Hello fellow Hunters. This is my first post in this subreddit even tho i've been lurking around for a while.
After playing MHW for some time and since i'm about to hit HR 300 I've felt compelled to write something like this to share with the community. This post represents a series of things that I've noticed during my journey throughout the game and that i feel that if people made an effort to adjust, the multiplayer would be a more pleasant "voyage" for everyone.
Number One: Classics never get old.
– When you go down the street or somewhere and start talking/take up on doing something with someone you do not now know, the classic Hello can never go wrong. Now, MHW, unlike many games with an online mode, has Stickers. And as all of you know, even tho not everyone knows english enough to communicate, stickers are a form of visual language that pretty much anyone around the world will understand their meaning on each specific situation. So, when you join a Hunt with people you do not know, be nice and drop a Hello or a Sticker. It is always nice to know that on the other side there's someone who can actually comunicate.
Number Two: Don't be afraid.
– Another good experience that is part of MHW is meeting people. Honestly i've met randomly great people on Arena Lobbies and had a blast with them. Met someone interesting with whom you had fun? Don't be afraid of sending a friend request. Honestly, guild cards are cool to exchange but for repeating the experience you should try to save their contact. I've met people from different countries, some Japanese included (and i barely speak japanese) yet i've no trouble to talk with them to play. Give it a shot seriously, the game becomes way better.
Number Three: "The Schwarzenegger – AKA: The Terminator"
– You would think that the worst that could happen to you is the that you find a killing machine trying to rip the life out of you. You're wrong. The worst are those "machines" that stay in camp and do not move an inch during the whole Hunt like boulders glued to the ground. Honestly i recommend everyone to join the order of the Terminators. There's someone perma AFK in your Hunt? Be sure to kick them. A Hunter must Hunt, if we wanted something to stay in camp to make sure the Handler doesn't screw up again, we would bring Poogie.
Number Four: Overcoming your Hunter Puberty to become a fully adult Hunter.
– So you hit Hunter Rank 50 or even 100 and you think you might have enough pubes to call yourself a fully fledged Hunter? Well, think again. Not only you are bound to have a poor amount of decorations as most likely your builds will be incomplete. HOWEVER, you still have a chance to claim your adulthood. It's time to make up for what you don't have yet. Honestly, I've seen my fair share of carts and i get scared when i see a new hunter running up to a tempered elder without any buffs. That's right, buffs. I won't go into details here as it is not the place but at the very least you will want a Max Potion, a demondrug and an armorskin. Alternatively a Mushroomancer Loadout is easy to a get and it will do wonders, not to mention that mushrooms are super easy to fertilize and you can change to your Hunt loadout after buffing and you will not lose any buffs. Don't be that hunter who forces the Palico to carry your body to camp all the time, cats have rights too.
Number Five: The Imaginary Pocket and the Dust Alergy.
– Much like any other RPG, some of us have no idea where in the hell are we carrying half of the stuff we bring with us on your alternate dimension pocket, but there seems to exist the other side of the coin: the nearly realistic Hunter who clearly comes so empty Handed that his inventory slots smell like dust. I won't even mention to bring powders to make your group love you but honestly fellas, at least bring Flashpods and a couple traps. Save yourself or your fellow companions from a miserable or unlucky cart. There's only so much hopes and prayers will do, plus you're a hunter, not a caveman with a stick.
Number Six: The Bridge Pillar Complex.
– Alright so, Palico's out of the bag. Bridge pillars are essencial support foundations for a bridge but there's no need to take it so seriously. Support builds are great, in fact, i do not know why the hate for Hunting Horn players. However, before you become a Support Player you must still be a Hunter. The game is called Monster Hunter World and not Support the Hunter World. In other worlds, Hunting Horn users and Sword and Shield support builds are and should always be welcomed with open arms, however, this is not an indication to stay in a corner and use items, you must still… (surprise surprise) Hunt. That's right, you got a weapon in your hands, not candy. Time to hit stuff and do the support that you like so much. Should you do both of these you can only get love from your group. Do not become a bridge pillar, rooted to the same spot while the Hunter trucks go for a spin around the Monster brigde.
Number Seven: The Insomnia fans and the "I will wake him up first Obcessive Compulsive Disorder".
– This one can be the most frustrating in some hunts. There you are, wasting your time with over 9000 damage per hit with your Sleep coating or your Sleep ammo, thinking about how usefull you are. You type on chat that you are about to sleep the monster and since your a super worried Hunter you also use the Signal button about 4 to 5 times, expecting that everyone will either See, Read or Hear any of the cues you give for a monster about to Sleep so you can all dive into the satisfaction of bombing someone's face and yet… even with all those cues, someone still manages to keep attacking the monster. But, you are a good fella. You decide that everyone screws up once in a while so you engage in your sleep activities once again, repeat the same sequence just for the very same soul to keep waking the monster. Oh the madness, if there was Hunter Killing in this game that would be the right moment to do it. Be mindfull of the monster, there are series of indications such as the monster unusual behaviour and the radar going white to tell you that he's about to sleep. Sleeping is good, do not join the Insomniacs.
– The second part of the issue is the "I will wake him up first OCD". Oh the madness again. There you are, measuring distances with your Great Sword or even your Charge Blade so you can wake him up with a powerfull double damage wake up slap when the classic Bow/Gunlancer/Bowgun user comes barging in and shoots it for petty damage, I suppose that the GS users probably have it the roughest as 3 of the hits have to hit the ground before the last hits the monster and most new Hunters will assume you're just there missing your target. My general advice is if you see a GS user hitting the ground like a fool, let him do it till the end. Don't get me wrong, it's ok for any weapon, to wake up a monster, but if there's a heavy hitter in the party and he's willing to do it, let him.
Number Eight: The Rude (and yet sometimes Ironic to see) Shoutout.
– There's some pretty good references and fun stuff you can do with shoutouts. Writting insults for when someone carts ain't one of them honestly, specially when the same person who has such shoutout carts in the same hunt. Seen it quite frequently, someone just has a preset shoutout for when somebody carts in the lines of: "Git gud id*ot" and then he himself carts. Sigh.
Number Nine: The nine year old user.
– When a Hunter decides to call himself "Yourmom" or some sexual/sexist/racist thing with a couple inverted letters to avoid filter, it's just sad. I mean, i get a laugh or two when i see some of them but others could be interpreted as serious offenses and it's kinda sad to see, let's grow up and have fun instead of propagating cultural/ethnic and sexual differences.
Note: Bound to have some spelling errors as it is pretty late and i'm quite sleepy.
© Post "An “etiquette” guide for MHW" for game Monster Hunter World.
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