functionality, making several people believe that it is bugged.
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© Post "The Energy Converter mod does NOT work in the way you think it does. It is not bugged." for game Destiny 2.
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