The list of topics regarding Trials is way too long to write it all down here, but this is my take of potential changes that need to be touched on, so it might attrackt more of the core playerbase and make it less appealing for people stop either paying or getting ´free´ recov by following a sweaty streamer:
Make it 5 wins for hitting the lighthouse. I cant think of any other games that makes either a weekly event or permanent ranked mode, where it requires to win 7 matches in a row in order to get the loot that is being advertised. Games like lol, CS, COD ect. you most likely not going on a 7 win-streak. Even for better players. But a game like destiny is really not build around being this super competitive and I cant see the logic making this exclusive trip to the lighthouse only for those that put their gaming life only into destiny pvp. Because of the amount of carries – both paid and through popular streamers, it just feel like you are forced to play the same super talented players over and over all weekend long because they are now making their income.
Make all rewards both bounties and if you reach the amount of wins to get the loot (1,3,5) wins. This would encourage more players to anticipate to play, even if they lose game, they still work slowly towards getting this weekends loot. I cant see why this would not be a good thing.
The amount of loses on your card decide what loot you get at the lighthouse. You should always get the weapon/armor that is avaiable that weekend, since we still have to deal with heavy RNG on rolls. But lets say you have one lost, then you dont get the weapon mod and if you had two lost you dont get the ascendant shard. That way it is still more rewarding to go flawless but more people have a fair chance.
A note about stasis: Just make it a support focus class in pvp. No frezze at all Only slow and no penalties to anything on your stats when slowed Give 3-5 sec cooldown on shatterdive Shurikens should deal less damage Cloudgrenade should not be able to pull guardians Make Behemonth travel abilty cost more super energy for holding down longer
I am not the best to making post like these but I had to get this off my chest and hopefully someone more talented can make a better post and bring it more to light.
EDIT: I can see a lot of good points are being made in the comments and also good suggetstions. I dont know how realistic it is for Bungie to make changes to a mode they have worked on for a long time (not joking, no matter what state the mode is in, they sure have put alot of workhours to make it ´work´) but it terrifying to see on trialsreport the amount of players that plays trials each week and how many get flawless. That number is just getting lower and lower and is possible very misleading because of the amount of recov/carry that being made. I dont know how many are doing these paid services but it have to be the majority because of the many advertisements and when you load into a match – you look the team up – never been flawless and have less than 1.0 KD but they play like the world champions. It hapens way too many times each time I myself try to go flawless
Source: Original link
© Post "This week of Trials have proven that the gamemode is flawed and need a rework. New name, new rules and make it more appealing to the playerbase that actually want to play this game" for game Destiny 2.
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