One of the biggest well-known gripes the community has with Monster Hunter World is the lacking weapon skins diversity. Compared to older entries, Monster Hunter World has less unique weapon designs and overuses basic weapon models with slight cosmetic changes. Most of the weapon sets of the monsters, even some of the most important ones, don't have any unique weapon designs or only a few of them. In order to exactly quantify the amount of unique skins and discuss the weapon diversity, here is a list with the number of unique weapon skins for each monster:
- Great Jagras: 0
- Kulu-Ya-Ku: 0
- Pukei-Pukei: 1 (Hammer)
- Barroth: 0
- Jyuratodus: 0
- Tobi Kadachi: 2 (Gunlance, Bow)
- Anjanath: 5 (Greatsword, Sword and Shield, Switch Axe, Insect Glaive, Heavy Bowgun)
- Rathian/Pink Rathian: 5 (Longsword, Sword and Shield, Hunting Horn, Gunlance, Charge Blade)
- Tzitzi-Ya-Ku: 0
- Paolumu: 0
- Great Girros: 0
- Radobaan: 0
- Legiana: 6 (Longsword, Sword and Shield, Hunting Horn, Switch Axe, Heavy Bowgun, Bow)
- Odogaron: 4 (Dual Blades, Lance, Charge Blade, Insect Glaive, Light Bowgun)
- Rathalos/Azure Rathalos: 7 (Greatsword, Longsword, Sword and Shield, Lance, Gunlance, Charge Blade, Insect Glaive)
- Diablos/Black Diablos: 3 (Switch Axe, Heavy Bowgun, Bow)
- Kirin: 7 (Greatsword, Dual Blades, Lance, Switch Axe, Insect Glaive, Light Bowgun, Heavy Bowgun)
- Zorah Magdaros: 3 (Hammer, Gunlance, Charge Blade)
- Dodogama: 0
- Bazelgeuse: 4 (Longword, Dual Blades, Hunting Horn, Lance)
- Lavasioth: 0
- Uragaan: 1 (Bow)
- Nergigante: 14 (all weapon types)
- Teostra: 5.5 (Longsword, Sword and Shield, Dual Blades, Hunting Horn, Switch Axe, Heavy Bowgun)
- Kushala Daora: 8.5 (Greatsword, Dual Blades, Hammer, Lance, Gunlance, Charge Blade, Insect Glaive, Light Bowgun, Bow)
- Vaal Hazak: 4 (Greatsword, Hammer, Lance, Light Bowgun)
- Xeno'jiva: 0
- Deviljho: 14 (all weapon types)
- Kulve Taroth: 0
- Lunastra: 0
- Behemoth: 1 (Insect Glaive)
This yields us the following amount of unique skins (purely tied to large monsters) for each weapon type:
- Greatsword: 7
- Longsword: 7
- Sword and Shield: 7
- Dual Blades: 6
- Hammer: 6
- Hunting Horn: 6
- Lance: 7
- Gunlance: 7
- Switch Axe: 7
- Charge Blade: 7
- Insect Glaive: 8
- Light Bowgun: 6
- Heavy Bowgun: 7
- Bow: 7
Thus, we have only a total of 95 unique skins purely tied to large monsters, which yields a ratio of 3.06 unique weapon skins per monster (I have considered the monsters with subspecies as one entry only because they share their weapon tree). Some weapons have one or two unique weapon skins which are not tied to a specific monster and can be obtained by farming other things, e.g. Hunter Coins. However, even considering these skins and DLC skins, e.g. Wyvern Ignition, the total would still be pretty low compared to the amount of monsters.
What could be done to solve this issue and improve the cosmetic diversity of the weapons ingame?
An update with some reskins for existing weapons would be a tremendous step in the right direction. The weapon stats and trees could remain the same (for the most part), but there would be more cosmetic diversity. This would obviously take quite some time and work, but considering the huge success of Monster Hunter World I could see them invest the needed ressources in this in order to improve the overall experience. Some weapons already have unique designs from older games, e.g. Cera Symmetry, and would simply need a graphical update.
However, there is one tree I would like to see changed: The Blacksteel tree currently splits into two branches, one containing the Xeno'jiva weapons, the other one containing the Teostra and Kushala Daora weapons. I would love to see the Teostra and Kushala Daora branch split into two individual branches and seeing their old missing skins return, e.g. the Teostra Blade, Bow of Hope & Valor, Daora's Farasa, etc.
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