Destiny 2

Was helping my friend through pit of heresy last week, and had to explain why the new sick loot he got, was basically useless… He had some interesting things to say after the fact

destiny2 8 - Was helping my friend through pit of heresy last week, and had to explain why the new sick loot he got, was basically useless... He had some interesting things to say after the fact
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Gonna start by giving some context to the type of player this friend of mine is… He is a WoW player that decided not to return to the game after the last expansion (BFA not shadowlands). I told him to start playing Destiny, and now, 2 weeks in we played pit of heresy, his first dungeon for the first time…

He droped the HC which he apperently didnt have, and he actually loved the feel of it…

Being the dickhead that I am I told him that weapon was cool and all, but it wasnt viable to be used in the endgame, neither Europa (the next location we would be going to)

After a long Y3 story of what sunsetting was and some reads of the Directors posts this is what he had to say….

Before we start I just wanna say that I have been making posts on Sunsetting for a long time and what he suggested actually had me kinda speachless:

"Oh… so it works like every other game? This is weird, this games feels too unique to follow the system of other MMOs "

I asked him to elaborate, what did he mean by unique?

He told me the game isnt as content packed as many MMOs, but the atmosphere of the game, sound design, visuals, UI, story, was increadible and top notch and it was a shame leaving so much content in the game to feel locked…

At this point this seemed like a very standard reaction to the system, but then I asked him what he thought should be done, this was his answer:

"It may be hard to implement but, maybe these expansion weapons should last 2 Years instead of only one, and once they are sunset, if their content is still in the game " (he knows about the DCV) "just make them refresh the perks with the new perks added for the last two years, seems refreshing enough to me, and wont affect the uniqueness of the new stuff"

When He sent me this message (we were texting in our D2 group), I actually smiled thinking how good of an idea this was…

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With this system dreaming city weapons would be sunsetting this season, but then would recieve new versions with the new powercap and have new perks from Y2 and Y3 added to them… this seems kinda nice

He also added that after seeing some of the raid and adept weapons/mods from the new raid he thinks that those should 100% be sunset after 2 Years and not reissued, since they felt like very powerfull weapons…

He also pointed out armor could work in favor of a system like this.

This is something we came up with… All armor pieces available to drop should work the in a seasonal refreshing rate, lasting one year and having newer drops follow the current season power caps, untill that contet cycles out of the game. This would make the dreambane armor set and the dreaming city armor set drop TODAY with the season of hunt marker, basically meaning all God rolled Armor U drop WILL Last U a whole Year, instead of Now, where U can drop a god-rolled armor sunsetting in 2 seasons or less

"tl;dr"

  • ARMOR:
  1. Lasts for an year
  2. Any armor when dropped has the season symbol and sunsetting date of the current season, not the season it was introduced
  • WEAPONS:
  1. Seasonal weapons sunsett after an year
  2. Expansion weapons sunset after 2 Year
  3. When sunset the expansion weapons are reissued with the new perks from the past 2 years

This 2 week old Destiny player suggested an updated sunsetting system which circles around Bad RNG armor drops allowing them to last for the longest possible when they drop for U, and allowing for expansion loot to not feel useless, and after some time even have some new perks

Tell me What U think! It seems like a very nice idea Tbh and solves some of the big problems RN!

TY for reading

Source: Original link


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