Destiny 2

There’s NEAR ZERO reason to engage with the recaster beyond T1 focusing, due mostly to focusing costs, focusing caps, and resource caps. They should be nudged a bit to encourage engagement, and not force you to interrupt your playtime so much.

destiny2 8 - There's NEAR ZERO reason to engage with the recaster beyond T1 focusing, due mostly to focusing costs, focusing caps, and resource caps. They should be nudged a bit to encourage engagement, and not force you to interrupt your playtime so much.
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Yen23Ki4LBE - There's NEAR ZERO reason to engage with the recaster beyond T1 focusing, due mostly to focusing costs, focusing caps, and resource caps. They should be nudged a bit to encourage engagement, and not force you to interrupt your playtime so much.


4 minute Ehroar video that reminded me how dumb this was

TLDR at the top:

It seems like the desired gameplay loop here is, like the Cryptolyth lure, to do other activities to get gold (lure charge), but then also drop in to the battleground playlist to get hammer charges when you are full on gold, and then also go to the HELM when you're full on hammer charges to spend them.

The problem is, people don't play this way. The caps on cabal gold, hammer charges, and the dual perk focusing ruin what could have been (and still kindof is) a fun system.

Fix this by doubling the caps on all 3 areas, and make T2 and T3 focusing choose a specific weapon.

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TSDR for you bookworms out there:

There are two resources associated with focusing, hammer charges and the umbral engrams themselves.

The only way the system makes sense is if Umbral Engrams are by far the scarcer resource, but I haven't seen that hold true for anyone, unless you literally play battlegrounds nonstop except to leave get cabal gold… and even then I'm not sure.

Some of the huge issues with this system, from a players perspective, even when maxed upgrades become available

–> You can't farm a bunch of hammer charges to focus your umbrals due to constraints on cabal gold–> You can't store more than 10, 11 max hammer charges with a fully upgraded system–> It's not more efficient to focus a T2 reward than to just get 3 T1's, with the added bonus of clearing a few extra umbrals out of your inventory–> The one thing that would or could be worth grinding, T3 for the extra perk in the final column, is capped to 3 focuses per week, across any of the weapon combos.–> the prescribed gameplay loop, interrupting other playlists to hop into battleground playlists for a few runs, requires altering your armor mods and weapons to combat the champions therein, unless you want to try to brute force them down.

Whereas in season of arrivals:- the bonus perk in the final column was a given for all focused weapons- the focusing resource was uncapped and given out readily

Now we have slightly fewer umbrals, but even harder caps on the focusing resource and the resource we use to get the focusing resource. Its too many caps.

Okay, it feels bad right now. What would you, as a player, prefer?

–> The T2 and T3 focuses should let us pick the weapon we get, or cost fewer hammer charges, 2 for T2 and 3 for T3. Currently, T2 doesn't feel worth it, and T3 feels stingy, but its the only way to get 2 final column perk options.–> The cap on T3 focuses should be increased or, ideally, removed. If I want to grind the playlist to have a chance at getting a weapon that literally just prevents me from having to store 2 of that weapon, if I get lucky… just let us play your content to get that. Don't gate it. All it's doing now is making sure that I don't touch the playlist after focusing my 3 T3's.

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–> The cap on Hammer charges and cabal gold ensures that I can't stay in the playlist very long without both having to leave the playlist and gear for other activities to get cabal gold, and leave to go to the helm to spend charges. I don't mind having to do these things, but the frequency with which I have to do both, if I really just want to grind chosen weapons is… frustrating.

The only thing resource caps are doing right now is forcing people to go in and out of the playlist more to get rewards, rather than sinking their teeth into it. The only thing focusing caps are doing is discouraging people from engaging with it longer, and creating fomo for getting in your 3 T3 focuses each week if you start playing less.

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Just as a reminder, your options for spending your hammer charges and umbrals are:
– Any chosen gear (0 HC)
– Any world drop armor (0 HC)
– Any world drop weapon (0 HC)

– Any chosen armor (1/5 chance of desired drop) (1 HC)
– Any chosen weapon (1/6 chance of desired drop) (1 HC)

– 1 of 2 chosen weapons (1/2 chance of desired drop) (3 HC)
– pick your powerful capped armor (guaranteed desired drop)(3 HC)

– 1 of 2 chosen weapons, 2 final column perks (1/2 chance of desired drop)(5 HC)– focused armor with a 'high' value in 1 stat (if you do this you're crazy, 1/4 chance of "desired" drop)(5 HC)Edit: you might not be crazy, if chasing armor is your thing and season pass drops + prime engrams arent enough.

Note that the ratio of "hammer charges to desired weapon" ratio stays the same for T1 and T2… you just get less loot by using T2. At 5 hammer charges for technically double the perk options, T3 barely breaks the curve, but not by much.

This setup only works if you're swimming hammer charges and hunting for umbrals, but all of the resource caps are on the cabal currency, not umbrals, and cabal currency can only be spent by doing the playlist, whereas umbrals can be earned anywhere.

To make this system function as intended (not work, function as intended) umbrals need to be less plentiful, or cabal resources need to have higher caps/ allow grinding easier / be more plentiful. Nobody wants fewer rewards, so cabal resource caps and focusing caps should be loosened.

Now excuse me, I have to go grind a Bottom Dollar

Source: Original link


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