Destiny 2

Yesterday’s world loot patch is a temporary fix – we’ll have the same number of weapons in the pool to start next season as we did starting this season, and nearly all of those will leave the pool in Season 14

destiny2 3 - Yesterday's world loot patch is a temporary fix - we'll have the same number of weapons in the pool to start next season as we did starting this season, and nearly all of those will leave the pool in Season 14
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I've captured the changes Bungie announced yesterday in my latest version of my
IyIUviv - Yesterday's world loot patch is a temporary fix - we'll have the same number of weapons in the pool to start next season as we did starting this season, and nearly all of those will leave the pool in Season 14


viable weapons infographic.

TL/DR: We had 30 weapons in the world loot pool to start Season of the Hunt . Yesterday's changes means we now have 40 weapons in the pool. Nice! But at the start of next season , we'll probably only have 30 weapons in the pool again. And 25 of those will be removed at the start of S14. The current pool is heavily stacked with weapons from S11 (Arrivals), and unless many are replaced at a consistent pace, the world loot pool will continue to pose a problem for us and Bungie.

Rest of Post:

Players had their feedback heard by Bungie, who implemented changes to the world loot pool in yesterday's patch. There are some consequences to this in terms of weapon availability though. Bungie's patch notes say:

Remove all Legendary weapons that hit their Infusion Cap at the end of this Season .

Added all of the Seventh Seraph weapons from Season of the Worthy .

Added all of the Season of Arrivals Seasonal and planetary reprisal weapons.

Set weight drop chances so that the newer an item is, the more likely it is to drop.

To review where this gets us, here's the math:

  • We started S12 with 30 world loot pool weapons, as listed in Bungie's TWAB from 5/21/2020.
  • We lose 6 weapons (down to 24) by removing legendary weapons that hit their infusion cap in S12:
  • We gain 6 weapons (back up to 30) by adding the Seventh Seraph weapons:
  • We gain 10 weapons (up to 40 total) by adding Season of Arrivals seasonal and planetary reprisal weapons:

That means we'll have 40 weapons in the pool for the rest of the season. That's better than before. But this sets a precedent that Bungie will have to stick to – removing weapons from the world loot pool when the weapon's final season of viability arrives. That means that the Seventh Seraph weapons we'll be able to get this season will be usable next season, but won't be obtainable from world loot drops.

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So looking at the math for next season, working from the 40 weapons we'll have in the pool going into the season:

  • We'll lose the 6 Seventh Seraph weapons (down to 34), since they're due to sunset at the end of S13 and would be removed from the world loot pool.
  • We'll lose 9 more weapons (down to 25) from S10 already in the loot pool:
  • We'll likely gain the 5 seasonal weapons (up to 30 again) from this Season of the Hunt:
  • We might (or might not) gain the 3 activity weapons added this season to the Vanguard, Crucible, and Gambit: . However, they also might be set for those playlists for all of year 4, which means they might not get added to the loot pool.

For those reasons, next season I expect we'd have about 30 weapons in the pool again, like we did to start this season. They'll just be more recently released in the game.

But 25 of those will have been released in Season of Arrivals . Which means they'll be removed from the world loot pool at the start of S14. Unless S13 adds 25 new seasonal weapons which join the world loot pool in S14, we're going to have a significant decrease in world loot weapons in that season.

Most likely, if Bungie is planning to close that gap, they probably can't do it with even mostly new weapons. I'd expect a lot more reprisals, and even straight up reissues, in the next season or two to fill out the pool.

But their current stack of weapons from S11 presents a real problem of balancing the timing of weapon releases. If they could get to a place where they're adding a consistent amount of weapons each season to the pool (probably at least 10 or so), then these issues would recede. But yesterday's changes only exacerbated the coming cliff for the world loot pool in S14.

Source: Original link


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