Destiny 2

Top 10 weapons to get from Umbral Engrams

destiny2 8 - Top 10 weapons to get from Umbral Engrams
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Hello guardians,
PandaPaxxy - Top 10 weapons to get from Umbral Engrams

u/PandaPaxxy here! So the extended season is winding down. We’re down to the last 3 weeks of the season. There’s some questions about what weapons to definitely keep for next season and beyond. So I’m here to give you 5 PvE and 5 PvP weapons to grind from Umbral Engrams for next season.

If you’d like to see my breakdown of every legendary weapon in Destiny 2 you can find that
here.

Before we go any further, the rolls recommended below are what I think are the perfect rolls, but I do have some bias as to what I like in a weapon. Also new is the two perks you can get with the Umbral Decoder, the secondary perk will follow what I think is the top perk (in parenthesis). I will also mention smaller platform differences but for the most part my recommendations are what I would use on both MnK and Controller. If you disagree please be respectful in the comments below. Without any further delay, let’s get into the Umbrals. Starting first with PvE.


PvE

Five. First In, Last Out – Arc Shotgun

  • Rate of Fire: 65
  • Impact: 70
  • Range: 62
  • Stability: 46
  • Handling: 64
  • Reload Speed: 50
  • Mag size: 6
  • Aim Assist: 27
  • Recoil Direction: 58

Fluted Barrel / Assault Mag / Auto-Loading Holster / Vorpal Weapon (or Demolitionist) / Handling Masterwork

First In, Last Out (FILO) is looking to be pretty competitive with almost all of our One-Two Punch shotguns being sunset. Only Astral Horizon and Prophet of Doom eligible for use beyond Season 13. FILO has the unique property being it’s a slug shotgun. Not the first weapon you think of when you’re going into upper level PvE. Slug shotguns recently got a buff in PvE and FILO with Vorpal Weapon is a very strong option. Auto-Loading Holster is the easy choice for PvE as you won’t have to reload every single shot. I prefer Fluted Barrel and a handling masterwork to make FILO feel light and Assault Mag to get off all six shots quickly before the unstoppable ogre decides it had enough of my shenanigans.


Four. IKELOS_SR_v1.0.2 – Solar Sniper Rifle

  • Rate of Fire: 140
  • Impact: 55
  • Range: 37
  • Stability: 45
  • Handling: 70
  • Reload Speed: 61
  • Mag size: 5
  • Aim Assist: 73
  • Recoil Direction: 57

Fluted Barrel / Tactical Mag / Fourth Time’s the Charm / High-Impact Reserves (or Box Breathing) / Reload Masterwork

Absolutely none of the previous Fourth Time’s the Charm sniper’s are going forward past this season; only The Supremacy, Long Shadow and Trophy Hunter with Triple Tap will be available for use next season. This makes the Ikelos sniper that much more appealing. With a high base mag size and only needing Tactical Mag to bump you up to seven shots. It’s the perfect amount for Fourth Time’s the Charm. High-Impact Reserves also synergizes very well as you can extend the increased damage with the refunded ammo. Seeing as no barrel increases reload speed I prefer Fluted Barrel to make ADS’ing with this sniper less painful. Reload MW is just icing as the frame has an intrinsic faster reload when the mag is empty. For those times you are moving from encounter to encounter and have a few shots left you’ll appreciate that +9.


Three. IKELOS_SMG_v1.0.2 – Arc Submachine Gun

  • Rate of Fire: 750
  • Impact: 22
  • Range: 54
  • Stability: 39
  • Handling: 73
  • Reload Speed: 32
  • Mag size: 30
  • Aim Assist: 42
  • Recoil Direction: 90

Smallbore / Seraph Rounds / Threat Detector / Surrounded (or Vorpal Weapon) / Reload Masterwork

If you’re going to specialize in a Warmind Cell build the Seraph VY-7 is another possible shout. But if you’re not, or just lazy (like me), then the Ikelos submachine gun is a great neutral SMG. Submachine guns not named Recluse have been relatively dormant in PvE but having an energy 750 with decent stats and good perks will be helpful going forward. Regardless of platform I think a bump in stability would be perfect for this weapon. Smallbore gives a nice bump in stability, but if you need more Polygonal Rifling gives more stability but doesn’t increase range. You don’t necessarily need a range bump either, Seraph Rounds gives an internal 1.1x zoom increase, meaning you get Rangefinder and Armor-Piercing Rounds and Ricochet Rounds all without the stat bar changes and visual changes. Seeing as 1.1x is nice you’re still using an SMG which means you’ll be in closer ranges than with other primaries. That’s where Threat Detector comes in. Bonuses to handling, stability and reload based on PvE enemies? Where there’s usually groups of 5 or more? Yes please! Surrounded definitely comes to mind with Threat Detector and when I get this gun, I’ll be using it a ton next season.


Two. Breachlight – Kinetic Sidearm

  • Rate of Fire: 325
  • Impact: 55
  • Range: 53
  • Stability: 43
  • Handling: 41
  • Reload Speed: 41
  • Mag size: 26
  • Aim Assist: 82
  • Recoil Direction: 82

Smallbore / Tactical Mag / Demolitionist / Vorpal Weapon (or Multikill Clip) / Stability Masterwork

Breachlight was the main squeeze in Season of Dawn. Tons of videos on it in PvE and PvP. Nothing has changed about it but not many people talk about it. The only downsides to breachlight are the recoil and that it’s max infusion is 1260. We only get one more season with it but the rolls you can get are just perfect. Smallbore for making the recoil more manageable. Tactical Mag for a bump in magazine size. Demolitionist for Oppressive Darkness this season and all the Stasis grenades I know you’ll throw next season. Finally there’s the flex perk. I prefer Vorpal Weapon over Multikill Clip. That’s mostly because I would pair Breachlight with a sniper or longer distance heavy / special and there’s numerous times a major would just rush me down in a distance that makes sniping uncomfortable. It’s also hilarious when you can burn down most enemies with just a sidearm. If you feel the recoil is too jumpy you can go with a stability masterwork, if you like the recoil as it stands then you can go for range or handling.


One. Falling Guillotine – Void Sword

  • Swing Speed: 46
  • Impact: 60
  • Charge Time: 20
  • Ammo Capacity: 60

Jagged Edge / Swordmaster’s Guard / Relentless Strikes / Whirlwind Blade (or Surrounded) / Impact Masterwork

It wouldn’t be a top X list for PvE if I didn’t include the mother of all weapons this season. Falling Guillotine is the clear cut winner for the weapon to get before Beyond Light. If you’re rocking the season pass roll or haven’t gotten lucky the roll to get is above. Jagged Edge increases the damage per swing you do. Swordmaster’s Guard makes your heavy attack regenerate slightly faster. Relentless Strikes makes consecutive light attacks regenerate sword ammo. Whirlwind Blade increases the damage you can do with each consecutive hit. Surrounded is my preferred perk here but a flex between the two would be ideal. Whirlwind for killing bosses, Surrounded for groups of enemies.

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Remember the trick is to light attack three or four times to build up Whirlwind Blade and then heavy attack. Then light attack until your heavy attack is back (about 7-8 times) and then heavy. Repeat until the target is dead.




PvP

Five. Temptation’s Hook – Arc Sword

  • Swing Speed: 46
  • Impact: 46
  • Charge Time: 50
  • Ammo Capacity: 55

Jagged Edge / Swordmaster’s Guard / Tireless Blade / Vorpal Weapon (or En Garde) / Impact Masterwork

So here’s an interesting shout. Temptation’s Hook is like the poor man’s Black Talon. It still does some pretty good work. If you hit someone with the arc storm it will kill them. But it doesn’t have the tracking like Black Talon. Truthfully I just needed a fifth from the Umbral Engrams and there really weren’t that many PvP weapons. Temptation’s Hook is okay.


Four. IKELOS_SR_v1.0.2 – Solar Sniper Rifle

  • Rate of Fire: 140
  • Impact: 55
  • Range: 37
  • Stability: 45
  • Handling: 70
  • Reload Speed: 61
  • Mag size: 5
  • Aim Assist: 73
  • Recoil Direction: 57

Hammer-Forged Rifling / Seraph Rounds / Moving Target / Quickdraw (or Box Breathing) / Range Masterwork

The Ikelos sniper is back for PvP, completely different rolls. For PvP you’re gonna want range. Hammer-Forged Rifling gives enough range without sacrificing other stats. Seraph Rounds gives that internal 1.1x zoom and adds to your range cone without actually increasing the already high zoom on your sniper. Moving Target adds +10 aim assist when aiming down sights, regardless of if you’re moving or not. And Quickdraw is what makes this sniper feel good. Quickdraw increases the handling to max, your ready and stow speeds are maxed out while there’s a small benefit to aim down sights speed. You can add to this by adding enhanced sniper rifle targeting on your helmet. Not the most flashy sniper but going forward if you want an easy sniper to farm for PvP, this is it.


Three. Seventh Seraph CQC-12 – Solar Shotgun

  • Rate of Fire: 80
  • Impact: 65
  • Range: 49
  • Stability: 41
  • Handling: 72
  • Reload Speed: 64
  • Mag size: 6
  • Aim Assist: 46
  • Recoil Direction: 56

Full Choke / Assault Mag / Quickdraw / Snapshot Sights (or Vorpal Weapon) / Reload Masterwork

I absolutely adore the Seventh Seraph CQC-12. Not many shotguns can get Quickdraw and Snapshot Sights at the same time and fewer still are available for use in end game PvP next season. If you missed Felwinter’s Lie from last season then you really are left with Astral Horizon and the Seventh Seraph CQC-12. Astral comes from Trials and is always a struggle getting to three wins when everyone and their mother also wants a good Astral. The CQC-12 can be farmed in any activity as umbrals drop more often than other engrams. The roll to look for is either Full Choke or Rifled Barrel, but I prefer Full Choke. Assault Mag for a faster two-tap. Both Quickdraw and Snapshot Sights and ideally Vorpal Weapon as a flex perk for later rounds of crucible. With the most recent change to shotguns and the impact of range on OHK you could opt for range but I think reload is the preferred masterwork. Range doesn’t really change much in terms of your one hit or even two hit kill. Stability is near useless ons a shotgun. Handling is taken care of by your trait perks. Leaving reload. Not the worst stat to have the masterwork in because shotguns are single shot loaded. So having a faster reload speed can definitely decrease downtime.


Two. Cold Denial – Kinetic Pulse Rifle

  • Rate of Fire: 340
  • Impact: 33
  • Range: 61
  • Stability: 50
  • Handling: 32
  • Reload Speed: 41
  • Mag size: 30
  • Aim Assist: 32
  • Recoil Direction: 73

Fluted Barrel / Ricochet Rounds / Killing Wind / Headseeker (or Eye of the Storm) / Stability or Range Masterwork

Cold Denial got a bit of buzz at the beginning of the season but has since dropped off a bit in favor of Vigilance Wing. But let’s say you don’t have the Vigil for Saint-14 ornament, or for whatever reason you don’t like the 5-burst and prefer a more conventional pulse rifle. Cold Denial paired with the number three weapon is certainly a competitive loadout. The two stats I would try to bump up are the handling and stability. 50 stability is fine for most players, and MnK you could opt for High-Caliber Rounds over Ricochet Rounds, but 32 handling is just way too low. The recoil on Cold Denial is alright at 73, and Arrowhead would make it 100, but I find the recoil to be just fine. User preference might determine the barrel here. As for the perks Killing Wind is the easy choice. Bonus handling and a bump in mobility? Perfect. The range bump is also nice but the lower zoom on Cold Denial means you’ll lose to a max range Redrix or Premonition. Finally there’s Headseeker. This perk was the perk you laughed at in high school but showed up buff at your reunion. Headseeker on a 340 pulse rifle saves your burst and still allows you to two burst guardians in PvP if you hit body first and get two crit shots following that. If you feel your aim is good enough then Eye of the Storm is a solid shout allowing you to have better accuracy cones in duels. In terms of masterwork it comes down to input. Stability for Controller users and range for MnK.


One. Gnawing Hunger – Void Auto Rifle

  • Rate of Fire: 600
  • Impact: 21
  • Range: 53
  • Stability: 49
  • Handling: 67
  • Reload Speed: 61
  • Mag size: 43
  • Aim Assist: 65
  • Recoil Direction: 54

Fluted Barrel / Accurized Rounds / Zen Moment / Kill Clip (or Demolitionist) / Stability Masterwork

You knew it was coming. I knew it was coming. There’s no escaping it. Gnawing hunger is the number one weapon to get this season for PvP. It only looks like a small adjustment is coming for 600 autos but two seasons of them being one of the most dominant weapons means there’s a chance a third season is right around the corner. Similarly to Cold Denial I enjoy a bump in handling. Higher handling guns just feel better. If you’re experiencing difficulties tracking your opponent on any input then Arrowhead Brake might be the better option bumping the recoil to 84 (add in a Counterbalance Mod to make it a crisp 99). Next you want to push out the range. But not so much that you can’t control the gun. The combination of Steady Rounds and a Range MW gives more stability, but I think a combination of Accurized Rounds and a Stability MW is the way to go. More even stat increases. Finally our two perks. I like Zen Moment because I find I get flinched off the last three bullets in a duel versus needing the added stability for the first 5 bullets. User preference here. For Iron Banner or 6s I’d suggest Kill Clip to really get the train going and make kill after kill easier. For 3’s, trials, or elimination having Kill Clip is nice but you won’t always use it. Demolitionist is better here for more grenades when you want them.



What did you think of my list? Agree with the rankings or rolls? Disagree? Let me know in the comments. What rolls are you looking for? Have you gotten one to make us jealous? Just make sure to keep it respectful. As always, Happy Hunting Guardians.

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